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Author Topic: Bf-109 Ultimate Pack v3.1  (Read 154323 times)

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BravoFxTrt

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Re: Bf-109 Ultimate Pack v3.1
« Reply #216 on: February 07, 2013, 10:05:37 AM »

@ skyrover  Plese post your Log.Lst File, just the part showing the "Warning".
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skyrover

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Re: Bf-109 Ultimate Pack v3.1
« Reply #217 on: February 08, 2013, 01:54:26 AM »

@ skyrover  Plese post your Log.Lst File, just the part showing the "Warning".
Thank you for your help, just before to send the log I realized I got also on the same issue another problem i.e. I do have the list of the bf-109 "stock" planes but if I try to launch the game freeze at 30% of "loading aircraft" and there stucks forever.
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Semor

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Re: Bf-109 Ultimate Pack v3.1
« Reply #218 on: February 08, 2013, 05:54:26 AM »

skyrover,delete the .last.quick in the Quicks folder. Try this,it helps sometimes. ;)
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skyrover

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Re: Bf-109 Ultimate Pack v3.1
« Reply #219 on: February 08, 2013, 10:47:32 AM »

@ skyrover  Plese post your Log.Lst File, just the part showing the "Warning".
Thank you for your help, just before to send the log I realized I got also on the same issue another problem i.e. I do have the list of the bf-109 "stock" planes but if I try to launch the game freeze at 30% of "loading aircraft" and there stucks forever.

Anyway I send the log, I didn't find the "warning" part so I send all

Edit: please use the editors # code option when posting lists.
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[08.02.2013 17:37:01] ------------ BEGIN log session -------------
[17:37:01] OpenGL provider: Opengl32.dll
[17:37:01] OpenGL library:
[17:37:01]   Vendor: NVIDIA Corporation
[17:37:01]   Render: GeForce 8800 GTX/PCIe/SSE2
[17:37:01]   Version: 3.3.0
[17:37:01]   Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[17:37:01] Size: 1440x900
[17:37:01] ColorBits: 32
[17:37:01] DepthBits: 24
[17:37:01] StencilBits: 8
[17:37:01] isDoubleBuffered: true
[17:37:01]
[17:37:01] *** Looking for Advanced CPU Instructions...
[17:37:01] [x] PentiumPro
[17:37:01] [x] Multimedia (MMX)
[17:37:01] [x] 3D (SSE)
[17:37:01] [x] 3D (SSE2)
[17:37:01] [-] 3D (3DNow)
[17:37:01] ColourBits 32, ABits 0, ZBits 24
[17:37:01]
[17:37:01] *** Looking for Render API Extensions ...
[17:37:01] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:37:01] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:37:01] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:37:01] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:37:01] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:37:01] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:37:01] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:37:01] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:37:01] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:37:01] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:37:01] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:37:01] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:37:01] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:37:01]
[17:37:01] Maximum texture size : 8192
[17:37:01] Maximum simultaneous textures :4
[17:37:01] MaxAnisotropic (1.0 = none) : 16.000000
[17:37:01] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[17:37:01] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
[17:37:01] 1>//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[17:37:01] Command not found: //@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
[17:37:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[17:37:01] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[17:37:12] Initializing DirectSound playback device...
[17:37:12] Primary buffer created.
[17:37:12] Playback format is set : sampling rate = 22050, num channels = 2.
[17:37:12] Not enought hardware buffers (0), hardware disabled
[17:37:12] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[17:37:12] Default speaker config is : 1310724.
[17:37:12] Direct sound audio device initialized successfully :
[17:37:12] DX Version : 7
[17:37:12] Hardware    - disabled [buffers : 0]
[17:37:12] Extensions  - enabled :
[17:37:12]   EAX ver. 1 [ ]  - disabled
[17:37:12]   EAX ver. 2 [ ]  - disabled
[17:37:12]   EAX ver. 3 [ ]  - disabled
[17:37:12]   I3D ver. 2 [ ]  - disabled
[17:37:12]   ZoomFX     [ ]  - disabled
[17:37:12]   MacroFX    [ ]  - disabled
[17:37:12] SIMD render [X]
[17:37:12] num channels 16
[17:37:12]
[17:37:12] 1>mp_dotrange FRIENDLY DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 6.000
[17:37:12] Friendly Dot Ranges:
[17:37:12]   DOT 14.0 km
[17:37:12]   COLOR 6.0 km
[17:37:12]   TYPE 6.0 km
[17:37:12]   NAME 6.0 km
[17:37:12]   ID 6.0 km
[17:37:12]   RANGE 6.0 km
[17:37:12]   ALTICON 0.1 km
[17:37:12]   ALTCOLOR None
[17:37:12]   ALTSYMBOL +
[17:37:12] 1>mp_dotrange FOE DOT 14.000 COLOR 6.000 RANGE 6.000 TYPE 6.000 ID 6.000 NAME 0.005
[17:37:12] Foe Dot Ranges:
[17:37:12]   DOT 14.0 km
[17:37:12]   COLOR 6.0 km
[17:37:12]   TYPE 6.0 km
[17:37:12]   NAME 6.0 km
[17:37:12]   ID 6.0 km
[17:37:12]   RANGE 6.0 km
[17:37:12]   ALTICON 0.1 km
[17:37:12]   ALTCOLOR None
[17:37:12]   ALTSYMBOL +
[17:37:12] 1>timeout 60000 file il2stab.rcu
[17:37:17] Loading mission Quick/Bessarabia/BessarabiaRedNoneN00.mis...
[17:37:22] Load bridges
[17:37:22] Load static objects
[17:37:22] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[17:37:23] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[17:37:28] 1>mp_dotrange FRIENDLY DOT 14.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 6.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[17:37:28] 1>mp_dotrange FOE DOT 14.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 0.0050 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[17:37:28] Mission: Quick/Bessarabia/BessarabiaRedNoneN00.mis is Playing
[17:37:29] warning: no files : music/inflight
[08.02.2013 17:37:51] -------------- END log session -------------
Thank you
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BravoFxTrt

