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Author Topic: Bf-109 Ultimate Pack v3.1  (Read 154377 times)

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McWolf

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Re: Bf-109 Ultimate Pack v3.1
« Reply #48 on: April 17, 2011, 08:13:33 PM »

CirX's POV mod seems lost function with this mod?!

Hi Mcwolf. Yes, there are a number of cokpits that have gotten edited in the 4.101 pacth, and the POV mod will either not work or break functionality for the new meshes., but I dont think the 109 is so affected.

SO if you have the right POV mod there will be a result. I want to repackage and update that mod any soon, so, whatch this space.

Also remember: my POV mods work only with the freddy cockpits. https://www.sas1946.com/main/index.php/topic,4505.0.html
Yes? I also use your repacked cockpit too. Look forward to your further update! Thanks
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cartfather229

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Re: Bf-109 Ultimate Pack v3.1
« Reply #49 on: April 24, 2011, 07:51:50 PM »

How do I load the lines for the mod?
PS I have Modact 3.0

Thanks!
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Dinosbacsi

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Re: Bf-109 Ultimate Pack v3.1
« Reply #50 on: April 25, 2011, 01:03:02 AM »

Just like any other aircraft mods. Put the air.ini lines into the air.ini, etc. ;D
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SAS~Anto

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Re: Bf-109 Ultimate Pack v3.1
« Reply #51 on: April 25, 2011, 01:50:27 AM »

Cartfather: Please read this thread before attempting to mod your game - https://www.sas1946.com/main/index.php/topic,3969.0.html
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cartfather229

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Re: Bf-109 Ultimate Pack v3.1
« Reply #52 on: April 25, 2011, 07:44:46 AM »

Alright, I've added the lines but now it won't let me save... what did I do wrong??
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Dinosbacsi

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Re: Bf-109 Ultimate Pack v3.1
« Reply #53 on: April 25, 2011, 09:49:12 AM »

You can't save the modified air.ini?
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razor1uk

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Re: Bf-109 Ultimate Pack v3.1
« Reply #54 on: April 25, 2011, 11:06:43 AM »

Alright, I've added the lines but now it won't let me save... what did I do wrong??

Okay if your using windows... otherwise, not a clue.
Go into your main game folder and into your 'MODS' folder.
Select 'View' menu options and activate 'Customise Folder'.
When the Customise options come up, in 'General' turn off 'Read Only', locate & select 'Apply to All Subfolders'.
'Apply' & 'OK'
Now try editing the ini's.
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cartfather229

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Re: Bf-109 Ultimate Pack v3.1
« Reply #55 on: April 25, 2011, 11:52:10 AM »

I figured it out... I had to go to properties to change security settings, thanks guys, and thanks Anto for a sweet pack!
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U

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Re: Bf-109 Ultimate Pack v3.1
« Reply #56 on: May 05, 2011, 11:47:59 AM »

Using the Default_Slots pack in pure SASModAct, the G6/AS (which by Oleg is ASM engine) no longer has MW-50 boost.

I guess this is a bug? Is performance different? I thought only buttons file controls performance.
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SAS~Anto

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Re: Bf-109 Ultimate Pack v3.1
« Reply #57 on: May 06, 2011, 05:03:19 AM »

Nope this is correct. The vast majority of the G-6/AS were equipped with the DB605AS engine. Though there might have been a small handful of G-6/AS equipped with the DB605ASM engine, the fact is this engine only became widely available with the introduction of the G-14/AS variant (which is included in this pack and flies the same). Hence we opted to correct the default flight model and remove the MW-50 (which was done in a recent SAS buttons update and will be included in UP30).
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U

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Re: Bf-109 Ultimate Pack v3.1
« Reply #58 on: May 07, 2011, 04:10:43 AM »

Nope this is correct. The vast majority of the G-6/AS were equipped with the DB605AS engine. Though there might have been a small handful of G-6/AS equipped with the DB605ASM engine, the fact is this engine only became widely available with the introduction of the G-14/AS variant (which is included in this pack and flies the same). Hence we opted to correct the default flight model and remove the MW-50 (which was done in a recent SAS buttons update and will be included in UP30).

There is no doubt that G6 with boost did exist,
Wouldn't it be better, to just rename the old G6/AS to G6/MW50 (And add a new slot for High Altitude G6)? Many campaigns already use G6/AS as an early 44 because of the boost, and this change breaks them.

I thought there was a rule to never change stock flyables.

Thanks.
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SAS~Anto

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Re: Bf-109 Ultimate Pack v3.1
« Reply #59 on: May 07, 2011, 04:30:59 AM »

What rule? This place isn't the old AAA.

I did not say the G-6/AS with MW-50 didn't exist, but in  small numbers. We previously did have a non-MW-50 slot but after extensive reading it was found that the 'ASM' variant did not exist in enough numbers to warrant a slot (if I remember correctly, most were test airframes). In addition, since it was so similar to the G-14/AS, we decided to remove the MW-50 from the slot. The issue is with the late G-6s and the G-14s is they were a mish-mash of parts, so designating these aircraft is not that straight forward.

Now if you can provide some documentation that says this aircraft served in significant numbers, and can prove that these aircraft all had DB605ASM engines, then we will consider changing it. But for now the evidence supports what we have. If you aren't happy with the G-6/AS, then fly the G-14/AS.
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