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Author Topic: Map of Serbia (part of former Yugoslavia) Unfinished.  (Read 68117 times)

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redko

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #60 on: April 02, 2011, 05:53:03 AM »

I like your pic Gumpy, very nice  :)
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Metatron

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #61 on: April 03, 2011, 08:28:39 PM »

Very nice INDEED.
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tabbycat

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #62 on: February 21, 2012, 11:18:20 AM »

This is an impressive piece of work - many thanks for sharing the results of your efforts  :)

I do however have a slight problem with the rivers suddenly 'drying up' and revealing an underlying ground texture as the viewing angle is altered slightly - I've attached 3 screen shots looking in the same direction, from the same position, but with the vertical angle varied fractionally,  to show the issue:







Is this the result of a bug in the map files ..... or perhaps an issue with my video card/display settings?

Thanks,

Terry
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CzechTexan

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #63 on: February 24, 2012, 05:14:48 PM »

hi Terry.  I think that water problem might be because of unlevel height on map_H.  My Caucasus map has similar effects.  To solve the problem, the map area for the water would have to all be at the same elevation, or zero elevation like on standard IL2 maps, but this does not look normal for maps with mountains where the land gradually rises in elevation.  So, sometimes we have to compromise and live with the results. 

But you may also have this visual effect because of your graphics card.  I'm curious, are you using "excellent" or "perfect" settings?
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tabbycat

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #64 on: February 24, 2012, 05:34:11 PM »

Many thanks for the respose, CT ~ your suggestion of an issue with map_h sounds like a possibility, however it's just occurred to me that it may be due to a map_T issue - I'm now wondering if perhaps the rivers have been left with a land texture, rather than having a water texture painted over?

I'm running with "Perfect" settings and all visuals maxed for quality in conf.ini

Video card is a recently installed Radeon 6870; so the hardware is well up to the job, although it's entirely possible that the drivers are at fault.

It would be interesting to hear if anyone else has seen similar anomalies.
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Avala

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #65 on: February 26, 2012, 08:50:16 PM »

This is an impressive piece of work - many thanks for sharing the results of your efforts  :)

I do however have a slight problem with the rivers suddenly 'drying up' and revealing an underlying ground texture as the viewing angle is altered slightly - I've attached 3 screen shots looking in the same direction, from the same position, but with the vertical angle varied fractionally,  to show the issue:

Is this the result of a bug in the map files ..... or perhaps an issue with my video card/display settings?

Thanks,

Terry

That was a try to make one river with different altitudes, which resulted in cut out sections. I assume that the river goes on again somewhere in the far? It looks ugly on some places, but the whole map is experiment. Newer version looks better  :)

If that is not it, than it could be something with your graphic DLLs, if your are using some downloaded.
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Mixx

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #66 on: February 27, 2012, 02:56:17 AM »

This is an impressive piece of work - many thanks for sharing the results of your efforts  :)

I do however have a slight problem with the rivers suddenly 'drying up' and revealing an underlying ground texture as the viewing angle is altered slightly - I've attached 3 screen shots looking in the same direction, from the same position, but with the vertical angle varied fractionally,  to show the issue:

Is this the result of a bug in the map files ..... or perhaps an issue with my video card/display settings?

Thanks,

Terry

In my opinion this is due to map_C and that  videocard Radeon and probably..... with a computer ....
Weak computer bad "cuts" map_C to water and land, especially on the edges of large map - especially rich ponds and rivers
In the border zones of RGB (90 ...... 128) texture of the ground map_t superimposed on the river or the ocean for the species from afar. And why is it only happens with "older" videocards Radeon .... I know for myself.
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MANYSH

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #67 on: March 02, 2012, 05:58:02 AM »

hey ho :)

i can't get this map work over UP3 can someone guide me??
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cgagan

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #68 on: April 19, 2012, 06:05:05 AM »

I face a problem with landings in that great map; the planes do land, but instead of moving on, they stand still, their wheels spinning on the ground... ::)
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Roger Smith

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #69 on: April 19, 2012, 11:56:50 AM »

your graphics are as good as CoD
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Laufer

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #70 on: May 19, 2012, 09:01:25 AM »

It's really funny that no one from all these map makers can't finish this map for Serbia, how many beautiful campaigns could just be made here for it...really sad.
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agracier

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Re: Map of Serbia (part of former Yugoslavia) Unfinished.
« Reply #71 on: May 19, 2012, 09:14:32 AM »

Maps are quite intensive a project to complete ... especially the populating with objects. Parts can be automated, such as making villages or hamlets ... and while larger cities can also be automated by auto-popping, making templates for a city can be so intensive a job and useful for only a few cities anyway ...

The best maps are really done by hand with endless copy/pasting ...

It's a great project to complete, very fulfilling, but only if you have lots of spare time ... getting a basic 1 texture map up and flyable takes an hour or two at most. Putting in textures gets exponentially longer and populating even more so ...
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