Figured out how to get the log, thank you for helping me out
08.03.2013 20:24:33] ------------ BEGIN log session -------------
[20:24:33] OpenGL provider: dx8wrap.dll
[20:24:35] OpenGL library:
[20:24:35] Vendor: 1C.Multimedia.Dev/Maddox.
[20:24:35] Render: DirectX8.
[20:24:35] Version: 1.1
[20:24:35] Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[20:24:35] Size: 1024x768
[20:24:35] ColorBits: 32
[20:24:35] DepthBits: 24
[20:24:35] StencilBits: 8
[20:24:35] isDoubleBuffered: true
[20:24:36]
[20:24:36] *** Looking for Advanced CPU Instructions...
[20:24:36] [x] PentiumPro
[20:24:36] [x] Multimedia (MMX)
[20:24:36] [x] 3D (SSE)
[20:24:36] [x] 3D (SSE2)
[20:24:36] [-] 3D (3DNow)
[20:24:36] ColourBits 32, ABits 0, ZBits 24
[20:24:36]
[20:24:36] *** Looking for Render API Extensions ...
[20:24:36] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[20:24:36] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[20:24:36] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[20:24:36] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[20:24:36] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[20:24:36] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[20:24:36] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[20:24:36] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[20:24:36] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[20:24:36] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[20:24:36] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[20:24:36] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[20:24:36] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[20:24:36]
[20:24:36] Maximum texture size : 8192
[20:24:36] Maximum simultaneous textures :8
[20:24:36] MaxAnisotropic (1.0 = none) : 1.000000
[20:24:36] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[20:24:36] WARNING: 'Perfect' Mode required pixels shaders
[20:24:36] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[20:24:36] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[20:24:36] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[20:24:36] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[20:24:36] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[20:24:36] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[20:24:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:24:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[20:24:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:24:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[20:24:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[20:24:36] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[20:24:36] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[20:24:36] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[20:24:36] INTERNAL ERROR: Texture required
[20:24:36] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[20:24:43] Initializing DirectSound playback device...
[20:24:43] Primary buffer created.
[20:24:43] Playback format is set : sampling rate = 44100, num channels = 2.
[20:24:43] Not enought hardware buffers (0), hardware disabled
[20:24:43] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[20:24:43] Default speaker config is : 1310724.
[20:24:43] Direct sound audio device initialized successfully :
[20:24:43] DX Version : 7
[20:24:43] Hardware - disabled [buffers : 0]
[20:24:43] Extensions - enabled :
[20:24:43] EAX ver. 1 [ ] - disabled
[20:24:43] EAX ver. 2 [ ] - disabled
[20:24:43] EAX ver. 3 [ ] - disabled
[20:24:43] I3D ver. 2 [ ] - disabled
[20:24:43] ZoomFX [ ] - disabled
[20:24:43] MacroFX [ ] - disabled
[20:24:43] SIMD render [X]
[20:24:43] num channels 16
[20:24:43]
[20:24:44] Loading mission Records/Intro 04 Ed.trk...
[20:24:45] Load bridges
[20:24:45] Load static objects
[20:24:46] Mission error, ID_04: java.lang.RuntimeException: User cancel
[20:24:46] java.lang.RuntimeException: User cancel
[20:24:46] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:434)
[20:24:46] at com.maddox.il2.game.Mission.loadWings(Mission.java:1076)
[20:24:46] at com.maddox.il2.game.Mission._load(Mission.java:472)
[20:24:46] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[20:24:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[20:24:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[20:24:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[20:24:46] at com.maddox.il2.game.Main.exec(Main.java:439)
[20:24:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:24:46] Mission error, ID_05: java.lang.RuntimeException: User cancel
[20:24:46] User cancel
[20:24:46] java.lang.RuntimeException: User cancel
[20:24:46] at com.maddox.il2.game.Mission.LOADING_STEP(Mission.java:434)
[20:24:46] at com.maddox.il2.game.Mission._load(Mission.java:586)
[20:24:46] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[20:24:46] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[20:24:46] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[20:24:46] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[20:24:46] at com.maddox.il2.game.Main.exec(Main.java:439)
[20:24:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20A_USAAF_1941.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_USAAF_1943.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_USAAF_NM.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_USN_Type1.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_USN_Type2.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_VVS_Type1.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_VVS_Type2.bmp height=1024 width=1024 bpp=8
[20:24:53] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/A20C_VVS_Type2_Winter.bmp height=1024 width=1024 bpp=8
[20:24:54] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/BostonMkIII_RAF_1942.bmp height=1024 width=1024 bpp=8
[20:24:54] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/BostonMkIII_VVS_1943_Type1_Winter.bmp height=1024 width=1024 bpp=8
[20:24:54] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/A-20C/Void.bmp height=1024 width=1024 bpp=8
[20:25:00] Loading mission Quick/Smolensk/SmolenskRedScramble02.mis...
[20:25:03] Load bridges
[20:25:03] Load static objects
[20:25:10] java.lang.NoSuchFieldError: printCompassHeading
[20:25:10] at com.maddox.il2.objects.air.CockpitBF_109G6LATE.<init>(CockpitBF_109G6LATE.java:121)
[20:25:10] at java.lang.Class.newInstance0(Native Method)
[20:25:10] at java.lang.Class.newInstance(Unknown Source)
[20:25:10] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:3171)
[20:25:10] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2491)
[20:25:10] at com.maddox.il2.game.Mission.loadAir(Mission.java:1304)
[20:25:10] at com.maddox.il2.ai.Wing.load(Wing.java:142)
[20:25:10] at com.maddox.il2.game.Mission.loadWings(Mission.java:1096)
[20:25:10] at com.maddox.il2.game.Mission._load(Mission.java:472)
[20:25:10] at com.maddox.il2.game.Mission.access$000(Mission.java:136)
[20:25:10] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:420)
[20:25:10] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[20:25:10] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[20:25:10] at com.maddox.il2.game.Main.exec(Main.java:439)
[20:25:10] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)