Thanks for downloading this map.
Install instructions (i strongly recommand the case 2, please read both before to proceed to installation )
For people having Ultapack, you will have to create a Mod folder in the root of the game if you don't already have it.
CASE 1 = I WANT A SEPARATE INSTALL:
Just put the "redko_Mto" file into your mapmod folder as usual like this :
MODS/MAPMODS/maps/redko_Mto
Put the texture folder like this:
MODS/MAPMODS/maps/Tex_/redko_tex/Lybia
On you all.ini file, located on MODS/MAPMODS/maps path folder, add this line:
redko_Mto redko_Mto/load.ini
If you have existing Missions/campains from the stock desert_online map, you have to edit the .mis file for each missions and change the name for to redko_Mto.
CASE 2 = I WANT TO REPLACE THE STOCK MAP (easier in my opinion, both for install and later to deal with the existing missions/campains)
In this case, do the same, ad the textures file "Lybia" on the classic redko_tex folder still like this:
MODS/MAPMODS/maps/Tex_/redko_tex/Lybia
And then just rename the redko_Mto map folder into classic "Mto" name exactly like the stock one...and that's all. You have nothing to add in you all.ini file
For people having Ultapack, you will have to create a Mod folder in the root of the game if you don't already have it.
For the repainted object, just put on your Mod folder
or put it in root game in the file folder like this:
Files/3do/Bildings/Port/Floor
Mods needed:
Lejo's Southern European Houses Pack:
https://www.sas1946.com/main/index.php/topic,7046.0.htmlLejo's Desert House Pack:
https://www.sas1946.com/main/index.php/topic,8440.msg89505.html#msg89505LINKs :https://www.mediafire.com/file/8nun10f0di1dgxw/MTO.ziphttp://www.gamefront.com/files/20065904/MTO.zipTo improve fps, as there is many palm trees is some parts of the map please do this:1 - Go to you static.ini file
It's located for Ultrapack here : root/files/com/maddox/il2/objects
For non pack user, it's in your MOD folder, and then STD folder
2 - Use search and look for "FurniturePalmBg1" to fing these lines:
[buildings.House$FurniturePalmBg1]
Title PalmBgroup1
MeshLive 3do/flora/palms/LiveBg1.sim
MeshDead
Body WoodMiddle
Panzer 0.95 //0.17
[buildings.House$FurniturePalmBg2]
Title PalmBgroup2
MeshLive 3do/flora/palms/LiveBg2.sim
MeshDead
Body WoodMiddle
Panzer 0.95 //0.17
AND REPLACE BY THIS:
[buildings.House$FurniturePalmBg1]
Title PalmBgroup1
MeshLive 3do/flora/palms/LiveBg1.sim
MeshDead
IgnoreShadowData
Body WoodMiddle
Panzer 0.95 //0.17
[buildings.House$FurniturePalmBg2]
Title PalmBgroup2
MeshLive 3do/flora/palms/LiveBg2.sim
MeshDead
IgnoreShadowData
Body WoodMiddle
Panzer 0.95 //0.17
You can also just add the line "IgnoreShadowData" under the "MeshDead" line. This will remove shadows from the objet, like CanonUk. Must help for some Agracier"s maps too, he has been using many trees sometimes
Remember this : for all old missions/campains using this map, if you have an error message "String Index out of Range" edit the .mis file ofr each mission by removing all what you have on "HOUSE" section ! My Gapa Gamma Settings
Name=desert
Profile_Modifiers=0
Profile_Key=0
Profile_Red_Gamma=100
Profile_Red_Brightness=3
Profile_Red_Contrast=106
Profile_Green_Gamma=100
Profile_Green_Brightness=3
Profile_Green_Contrast=106
Profile_Blue_Gamma=100
Profile_Blue_Brightness=3
Profile_Blue_Contrast=106