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Author Topic: Bf-109 Ultimate Pack v3.1  (Read 154370 times)

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madcop

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Re: Bf-109 Ultimate Pack v3.1
« Reply #96 on: May 31, 2011, 04:51:45 AM »

Yepp, a hungarian, from Tokaj-Hegyalja region.

Very good wine  up there !

Madcop ;)
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mikejr

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Re: Bf-109 Ultimate Pack v3.1
« Reply #97 on: July 26, 2011, 05:26:24 PM »

Ok guys,

I am a noob so excuse me...  :-[

I have the latest modact for 4.10.1m and I followed all the instructions by the letter including installing all the extras. I kept getting a CTD at about 20%.
Thinking it might be the air.ini. How do I add the lines? Delete the duplicates? And I also installed the mod files - the cockpit one and the 109 Ultimate Pack one (as
opposed to the 'Stock slots' one) into the #SAS folder. No joy at all. Moved the two mod folders into the 'STD' folder and strangely it loaded to about 60% before the
CTD.

I have the latest buttons too, I beleive.

Any ideas?  :(

Cheers,

Michael.
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mikejr

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Re: Bf-109 Ultimate Pack v3.1
« Reply #98 on: July 27, 2011, 11:06:59 AM »

... Any help guys?... I will try again tonight but I'm thinking it's a procedural thing...  :-\

Any tips?

Michael
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SAS~Anto

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Re: Bf-109 Ultimate Pack v3.1
« Reply #99 on: July 27, 2011, 11:13:05 AM »

I'm not really following what you did in your post. A 20% crash indicates a Java clash, meaning another mod you have installed is interacting with it. Moving stuff into your STD folder makes no sense at all as the game can't read your mods in there, hence the crash at 60%.

All I can suggest is that you start fresh and install the Ultimate 109s as the first mod. To add the lines, you just go to the air.in and copy/paste the air.ini lines from the readme. Don't need to over-write anything or delete duplicates if you are using ModAct. The two folders (Cockpits and Ultimate 109s) need to go just into your #SAS directory. And besides Bf-109 cockpit repaints, DONT install any other 109 mod, otherwise expect a conflict.
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mikejr

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Re: Bf-109 Ultimate Pack v3.1
« Reply #100 on: July 27, 2011, 01:41:25 PM »

Thanks for the reply Anto,

Well, I installed it as per the instructions in the readme, I have all the files for the cockpit mod and the trop filters/paintscheme in desert maps mods and installed them
the same way. I did put them (cockpits and Ultimate 109's) straight into the #SAS folder as they were and then added the entries to the air.ini file - are you saying
the default 109 entries there can remain in place and untouched?  What about the plane and weapon files? Surely the default entries will still have an effect if not
removed? :-\

The only other mods I have are the repainted Russian maps and some of my own very minor changes to the Gui.  What about the two different options in the 109 pack:
Stock slots and the Ultimate 109 folders? What is the difference? I used the Ultimate 109 one...

Sorry for being such a noob!  ;D

Michael.
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mikejr

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Re: Bf-109 Ultimate Pack v3.1
« Reply #101 on: July 27, 2011, 02:33:49 PM »

Never mind... I made a simple error. Didnt think you needed both folders ('Ultimate 109' and 'default slots') in the #SAS folder.

Please excuse my ignorance!  :-[

Cheers for a brilliant package!  8)

Now, a question: The best sounds for the whole 109 series?

Michael.
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CWMV

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Re: Bf-109 Ultimate Pack v3.1
« Reply #102 on: July 27, 2011, 03:14:54 PM »

Sounds?
Jaffa
/thread
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mikejr

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Re: Bf-109 Ultimate Pack v3.1
« Reply #103 on: July 27, 2011, 03:26:45 PM »

I already have them then  ;D Just wanted some recommendations on what were the most authentic.

Thanks guys!  :)

Michael.
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SAS~Anto

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Re: Bf-109 Ultimate Pack v3.1
« Reply #104 on: July 27, 2011, 08:53:08 PM »

Never mind... I made a simple error. Didnt think you needed both folders ('Ultimate 109' and 'default slots') in the #SAS folder.

Please excuse my ignorance!  :-[

Cheers for a brilliant package!  8)

Now, a question: The best sounds for the whole 109 series?

Michael.

Ah that would explain your 20% crash. As the readme said, install everything! The "stock" folder upgrades all the stock classfiles as well as upgrading the stock slot 3d. As for sounds, with CMWV on this, Jafa's sounds are the best and most authentic.
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Murray

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Re: Bf-109 Ultimate Pack v3.1
« Reply #105 on: July 29, 2011, 12:18:49 PM »

Does this include stabilizer trim mod where you can still trim a bit if elevators are shot away?

Or does the trim mod conflict with this in any way? (Can I use both?)

I have not yet tried the stabilizer mod, but want to.
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Murray

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Re: Bf-109 Ultimate Pack v3.1
« Reply #106 on: August 02, 2011, 08:35:40 AM »

Further question: I was looking through a previous backup I had and it separated out the TROP variants as different slots.

I seem to recall talk at the time of tying the trop filter in to the map it's used, so that it appears and disappears as needed.

Is that what happened in this latest pack? Just curious.
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w

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Re: Bf-109 Ultimate Pack v3.1
« Reply #107 on: August 02, 2011, 08:44:54 AM »

I thought ( The Messerschmitt Bf-109 Ultimate Pack v3.1 *4.101m ONLY*) was in UP3 RC4 already,?? it's not ???
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