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Author Topic: Light in the IL2 by carsmaster  (Read 162567 times)

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Mick

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Re: Light in the IL2 (beta)
« Reply #228 on: February 05, 2012, 03:54:11 PM »

... yep I confirm, you can delete the sun texture, and I am still wondering what this mod does to the textures, been testing the 1536x1536 version and can't see any difference ...  ???
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Gurner

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Re: Light in the IL2 (beta)
« Reply #229 on: February 06, 2012, 05:02:35 AM »

Quote
Pablo, thanks for the explanation. Now I understand ... and I also conclude to not use this alpha with my DBW install ...

If it makes you feel better, I'm now running the 2.3 for over 4gb version fine in DBW  Just copied the files including the IL-2fb exe into the IL-2 root (backing up the originals first of course!).

The game now claims to be creating textures of 4096 x 4096, and I'd be really interested if someone could give a technical explanation of what that actually does!   :D 
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agracier

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    • The Great War in a Different Light
Re: Light in the IL2 (beta)
« Reply #230 on: February 06, 2012, 05:38:33 AM »

I'm using the 2.2 version in DBW 1.7 as well (though without the sun.tga) and it is working fine as well. I can't say that I see much difference in how the game looks, though I do have the impression that the game loads much faster. Maybe the graphical differences are subtle and not readily apparent ...
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Mick

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Re: Light in the IL2 (beta)
« Reply #231 on: February 06, 2012, 05:59:35 AM »

The game now claims to be creating textures of 4096 x 4096, and I'd be really interested if someone could give a technical explanation of what that actually does!   :D 

... this then means the mod turns 1024x1024 skins for ex into 4096x4096 ones ...??   ??? ???

That is 1MB skins into 16Mb ones ...!!  ::) ... so 16 times BIGGER ones ....!!

So if you have, say, 30 AC airborne, that's 480Mb of skins to be displayed by your GC instead of 30Mb with 1024x1024 skins ...??  :'(
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Gurner

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Re: Light in the IL2 (beta)
« Reply #232 on: February 06, 2012, 12:23:04 PM »

Don't we only have 1024 textures atm?  In which case I would think they'd still look the same if rendered at 4096.  Or maybe I'm totally misunderstanding this?!  Is it paving the way for larger textures in the future?
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Mick

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Re: Light in the IL2 (beta)
« Reply #233 on: February 06, 2012, 03:13:21 PM »

I agree with you, I can't figure out how we could transform existing 1024 textures into 4096 ones, I mean with more details, so may be this is paving the way for larger textures in the future ...?

But hell, then we must consider buying a new and (very) powerful GC ... ???

Here are a few very big skins :

http://www.axis-and-allies-paintworks.com/forum/viewtopic.php?f=9&t=2143
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Gurner

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Re: Light in the IL2 (beta)
« Reply #234 on: February 06, 2012, 03:54:45 PM »

might be worth the coin if we could have planes with 4 times more detail.  The trees in that link look particularly great,  But I don't often fly close enough to trees to appreciate them!

Edit - Just saw the Spit on page 4 - Wow!  So it's only a matter of time till some of the amazing artists here start producing some super high detail textures...   8)

Unfortunately I'm a crap artist.
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slipper

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Re: Light in the IL2 (beta)
« Reply #235 on: February 07, 2012, 03:30:11 AM »

Hi all,

I'm a bit confused as to how to install Alpha 2.3 64 bit, could someone please point me in the right direction? I have read the earlier posts but can not seem to find a definitive answer.

I am running DBW 1.6 which has a il2fb.exe ~ 5mb whilst 2.3 Alpha has a much smaller exe, i tried replacing DBW with 2.3 exe (backed up first) but i can then only run the default 4.101 game.
Is there a way to get 2.3 working with DBW? Will i still get the correct effects if i replace all files except for the 2.3 exe, hence keeping the DBW exe?

Thanks for any help

slipper
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hguderian

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Re: Light in the IL2 (beta)
« Reply #236 on: February 07, 2012, 03:37:55 AM »

Are you confusin' the selector.exe with the IL2 one? This is only 156kb! I'm using also Alpha 2.3 64 bit with DBW1.6 and 1.71 il2.exe without problems.

Install it (backing-up previously the older .dll) as stated but not its .exe...it work!

P.s.If I'm not wrong the carsmaster's .exe could have probs with 6DOF...

Regards
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Gurner

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Re: Light in the IL2 (beta)
« Reply #237 on: February 07, 2012, 04:09:58 AM »

Hey Slipper, I'm running DBW1.71 fine with Carsmaster's exe.  Can't say about 6dof as I only use the mouse version.

I don't think you really need the 64 bit version atm though cos it produces 4096 textures and I believe we only have 1024 skins!  It's good to see that it's possible though.  The future's bright!   8)
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slipper

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Re: Light in the IL2 (beta)
« Reply #238 on: February 07, 2012, 05:15:33 AM »

Thanks for your replies Hguderian and Gurner.

Right i am really confused now. Originally when i downloaded 2.3 Alpha i'm sure there was an il2fb exe in there, 156kb as you say hguderian. I just redownloaded 2.3 alpha from a few pages back to make sure i had the correct files, but when i opened it there is now no il2fbexe in there! is this correct?

Did you both have to replace your DBW il2fb.exe with one from carsmasters? if so i can't see how it works as it would have to replace the DBW il2fb.exe which is the selector for the game?

Anyway there does not now appear to be a .exe file in carmasters 2.3 alpha download, so will it work as intended just replacing all the .dll's without any new .exe?

sorry to be a pain, but i am sure there was a new .exe that had to be replaced (that appears to not be there now), i think agracier had a similar question a few pages back to.

cheers slipper

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Gurner

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Re: Light in the IL2 (beta)
« Reply #239 on: February 07, 2012, 05:47:12 AM »

There's loads of download links for loads of different versions, Slipper.  The one with the il-2 exe that is for 64 bit os is this one -
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This version 2.3 ALFA  is for 64 bit OS and memory more 4 GB .This version was very little tests!!

Link :
http://files.mail.ru/UNJ2TS

Link on mediafire: https://www.mediafire.com/?vv141oakolbn21m

For use more your memory on version Light ALFA 2.3  in this post
 for version game 4 09 recomended use my file PRELOAD
https://www.mediafire.com/?1b8svzel2m70qnv

I used the mediafire link.

As Hguderian said, the selector is NOT overwritten by Il-2fb.exe - they are different.  Here is what I did to get it working on DBW 1.71

Look at the names of the files that will be overwritten, and go into your game folder to copy them just in case.

Copy all files from the download and paste them into your game folder, overwriting.

You will also need the "Carsmaster light in the il2 beta v2.2 (4.101)" folder from one of the previous downloads which includes the 3do, effects and classfiles you will need.   Put this in your DBW folder.  You can get it from the v2.3 download on page 18 a few posts before the 64bit os version (which only contains the dlls and exe)!!

I wonder if that makes any sense?

Once you have the right files it's easy - Copy paste the dlls and exe into main game folder, copy paste the "Carsmaster light in the il2 beta v2.2 (4.101)"  folder into DBW folder.  Job done!

Edit - it seems some people are leaving out the exe and the mod is still working for them, but personally I'm using the Carsmaster exe without problems.  Your call I guess.
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