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Re: Bf-109 Ultimate Pack v3.1
« Reply #220 on: February 08, 2013, 01:31:37 PM »

There is nothing to indicate a problem with your Bf-109's,, Is as though something else is causing you problems.
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skyrover

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Re: Bf-109 Ultimate Pack v3.1
« Reply #221 on: February 09, 2013, 07:57:06 AM »

There is nothing to indicate a problem with your Bf-109's,, Is as though something else is causing you problems.
Yes, strange is, if I put the two directories of this mods in the SAS folder, I am unable to fly any of the Bf109s, also the stock ones, I must delete the two directories to have the stock planes to work (as said I am not able to see the mods plane anyway) well let's hope someone will fix it one day, thanks for you help
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fightingirish

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Re: Bf-109 Ultimate Pack v3.1
« Reply #222 on: February 17, 2013, 10:18:15 AM »

I'm sorry if this is in any way a dumb question but do the 109's in this pack differ from the ones in Ultra Pack 3.0 ??

The reason I ask is whether to know if I need to D/l them or if UP3 already contains them.
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heck mitchell

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Re: Bf-109 Ultimate Pack v3.1
« Reply #223 on: February 21, 2013, 08:09:53 AM »

Hello, everyone.  I was having the same problem that others here were reporting.  I would be able to view aircraft by using F2, but had no cockpit, and no control over my aircraft.  Nothing I tried from reading here cured the problem, so I decided to try an alternative solution.  These are the steps I took: hopefully they'll help the modders track down the problem.  I already had the cockpits (both light, and then deleted that and tried full res) installed in my #SAS folder, and they were working.  I already had the latest buttons file.  Next, I renamed the 00_BF109_Ultimate_Pack_v3 folder to BF109_Ultimate_Pack_v3.  I removed all aircraft from that folder except for the two I really wanted; the Bf-109e1 and e3.  I added only their entries into the air.ini, etc.  It worked.  I haven't tried re-installing any other aircraft, because I'm a noobie bonehead, and afraid of messing it up again, so I'll try them one, or two, at a time.  I also haven't experimented with just renaming the two full folders, that might work also, nor have I tried doing this with the  00_BF109_Default_Slots folder, so I don't know if the issue lay there.  I just wanted to report my small solution, in hopes that it helps others, and helps the modders find whatever problem some people like myself are having.  This is an awesome mod, I hope everyone can get things working.
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heck mitchell

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Re: Bf-109 Ultimate Pack v3.1
« Reply #224 on: February 26, 2013, 09:56:37 PM »

Weird.  I've been putting in one aircraft at a time from the ultimate 109 v3 folder.  Haven't tried any from the default folder.  Whenever I try to install one of the pressurized G series (G1,3,5,5as) I get a can't read memory error at 30% during the modact loading screen.  As soon as I remove them from the air.ini, everything works again.  I can use any un-pressurized model, like the G4, but it ctds with any odd numbered (pressurized) G model.  No idea. 
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Sandbag69

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Re: Bf-109 Ultimate Pack v3.1
« Reply #225 on: February 27, 2013, 03:32:47 PM »

Hi I am also getting a ctd at 35per cent. Have only tried the G6 model so far tho. I placed both folders into the #SAS folder and edited air.uni plane_ru and weapons_ru as in readme.   I am running 4.11.1.     Hope this is an easy fix

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BravoFxTrt

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Re: Bf-109 Ultimate Pack v3.1
« Reply #226 on: February 27, 2013, 10:36:58 PM »

If you are using this Pack as stand alone you need to download & install the 109 Cockpits as well     https://www.sas1946.com/main/index.php/board,68.0.html
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grom29

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Re: Bf-109 Ultimate Pack v3.1
« Reply #227 on: March 03, 2013, 07:48:13 AM »

Hey!

I just mess up my air.ini, I change default bf109 lines and game wont work.... "I didnt backup air.ini file"

I have 4.11.1 vs HSFX 6.0.17 and cant fly with 109s and cant load quick mission selection also...

I dont know why it was writen that this MOD is also capable with 4.11.1. "ITS NOT" :(

Please if somebody can upload from 4.11.1 version air.ini file

Sorry for my stupidity!

Thanks!

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