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Author Topic: Bf-109 Ultimate Pack v3.1  (Read 154378 times)

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SAS~Anto

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Re: Bf-109 Ultimate Pack v3.1
« Reply #36 on: April 07, 2011, 03:25:51 AM »

Fusion pack is not supported and there is no intention to. I have no idea how they construct their pack, so I really can't help you. This pack is designed only for Mod Activator use and for inclusion in the upcoming UP3.0
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Badjohnny

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Re: Bf-109 Ultimate Pack v3.1
« Reply #37 on: April 07, 2011, 04:02:00 AM »

Well thanks for answering anyway, there must be a way, fusionpack is based on UP and as I said I did use a previous version of Ultimate 109 in fusionpack.
Ill just have to keep trying.
Thanks anyway
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SAS~Anto

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Re: Bf-109 Ultimate Pack v3.1
« Reply #38 on: April 07, 2011, 04:45:39 AM »

*Smacks my head* That would be the issue. Version 3.1 is for 4.101m only. Fusionpack is based on the old UP for 4.09m. Unfortunately these will not work, as they use new weapons found only in 4.101m. Sorry dude, didn't mean to send you running around in circles.
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Mick

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Re: Bf-109 Ultimate Pack v3.1
« Reply #39 on: April 07, 2011, 05:47:10 AM »

Anto please, does this mean we can't import the "Completely redone LODs and numerous 3D fixes, thanks to Birdman" in a 4.09 version ...??

What if we swap our current "plane" folder with the 3.1 version one ...??

Do we need other java class ..??  ::)
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Badjohnny

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Re: Bf-109 Ultimate Pack v3.1
« Reply #40 on: April 07, 2011, 06:21:59 AM »

Managed to get it to work, FANTASTIC work, I just love the 109, no wonder so many 'aces' were made flying them.
Keep up the good work SAS. It is appreciated!

'S'
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SAS~Anto

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Re: Bf-109 Ultimate Pack v3.1
« Reply #41 on: April 12, 2011, 01:59:06 AM »

Anto please, does this mean we can't import the "Completely redone LODs and numerous 3D fixes, thanks to Birdman" in a 4.09 version ...??

What if we swap our current "plane" folder with the 3.1 version one ...??

Do we need other java class ..??  ::)

If you are willing to do it, go for it :)
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Birdman

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Re: Bf-109 Ultimate Pack v3.1
« Reply #42 on: April 12, 2011, 03:33:19 AM »

Anto please, does this mean we can't import the "Completely redone LODs and numerous 3D fixes, thanks to Birdman" in a 4.09 version ...??

What if we swap our current "plane" folder with the 3.1 version one ...??

Do we need other java class ..??  ::)
I think the only possible issue are differences in loadout hooks, maybe your WFGR 21 launchers and rockets may be misplaced or something like that, but LOD and 3d fixes should work. There may also be some 3d folders that don't exist anymore and those won't get LOD update unless you try to copy meshes of other variant.
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Mick

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Re: Bf-109 Ultimate Pack v3.1
« Reply #43 on: April 12, 2011, 04:18:09 AM »

THX Anto and Birdman, I am going to give it a try and will report back if I can get any success ...  ;)
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McWolf

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Re: Bf-109 Ultimate Pack v3.1
« Reply #44 on: April 15, 2011, 08:52:08 AM »

CirX's POV mod seems lost function with this mod?!
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Outlaw2101

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Re: Bf-109 Ultimate Pack v3.1
« Reply #45 on: April 17, 2011, 06:40:50 AM »

G'day! :)

Quick question,
Can this be added to the standalone 1946 without HSFX or UP etc?

Cheers! :)

Jake.
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SAS~Anto

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Re: Bf-109 Ultimate Pack v3.1
« Reply #46 on: April 17, 2011, 08:12:37 AM »

Currently only works with ModAct setups and will be included in UP3.0
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SAS~CirX

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Re: Bf-109 Ultimate Pack v3.1
« Reply #47 on: April 17, 2011, 07:33:31 PM »

CirX's POV mod seems lost function with this mod?!

Hi Mcwolf. Yes, there are a number of cokpits that have gotten edited in the 4.101 pacth, and the POV mod will either not work or break functionality for the new meshes., but I dont think the 109 is so affected.

SO if you have the right POV mod there will be a result. I want to repackage and update that mod any soon, so, whatch this space.

Also remember: my POV mods work only with the freddy cockpits. https://www.sas1946.com/main/index.php/topic,4505.0.html
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