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Author Topic: What would you like to see in Nachtjagd Mission Generator v3?  (Read 1478 times)

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sputnikshock

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NJMG 3 is in its early conceptual stages. It will be based on this map: https://www.sas1946.com/main/index.php/topic,14516.0.html
Apart from the new map, which features would you like see?
Should the 'strategic' component of NJMG v2 be expanded or dropped?
Feel free to request anything...outlandish as it may be...we will see what can be included.

Looking forward to your proposal/requests.
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slipper

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Re: What would you like to see in Nachtjagd Mission Generator v3?
« Reply #1 on: March 14, 2011, 06:36:28 AM »

Hi Sputtnikshock

Definately expand the strategic level.

Personally my main wish would be to see bombers flying single rather than in pairs or groups, other points

maybe an early war scenario, with searchlight controlled interceptions, based on 'Himmelbet' system.
addition of more than 2 bombers.
maybe use of TI,s more as diversions, route markers.
flares in use by both sides, either to illuminate target, or bomber stream
maybe a 'Bomber Mission Generator' or 'RAF Nightfighter Mission Generator'


just some ideas

all the best

regards

slipper
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CWMV

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Re: What would you like to see in Nachtjagd Mission Generator v3?
« Reply #2 on: March 16, 2011, 02:37:17 AM »

Hi Sputtnikshock

Definately expand the strategic level.

Personally my main wish would be to see bombers flying single rather than in pairs or groups, other points

maybe an early war scenario, with searchlight controlled interceptions, based on 'Himmelbet' system.
addition of more than 2 bombers.
maybe use of TI,s more as diversions, route markers.
flares in use by both sides, either to illuminate target, or bomber stream
maybe a 'Bomber Mission Generator' or 'RAF Nightfighter Mission Generator'


just some ideas

all the best

regards

slipper
/\Ditto this.

Like I said in the other thread having Venlo as a loitering point would be really nice. Damn mosquitos.

I too would like to see single bombers at a time, rather than large formations, but if its a game limitation then so be it.

As far as expanding the scope of the generator that would be great. I would love to see it expanded to early and late war period since we have the Wellington, although I'm not sure if it works in 4.101, and all the jet nightfighters.

That would necessarily mean incorporation of the Himmelbet type system, which if possible would be way cool.

In addition to this perhaps expand the unit/years options. Have a drop down menu for unit you wish to fly for. Id love to see JG300, and even for late war scenarios add Kommando Welter/10. NJG 11, Kommando Bonow (ya I know but we have the 234NJ might as well use it!), etc, etc.

And again, if it would be possible to add "burning" objects to the ground without effecting FPS that would be great, but again, not sure if its feasible.

Oh hey since London's in there would it be possible to add a German bomber "Blitz" campaign?
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CWMV

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Re: What would you like to see in Nachtjagd Mission Generator v3?
« Reply #3 on: April 16, 2011, 11:03:47 PM »

So hows this going sputnikshock?
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