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Author Topic: Light in the IL2 by carsmaster  (Read 162574 times)

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Hey_Joe

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Re: Light in the IL2 (beta)
« Reply #204 on: December 22, 2011, 06:11:35 AM »

You may also notice an
increase in productivity and improved image quality (sharpness)

Yes it does carsmaster.   :) Thanks for sharing this.

I am using your version 2.2 and this one gave me the this correct render in the log.txt
Only this one worked on my computer. UP 3.0 and DBW.

Code: [Select]
Loading mission Records/SpitVvsMeFW_IVf.trk...
Loading mission.mis defined airfields:
Loaded camouflage: SUMMER
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *686435936*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]

This is with a GTS 250 1 meg. anti-aliasing @8, anisotropic @8.  Not a super card by today's standard, but the sharpness is +10.
It shows best in the antenna wires off the cockpit.

Ambient color is, IMHO, improved also.

I hope these pictures can show what I'm trying to put into words.





No more problems on the shorelines either...

Thanks again m8 for your labors.

HJ
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #205 on: December 22, 2011, 06:29:44 AM »

Yes it does carsmaster.   :) Thanks for sharing this.

I am using your version 2.2 and this one gave me the this correct render in the log.txt
Only this one worked on my computer. UP 3.0 and DBW......

Thanks for your reply, I need your feedback.
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Hey_Joe

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Re: Light in the IL2 (beta)
« Reply #206 on: December 23, 2011, 05:33:42 AM »

@ carsmaster,

I have seen one issue, but only in #DBW.
#UP 3.0 is Ok
This happens only when there is fog as in the beau_torp.ntrk.



Is this possibly from the different file paths?

In #UP 3.0, light v2.2, is in the STD folder. I copied and pasted into this one. 3do into 3do, Effects into Effects and so on.

In #DBW, the complete "Carsmaster Light in the IL2 (beta) v.2.2" folder is in #DBW, the way like the old MODS folder used in 4.09.

With UP 3.0 the only file activated thru jsgme was plutonium fx's. Good, no problems.

With #DBW and jsgme is Ai mod, and #DBW_FX_Small Collection, have the circles plus disappearing effects like flak.

Just something I noticed today.

HJ
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #207 on: December 24, 2011, 05:47:04 AM »

This version 2.3 ALFA  is for 64 bit OS and memory more 4 GB .This version was very little tests!!

Link :
http://files.mail.ru/UNJ2TS

Link on mediafire: https://www.mediafire.com/?vv141oakolbn21m

For use more your memory on version Light ALFA 2.3  in this post
 for version game 4 09 recomended use my file PRELOAD

https://www.mediafire.com/?1b8svzel2m70qnv
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PA_Willy

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Re: Light in the IL2 (beta)
« Reply #208 on: December 24, 2011, 06:03:42 AM »

This version is for 64 bit OS and memory more 4 GB .This version was very little tests!!

Link :
http://files.mail.ru/UNJ2TS

Testing (I accomplish the requeriments).

Thanks.
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snoopy

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Re: Light in the IL2 (beta)
« Reply #209 on: December 27, 2011, 09:53:57 PM »

Hi carsmaster,
after install 2.3  64bit i can say this runs realy good! perfect graphics and smooth gameplay. :)
GTX 480
latest 290.57 beta drivers
Win7 64 os 12 gb ram  i7 960 3.2 Ghz
DBW 512mb 4GB address space
anso 4x
anti 4x
anti trans 2xsupersampling
screen resolution 1920x1200

Thank you for this fantastic work!!
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agracier

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Re: Light in the IL2 (beta)
« Reply #210 on: December 28, 2011, 02:31:04 AM »

I was wondering if anyone could explain a bit more about the latest 64 bit alpha version. When unzipping I noticed that the il2fb.exe file is only 156k in size, while the one it would be replacing in my DBW 1.6 install is over 5mb in size.

This huge size difference makes me a bit wary of trying it out. Of course I would first copy all the files to be overwrite and put them in 3 safe locations ... but even so. This makes me overcautious to an extreme. I tried the version before that, 2.3 and while the game loaded fine, when in mission, the graphics slowed down to a very considerable degree so that it looked as if the game were being played in slow motion. I have a hunch it was due to the very large sun.tga, but this kind of thing makes me take awful care not to mess up my install.

So, the question about the size of the exe. files being overwritten. Is this how it is meant? A new 156k exe overwriting an existing 5mb file? And in this version no sun.tga to install either?
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #211 on: December 28, 2011, 05:45:24 AM »

...When unzipping I noticed that the il2fb.exe file is only 156k in size, while the one it would be replacing in my DBW 1.6 install is over 5mb in size......
I regret, my basis version for operation 4 09M. At me isn't present DBW.
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benitomuso

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Re: Light in the IL2 (beta)
« Reply #212 on: December 28, 2011, 10:19:43 AM »

I was wondering if anyone could explain a bit more about the latest 64 bit alpha version. When unzipping I noticed that the il2fb.exe file is only 156k in size, while the one it would be replacing in my DBW 1.6 install is over 5mb in size.

This huge size difference makes me a bit wary of trying it out. Of course I would first copy all the files to be overwrite and put them in 3 safe locations ... but even so. This makes me overcautious to an extreme. I tried the version before that, 2.3 and while the game loaded fine, when in mission, the graphics slowed down to a very considerable degree so that it looked as if the game were being played in slow motion. I have a hunch it was due to the very large sun.tga, but this kind of thing makes me take awful care not to mess up my install.

So, the question about the size of the exe. files being overwritten. Is this how it is meant? A new 156k exe overwriting an existing 5mb file? And in this version no sun.tga to install either?

Agracier,
                          your 5Mb il2fb.exe is Mike's (Storebror) packaged selector. That isn't a "real il2fb.exe". It includes inside the selector, differnt versions of the il2fb.exe, the wrapper.dll, etc. From there, the real program is renegerated and runned.

  SO basically if you set the Carsmaster's il2fb.exe all the rest (wrapper, etc.) must be properly present to allow the game to work.

  Regards,
                      Pablo
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agracier

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Re: Light in the IL2 (beta)
« Reply #213 on: December 28, 2011, 10:22:54 AM »

SO basically if you set the Carsmaster's il2fb.exe all the rest (wrapper, etc.) must be properly present to allow the game to work.

Pablo, thanks for the explanation. Now I understand ... and I also conclude to not use this alpha with my DBW install ...
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CWMV

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Re: Light in the IL2 (beta)
« Reply #214 on: January 16, 2012, 01:50:25 AM »

So those of you running the 2.3 Alpha in DBW 1.6, what are you doing to install it?
I tried just copy pasting all into my game directory...consequently it tried to start a standard 4.10.1 game!
Then I backed up, replaced all the effected files, and started over. I only added the .dll files, without the .exe. Game runs normally but to be honest I can not tell a difference from the way it looked before.
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Mangas

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Re: Light in the IL2 (beta)
« Reply #215 on: January 21, 2012, 12:57:14 AM »

I'm trying to use it with ModAct, but this mod has it's own -exe so it forces to load default 4.101...
Any chances to make it to work with ModAct?
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