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Author Topic: Hooks  (Read 5685 times)

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dhtsword

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Re: Hooks
« Reply #12 on: January 18, 2013, 01:25:59 PM »

_Clip05 onwards: On ground collision or explosion of an Aircraft or object the engine looks for meshes with a _Clip Hook and attaches fire, smoke etc. FXs to it. Particle FXs for moving meshes need a hook to register on.
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