Here is an interesting little trick you can do with this map. I would be interested to see if it works for other people too. First you must have Czech Texan's Caucasus map installed as well. Take the lines below, put them in a notepad file and name it 'load_w.ini' then pop it in your Donbass folder in Mapmods. Add the following to your all.ini file and you should have a winter version of the East Ukraine map: Donbass-winter Donbass/load_w.ini
I did this in 4.09 but both maps seem to work in 4.10 so I don't see why the trick shouldn't work in 4.10 too. All hail Oknevas and Czech Texan who did all the hard work to bring us these maps !
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
;map_edm.tga
;map_m.tga
;map_ed.tga
;map_ed_d.tga
;map_ed_Air.tga
[WORLDPOS]
CAMOUFLAGE = WINTER
MONTH=11
DECLIN = 43
PRESSURE = 760
TEMPERATURE = 1
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = forest/summer/rom_Wood0.tga
Wood1 = forest/summer/rom_Wood1.tga
Wood2 = forest/summer/rom_Wood2.tga
Wood3 = forest/summer/rom_Wood3.tga
Wood4 = forest/summer/rom_Wood4.tga
WoodMask2 = forest/summer/forestMask.tga
WoodMask3 = forest/summer/forestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/Water.tga
[ROADS]
Rail = land/summer/sk_Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = Caucasus/winter/Mbug_sk_lowland0_lowres.tga
LowLand1 = caucasus/winter/Mbug_sk_midland4_lowres.tga
LowLand2 = caucasus/winter/Mbug_sk_midland0_lowres.tga
LowLand3 = caucasus/winter/Mbug_sk_midland4_lowres.tga
MidLand0 = caucasus/winter/Mbug_sk_mount4_lowres.tga
MidLand1 =
MidLand2 = land/winter/midland.tga
MidLand3 = caucasus/winter/Mbug_sk_midland0_lowres.tga
Mount0 = Caucasus/winter/Mbug_sk_lowland0_lowres2.tga
Mount1 = caucasus/summer/fsmd_mount3base_dark_512.tga
Mount2 = caucasus/summer/Chv_lal_fields_mount3_512.tga
Mount3 = caucasus/summer/Mbug_sk_fields_mount5_lowres.tga
Country0 = Caucasus/winter/Mbug_sk_Lowland2_fields_lowres03.tga
Country1 = Caucasus/winter/Mbug_sk_LowLand5_fields_lowres.tga
Country2 = Caucasus/winter/Mbug_sk_LowLand3_fields_lowres.tga
Country3 =
City0 = caucasus/winter/GW_CenterCity.tga
City1 = Caucasus/winter/Mbug_sk_country_mount_lowres.tga
City2 = caucasus/winter/Mbug_sk_DownCity_lowres.tga
City3 = Caucasus/winter/Mbug_sk_Factory_lowres.tga
AirField0= Caucasus/winter/Mbug_sk_fields_airfieldGr1_lowres.tga,4
AirField1= Caucasus/winter/Mbug_sk_fields_airfieldGr1_lowres.tga,4
AirField2= Caucasus/winter/Mbug_sk_fields_airfieldGr_lowres.tga,4
AirField3=
Wood0 = Caucasus/winter/Mbug_sk_ForestGr_lowres.tga,4
Wood1 =
Wood2 = Caucasus/winter/Mbug_sk_ForestFar_lowres.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = caucasus/winter/Mbug_sk_mount2_lowres.tga
Water3 = caucasus/summer/cztx_mrz_sebkha_fields.tga