Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 9 [10] 11 12 13 ... 33   Go Down

Author Topic: Light in the IL2 by carsmaster  (Read 162584 times)

0 Members and 2 Guests are viewing this topic.

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5806
Re: Light in the IL2 (beta)
« Reply #108 on: April 11, 2011, 03:55:39 AM »

Stunning, just stunning! Many thanks to SAS Skipper and all involved in creating this excellent mod! Avala, much obliged for your crystal-clear instructions! 8)
Logged

Germy66

  • vom K
  • Modder
  • member
  • Offline Offline
  • Posts: 285
Re: Light in the IL2 (beta)
« Reply #109 on: April 11, 2011, 09:15:05 AM »

Skipper please upload to a other site!
my anti Virus prog is blocking this narod.ru :-\
Logged

thefruitbat

  • member
  • Offline Offline
  • Posts: 334
  • http://dangerdogz.com
    • Dangerdogz
Re: Light in the IL2 (beta)
« Reply #110 on: April 11, 2011, 09:32:10 AM »

i like alot :D







Logged

redko

  • member
  • Offline Offline
  • Posts: 530
Re: Light in the IL2 (beta)
« Reply #111 on: April 11, 2011, 12:41:00 PM »

Indeed. Juste tested. Very nice mod, please keep going on there is more to do with this
Logged

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2087
Re: Light in the IL2 (beta)
« Reply #112 on: April 12, 2011, 12:41:45 AM »

In the mod folder find files with "dll" on the end, and copy paste them in your game folder, it will ask you do you want to overwrite it, do it. Then copy-paste files from the folder MODS (in Skipper's mod) to the folder MODS in your game. Be sure that you put files in corresponding folders. Just follow their names for that.

That would be it.

Doesnt the main Folder '00 SSE2 + SSE3......' which includes 3do/effects/maps just sit in the MODS folder ?? Dont understand why you have to put files in corresponding folders ? Do you mean the .tga in 'maps/sun' should go in the MAPMODS/maps/tex_ folder etc....?

Also noticed that my glare .tga's have a strange prefix - is this ok?  glare01.tga_asis
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

SAS~Skipper

  • .. geese fly ...
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1413
Re: Light in the IL2 (beta)
« Reply #113 on: April 12, 2011, 01:19:27 AM »


Also noticed that my glare .tga's have a strange prefix - is this ok?  glare01.tga_asis
Yes
Logged

Eexhaton

  • Ancient Entity
  • Modder
  • member
  • Offline Offline
  • Posts: 865
  • Bukakke Blitzkrieg!
Re: Light in the IL2 (beta)
« Reply #114 on: April 12, 2011, 03:29:47 AM »

i like alot :D

And with what mods & settings have you made these shots, if I may ask?
Avala Landlight settings, daytime, map, weather type, 4.09/4.10? :)

I have my own lighting ingame pretty well done, but somehow it won't even come close to many screens I see people put online here..
Logged

Germy66

  • vom K
  • Modder
  • member
  • Offline Offline
  • Posts: 285
Re: Light in the IL2 (beta)
« Reply #115 on: April 12, 2011, 04:10:13 AM »

Please an alternate downloadlink for Light for HSFX_5_jsgmemods :(
Logged

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 2078
Re: Light in the IL2 (beta)
« Reply #116 on: April 12, 2011, 06:10:25 AM »






A bit off topic and (forgive me my ignorance :-[) but what biplane is this?
Logged
"The Best Things In Live Aren't Things"

thefruitbat

  • member
  • Offline Offline
  • Posts: 334
  • http://dangerdogz.com
    • Dangerdogz
Re: Light in the IL2 (beta)
« Reply #117 on: April 12, 2011, 06:16:44 AM »

i like alot :D

And with what mods & settings have you made these shots, if I may ask?
Avala Landlight settings, daytime, map, weather type, 4.09/4.10? :)

I have my own lighting ingame pretty well done, but somehow it won't even come close to many screens I see people put online here..

its 4.10, the maps Crimea with slades eastern front repaints, weather is hazy at 6 in the morning, avalas planeshine and this lighting mod from the first page, and benders clouds with the settings avala gave me earlier in this thread for the clouds. Oh and a prop mod i've had for ages for taking screenies. 
Logged

SAS~Skipper

  • .. geese fly ...
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1413
Re: Light in the IL2 (beta)
« Reply #118 on: April 12, 2011, 06:32:04 AM »

A bit off topic and (forgive me my ignorance :-[) but what biplane is this?

Greif11 prepares a set of German instruments for He51 (as BF110)
Logged

Avala

  • Modder
  • member
  • Offline Offline
  • Posts: 370
Re: Light in the IL2 (beta)
« Reply #119 on: April 12, 2011, 06:51:36 AM »

In the mod folder find files with "dll" on the end, and copy paste them in your game folder, it will ask you do you want to overwrite it, do it. Then copy-paste files from the folder MODS (in Skipper's mod) to the folder MODS in your game. Be sure that you put files in corresponding folders. Just follow their names for that.

That would be it.

Doesnt the main Folder '00 SSE2 + SSE3......' which includes 3do/effects/maps just sit in the MODS folder ?? Dont understand why you have to put files in corresponding folders ? Do you mean the .tga in 'maps/sun' should go in the MAPMODS/maps/tex_ folder etc....?

Also noticed that my glare .tga's have a strange prefix - is this ok?  glare01.tga_asis

Excuse me for being non precise. It should be like you said. I had already those folders so didn't thinking. It should stay in their folders.
Logged
Pages: 1 ... 7 8 9 [10] 11 12 13 ... 33   Go Up
 

Page created in 0.044 seconds with 27 queries.