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Author Topic: Bf-109 Ultimate Pack v3.1  (Read 154342 times)

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CWMV

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Re: Bf-109 Ultimate Pack v3.1
« Reply #156 on: May 03, 2012, 07:43:54 PM »

Agreed! This is for sure one of my favorite mods ever, as I really like the early 109's.

Now one question. Ive already posed it to Anto a while ago, and he explained that its rather low priority but figured id ask here.

The gunsite in the 109 early pits sits a bit low. We thought that the canopy framing was in the way, but that's not so apparently. With it in its current position its very difficult to lead a target.

Could someone consider raising it a weee bit? Or direct me to the programs I need to learn to do it myself?

And the wife just fired up lord of the dance, so Im off to the virtual cockpit. See you over the Kanal.
Hals und Beinbruch ya'll!
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SAS~Anto

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Re: Bf-109 Ultimate Pack v3.1
« Reply #157 on: May 03, 2012, 11:36:38 PM »

I remember looking into this a while ago and think I found out that the gunsight was correctly positioned. What had changed was the default view. So I think I ended up leaving it alone.
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CWMV

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Re: Bf-109 Ultimate Pack v3.1
« Reply #158 on: May 03, 2012, 11:53:22 PM »

Ah I see.
So why is it that the reflector glass is bisected by the engine cowling?
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ANDYTOTHED

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Re: Bf-109 Ultimate Pack v3.1
« Reply #159 on: May 04, 2012, 12:40:09 AM »

I had that in DBW before my install decided the 109s were limited to slideshow duty
in the meantime those who want to experience the 3d awesomeness of this mod in 4.11, just take the 3do folder out of the 00_default classes and whack that into the 4.11 mod folder, and or (because Im not sure which on it needs to go in to work) go into the STS and whack it into 3do folder
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CWMV

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Re: Bf-109 Ultimate Pack v3.1
« Reply #160 on: May 06, 2012, 04:19:02 PM »

I remember looking into this a while ago and think I found out that the gunsight was correctly positioned. What had changed was the default view. So I think I ended up leaving it alone.

See Im not so sure.
This is what I see in game:

The engine cowling running through the lower part of the reflector.
(otherwise its a rather pretty shot, dont you think? All we need are in cockpit shadows!)

Cowl running easily below the lowest part of the reflector glass.
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SAS~Anto

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Re: Bf-109 Ultimate Pack v3.1
« Reply #161 on: May 07, 2012, 05:21:30 AM »

I understand what's occuring, but as I recall, it was related either to the default camera position OR possibly the cowling itself was moved. Now if I was to move the gunsight itself (which is in the SAME exact position as the default pit according to its heir.him coordinates), then it would be misaligned and useless!

If someone can find a fix for it, go for it, but currently I'm too busy to look into minor problems such as this
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ptg

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Re: Bf-109 Ultimate Pack v3.1
« Reply #162 on: May 07, 2012, 06:34:16 AM »

Hi, is there any chance some kind soul could make the G-14 early and G-6 ASN available in this (for 4.101) again?  I think they used to be in the older '109 packs but have disappeared...
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CWMV

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Re: Bf-109 Ultimate Pack v3.1
« Reply #163 on: May 07, 2012, 08:22:56 AM »

No I understand its a small issue, what all would one need to tinker with it?
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bomberkiller

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Re: Bf-109 Ultimate Pack v3.1
« Reply #164 on: June 18, 2012, 05:59:27 PM »

Quote
Hi, is there any chance some kind soul could make the G-14 early and G-6 ASN available in this (for 4.101) again?  I think they used to be in the older '109 packs but have disappeared...

...and please any advice how to get back the german desert- "Trop-planes" in DBW...:

Bf-109E-4_Trop
Bf-109E-7N_Trop
Bf-109F-2_Trop
Bf-109F-4_Trop
Bf-109G-4_Trop
Bf-109G-6_Trop

Thank you very much for help,

Gerhard
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BT~Tarik

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Re: Bf-109 Ultimate Pack v3.1
« Reply #165 on: June 18, 2012, 06:05:32 PM »

Just use the 'normal' planes on a desert map, they will become trop ;) At least I think so. Saves slots :)
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CWMV

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Re: Bf-109 Ultimate Pack v3.1
« Reply #166 on: June 18, 2012, 07:27:20 PM »

Yes indeed. The trips are all there.
Now about the 109F-1, did the independant model have a squared off supercharger intake?
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bomberkiller

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Re: Bf-109 Ultimate Pack v3.1
« Reply #167 on: June 19, 2012, 03:39:00 AM »

Hi Milan, hello CWMV,

I know it, every plane will fly over desert! That not my problem!

Difficult is to have a general view! 300 skins in one folder is cruelty...

Gerhard
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