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Author Topic: Bf-109 Ultimate Pack v3.1  (Read 154332 times)

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vanir

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Re: Bf-109 Ultimate Pack v3.1
« Reply #144 on: February 02, 2012, 12:35:08 AM »

No worries, it was never a downer on the mod because you cleverly gave options for the loadout that makes more sense to me, with the MG17 instead of MG131 in the cowling, but of course the photos don't match with the suggestion of MG131 in the cowling because de beule are required to cover their breech blocks and the bumps on Galland's F just aren't big enough for them, that's just physics irrespective of what anyone says.

It's like the thing with the MG151 cowling guns on the K4 some have claimed, I have photos of the prototyped K0 that has them and there's no possible way you could mistake them, they're so fricken gigantic to cover the bigger breeches that it's obvious no production examples had them. It's just physical size constraints, there's not a lot of room under that cowling due to the inverted layout. It was specifically designed that way, for good climb/dive speeds and forward/down view from the cockpit.

To put MG131 under the cowling of a 109 you absolutely require either de beule or the AS cowling, they just don't fit otherwise. So there's always that. But I don't think Galland even had MG131 in the wings, they weren't available in Nov40 when he got his F. He had MGFF/M. And it was always Moelders who wanted the motorgun, Galland wanted wing guns. So there was the issue with that. Then on top Messer said and the structure reinforces that big guns shouldn't be in the wings, they could barely handle the MGFF and they're about as soft a recoil as you can get in 2cm. You have to cut one brace for them (not for MG17 but that's useless).
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mikejr

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Re: Bf-109 Ultimate Pack v3.1
« Reply #145 on: February 07, 2012, 10:15:54 AM »

Patience fellas, there is only 24hrs in a day. At some stage this year I hope to come back to these and release an updated version for 4.11m. Until then, be happy with what you have ;)

Oh no worries Anto - the 109 is pretty much the only plane I fly - more than the Spitfire, I will admit, and I'm a proud Brit'!  ;D I probably should fly a few more regularly though, going on that critically acclaimed attribute that is IL2 being packed with such a mass of planes...  :-\

I hope to move up to 4.11 as soon as all my favourite mods are converted, the AI in 4.11 is a definite and brilliant marked improvement over 4.10 but the mods of 4.10.1 mean it's still not enough!  8)

Michael.
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vihelfer

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Re: Bf-109 Ultimate Pack v3.1
« Reply #146 on: February 16, 2012, 03:21:53 PM »

hey huys :D

i've got a little trouble here... the early versions of BF-109E, has no cockpit... and i cant start the engine,
only the versions F, G, K, Z are working well... both default and ultimate pack, the E version has no working cockpit... what i supouse to do?

https://www.sas1946.com/main/index.php/topic,4505.0.html
- i've already installed this patch(link above) in my #SAS mod activator and tried to install at Ultimate and default pack.
i have version 4.10.1 with Sas modactivator
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CWMV

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Re: Bf-109 Ultimate Pack v3.1
« Reply #147 on: April 14, 2012, 12:31:30 PM »

It's already there
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ANDYTOTHED

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Re: Bf-109 Ultimate Pack v3.1
« Reply #148 on: April 22, 2012, 02:38:14 PM »

all of a sudden these (the ones included in DBW) have started to bring my framerate down to 1 whenever they appear. How can I fix this?
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JG7_X_Man

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Re: Bf-109 Ultimate Pack v3.1
« Reply #149 on: April 23, 2012, 08:03:12 PM »

Hey guys been out of commision for awhile and all I can say is WOW! Anyway is this pack included DBW F'ing Big Super pack? or dod I need to download and add seperately?
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OberstDanjeje

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Re: Bf-109 Ultimate Pack v3.1
« Reply #150 on: April 23, 2012, 11:49:59 PM »

yes and no ;)
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crazyflak

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Re: Bf-109 Ultimate Pack v3.1
« Reply #151 on: April 24, 2012, 12:24:21 AM »

yes and no ;)

What he means is that yes it is included but in a modified way.

Due to limits in the game as to the amount of separate slots that it can handle, a great effort has been made to use slots more efficiently:

several 109 slots that were separate are now merged, which means you don't see them in the air.ini BUT you select them in the loadout list of the closer variant.

For instance, all tropicalized variants are no longer separate aircraft, rather, the "normal" variant gets transformed into a tropicalized one automatically when it is selected over a desert map.

In similar way, the recon variants are no longer separate but a selection loadout of the corresponding "standard" version.

A few variants are dropped though, given their non-representativeness (some ata, and K14)

It is also very worth noting that some features, like historical cockpit for Bf109 early (B-C-D, E1-E3) are only included in DBW, not in the present standalone pack.
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BP_dFrog

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Re: Bf-109 Ultimate Pack v3.1
« Reply #152 on: April 24, 2012, 12:51:13 AM »

And is it possible to get historical cockpit for B,C,D as a separate download for this pack ?
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crazyflak

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Re: Bf-109 Ultimate Pack v3.1
« Reply #153 on: April 24, 2012, 01:54:31 AM »

And is it possible to get historical cockpit for B,C,D as a separate download for this pack ?

That is something that only Cirx can answer as he (I believe) is the one that negotiated it with Muas.
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SAS~CirX

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Re: Bf-109 Ultimate Pack v3.1
« Reply #154 on: April 24, 2012, 06:53:39 AM »

Muas has very kindly made a seperate install version of the early canopy version and asked to have it shared here.

it is here http://205.196.123.177/3tgzg90m0ejg/pi4b7foio83maty/Muas_109E_early_canopy.7z

Salutes to Muas!
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~Brutus~

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Re: Bf-109 Ultimate Pack v3.1
« Reply #155 on: April 24, 2012, 07:14:37 PM »

Muas has very kindly made a seperate install version of the early canopy version and asked to have it shared here.

it is here http://205.196.123.177/3tgzg90m0ejg/pi4b7foio83maty/Muas_109E_early_canopy.7z

Salutes to Muas!

Fantastic, thank you. 8)
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