Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 14 [15] 16 17 18 ... 33   Go Down

Author Topic: Light in the IL2 by carsmaster  (Read 162683 times)

0 Members and 1 Guest are viewing this topic.

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 731
Re: Light in the IL2 (beta)
« Reply #168 on: October 29, 2011, 09:41:01 AM »

@CARMASTER---    :( impossible to download from russian site the file, please if you can upload it to MEDIAFIRE as you have done for graphic DLL's.. thank you.
Download mod on MEDIAFIRE: https://www.mediafire.com/file/5knc2ol51h8bpjg/Light%20in%20the%20IL2%20%28beta%29%20v.2.rar

My videosetting: https://www.mediafire.com/file/zl8s9kpa2fpmqbh/MY%20SETTING.rar

Screenshots in high resolution with the mod: https://www.mediafire.com/file/b0bwc4s9gd5lbrt/Maximum%20graphics%20quality%20of%20IL-2.rar
Logged

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 731
Re: Light in the IL2 (beta)
« Reply #169 on: October 29, 2011, 09:44:50 AM »

Carmaster,

Is it working on Windows XP service pack 2?
I do not know, I have no XP SP 2.
No test  on XP SP 2.

I test on XP SP3 32 bit.
Logged

X-Raptor

  • member
  • Offline Offline
  • Posts: 238
Re: Light in the IL2 (beta)
« Reply #170 on: October 29, 2011, 02:21:04 PM »

Thank you carmaster for your clear instructions (..and your work for all us;)..Now I realized a good download. Thank again!. cheers
Logged

X-Raptor

  • member
  • Offline Offline
  • Posts: 238
Re: Light in the IL2 (beta)
« Reply #171 on: October 29, 2011, 02:50:07 PM »

@carmaster: about HFSX VERSION-- do you think your  new "il2FB.exe" is needed or can we use the "il2 executable selector by SAS"? Is there a way to check if your new improved in game light effects works or not?. I ask this because the "Il2 executable selector by SAS" give a great reduction on time loading of the game, then would be apprecitae to use this "exe" instead of the one you give with the new ligh mod pack V.2
Logged

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 731
Re: Light in the IL2 (beta)
« Reply #172 on: October 29, 2011, 09:59:17 PM »

@carmaster: about HFSX VERSION-- do you think your  new "il2FB.exe" is needed or can we use the "il2 executable selector by SAS"? Is there a way to check if your new improved in game light effects works or not?. I ask this because the "Il2 executable selector by SAS" give a great reduction on time loading of the game, then would be apprecitae to use this "exe" instead of the one you give with the new ligh mod pack V.2
You can try to use your file il2FB.exe
Logged

X-Raptor

  • member
  • Offline Offline
  • Posts: 238
Re: Light in the IL2 (beta)
« Reply #173 on: October 30, 2011, 06:55:33 AM »

Ok I'll try, but how I can see if your mod work or not??? thank for your hep m8..
Logged

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 731
Re: Light in the IL2 (beta)
« Reply #174 on: October 30, 2011, 07:36:48 AM »

Ok I'll try, but how I can see if your mod work or not??? thank for your hep m8..

Start the game, start a flight, go to the game console (ALT + TAB), use the PageUp
to scroll the text,

if you see this text - mod is  WORKS.

Created a 2048x2048 RenderTexture with BPP (8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 2048x2048 RenderTexture with BPP (8, 8, 8, 8)
 Depth = 24, stencil = 8


 
You may also notice an
increase in productivity and improved image quality (sharpness)

Use recommended settings for my for NVIDIA videocard.
Logged

X-Raptor

  • member
  • Offline Offline
  • Posts: 238
Re: Light in the IL2 (beta)
« Reply #175 on: October 30, 2011, 08:59:29 AM »

 :(  No sucess.. game console report :
--------------------------------------------------------------------------------
PBuffer: suitable formats: 42
Created a 256x256 RenderTexture with BPP (8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 42

Created a 512x512 RenderTexture with BPP (8, 8, 8, 8)
 Depth = 24, stencil = 8 
------------------------------------------------------------------------------------
ADDENDUM:-- Thank you for your advice about Nvidia Card setting.. unfortunatly I have a ATI X1950XTX one      ( ..may be also this the problem it not work for me(?)

so I think we need to use your IL2FB.EXE instead of the one of SAS.. (would be great if it can work with the sas one.. but I know that we have to accept just the good work you give us "as it is..")



Logged

hguderian

  • Modder
  • member
  • Offline Offline
  • Posts: 1136
Re: Light in the IL2 (beta)
« Reply #176 on: October 30, 2011, 09:57:35 AM »

Thank You carsmaster!

I've the same message as X-Raptor...so I suppose that this mod is not working.

It require only latest drivers to work properly?
 
I'm runnin' DBW1.6 with an Nvidia280GTX - 197.45 driver.

Best Regards

EDIT: this is the message in Log file

Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *1265365024*
Logged

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 731
Re: Light in the IL2 (beta)
« Reply #177 on: October 30, 2011, 10:06:31 AM »

:(  No sucess.. game console report :............

 I am using Nvidia Palit GTX  460  and the video driver version 280.26.
 What you are doing wrong. Nvidia on the cards above 88xxx series should work.
 You do not see the game modes !!!! :(
 How it will work on ATI cards I DO NOT KNOW.

look this : http://dispersalfield.ru/main/index.php/topic,411.msg10189.html#new

This mod is work.
Sorry for my bad English. I use a translator.

You can try to use your file il2FB.exe

When working modes, monitor the temperature VIDEO CARDS
Logged

Avala

  • Modder
  • member
  • Offline Offline
  • Posts: 370
Re: Light in the IL2 (beta)
« Reply #178 on: October 30, 2011, 02:37:44 PM »

No need for worry. We will settled it down  :)

I have Windows XP service pack 3.
Nvidia geforce 9600gt
the newest drivers 285.58
I'm using version for 4.101. No DBW, HSFX, just SAS modactivator.

I also did all that you have explain (I can read russian) in the Nvidia driver control panel, and also in nvidia inspector.

I have this:



Is it working or not? Everything is like you said, except the sizes of the RenderTexture. (and I think that it is showing now much more GL extensions in use, but not sure on that)

By the look and feel I would say that it is working. Game is smoother and everything looks better, but that could be just my wishful thinking.

Is it possible that it is working and the console doesn't show it? Can we see some examples what to look exactly?
Logged

carsmaster

  • Modder
  • member
  • Offline Offline
  • Posts: 731
Re: Light in the IL2 (beta)
« Reply #179 on: October 30, 2011, 02:53:25 PM »

....Is it possible that it is working and the console doesn't show it? Can we see some examples what to look exactly?
I am certainly very surprised. Maybe the reason is that I'm using RUS version of the game, and you use the ENG version of the game . I will think and check.

 The answers to my questions:

 1. You put the folder "Carsmaster Light in the IL2 (beta) v.2 (4 10 1)" in your mods folder?

 2. You put all the files DLL in the root  folder with the game?

Look my LOG file: https://www.mediafire.com/file/5v3r9ka72xbo3gt/log.rar
Logged
Pages: 1 ... 12 13 14 [15] 16 17 18 ... 33   Go Up
 

Page created in 0.045 seconds with 26 queries.