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Author Topic: Distress Call Position  (Read 21059 times)

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Flying H

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Re: Distress Call Position
« Reply #24 on: March 12, 2011, 12:35:44 PM »

On my wishlist is a distress call to tower when coming in wounded or with a ripped up AC to get priority to land! It might be out of the scope for your mod that still is a great step forward!
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And you can fly, high as a kite, if you want to.........

CWMV

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Re: Distress Call Position
« Reply #25 on: March 13, 2011, 11:59:55 PM »

As to altitude call outs is it possible to just have the number pop up? '10' for ten thousand, '5' for five thousand, '17' for seventeen thousand, etc...
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gianluca

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Re: Distress Call Position
« Reply #26 on: March 15, 2011, 09:56:16 AM »

not working unfortunately with 409 UP201.......
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Whiskey_Sierra_972

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Re: Distress Call Position
« Reply #27 on: March 15, 2011, 11:17:21 AM »

not working unfortunately with 409 UP201.......

At me seem it working but I only installed it last night and test very quickly....can you post the mission you got trouble so I can test in your same condition?
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gianluca

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Re: Distress Call Position
« Reply #28 on: March 17, 2011, 06:35:31 AM »

Hi walter, no screens to post because, at the matter of fact, the mission won,t load aty all in QMB (or FMB) with enemy AC I get a memory error and have to reboot the game....
I checked the files inside this mod and found no incomatibility with other mods or "Files" folder content so far so I have no clue about that!
All I know is: whenever I select a QMB or FMB mission with enemy ACs I get this memory error.....
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CorsairKira

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Re: Distress Call Position
« Reply #29 on: March 25, 2011, 03:45:05 PM »

Fantastic, Burn!  A must have.  Yet another feature that should have been in the original IL-2.  I like how it's not just the "I need help" calls, but also the "attention, I see this, over there" calls that get a grid reference.  Nice work!
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Pursuivant

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Re: Distress Call Position
« Reply #30 on: March 25, 2011, 05:39:49 PM »

FWIW, U.S. forces indicated altitude as "Angels" followed by a number which indicated thousands of feet. e.g., "Angels 20" = 20,000 feet. I'm not sure what other countries did. "On the deck" would be more colloquial than "tree level."

Ideally, air crew would give full information about the enemy - SALUTE - size, activity, location, unit, time, equipment. As in "20 Zekes, angels 15, 5 miles south southeast of Munda, flying NNE, carrying drop tanks.
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Chert

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Re: Distress Call Position
« Reply #31 on: April 25, 2011, 06:05:56 PM »

UK used "Angels" as well, as in "Angels one five" = 15,000 ft
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Borsch

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Re: Distress Call Position
« Reply #32 on: April 29, 2011, 07:25:10 AM »

Doesnt work for me in UP2.01 4.09:( Tried yesterday the stock normandie-neman single missions and game hangs whenever I ask wingman to do anything.
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Borsch

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Re: Distress Call Position
« Reply #33 on: May 13, 2011, 03:32:21 PM »

Yes, works very nicely in 4.101  and is very useful- Thank you!

One question: is it possible to configure so that coordinates are displayed on ALL messages, not just distress calls? If my flight leader shouts at me, it sould be nice to find him BEFORE he gets in trouble.

Thank again for the awesome mod!
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200th_Kajinami

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Re: Distress Call Position
« Reply #34 on: December 24, 2011, 05:00:06 PM »

Should this work on Dogfight server with AIs?.Is it possible to update or make such version?
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Plowshare

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Re: Distress Call Position
« Reply #35 on: January 06, 2014, 07:48:33 PM »

This mod works in 4.12.2 SAS ModAct 5.3 with Engine Mod v2.7.

Bob
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