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Author Topic: Light in the IL2 by carsmaster  (Read 162681 times)

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Avala

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Re: Light in the IL2 (beta)
« Reply #180 on: October 30, 2011, 03:03:36 PM »

Quote
1. You put the folder "Carsmaster Light in the IL2 (beta) v.2 (4 10 1)" in your mods folder?

 2. You put all the files DLL in the root  folder with the game?

True.



Also I did experiment as you said it here in post 35:

http://dispersalfield.ru/main/index.php/topic,411.msg10189.html#new

I put exes and dlls from version 2, and hash files from version 1. The results are the same.

Also, I put hash files for version 4.09, and game crashes when loading the mission. Which could indicate that something IS working.

Mine version is english.
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Avala

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Re: Light in the IL2 (beta)
« Reply #181 on: October 30, 2011, 03:10:15 PM »

Looked your log file and everything is to the letter the same as mine. Except sizes for RenderTextures:

Quote
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 2048x2048 (mine 256x256) RenderTexture with BPP(8, 8, 8, 8 )
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 2048x2048 (mine 512x512) RenderTexture with BPP(8, 8, 8, 8 )
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *688726040*
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #182 on: October 30, 2011, 03:11:23 PM »

...Also, I put hash files for version 4.09, and game crashes when loading the mission. Which could indicate that something IS working.

Mine version is english.

1. You are using the modes in which there is a class Config.class?

2.  Version 1 of my mod you work?

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Avala

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Re: Light in the IL2 (beta)
« Reply #183 on: October 30, 2011, 03:34:21 PM »

Quote
1. You are using the modes in which there is a class Config.class?

Just went through mods I'm using and there is no "Config.class" file.

But, just in any case, picture all mods I am using. Maybe someone can know better than me for that "Config.class" files:







Quote
2.  Version 1 of my mod you work?

I was using it, and I was thinking that it is working. I have just tried it again, and it gives the same results in console as version 2.

Again, I must say that I really think that mod is working, but it is not shown in console for some reason.

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carsmaster

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Re: Light in the IL2 (beta)
« Reply #184 on: October 30, 2011, 03:42:37 PM »

In version 1 does not use 2048x2048 textures. Now I will write another answer. Wait.

1. Search for yourself in your mods folder and other folder file hash 5D18E55E5DF1D418, use the default search windows.

2. Try a clean(no SaS modactivator) version 4 10 1 with these files:
    Try to use these EXE and Wrapper files: https://www.mediafire.com/file/8gl27iac7fsgql0/EXE%20and%20Wrapper.rar

3. Let me know the results of experiments.
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Avala

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Re: Light in the IL2 (beta)
« Reply #185 on: October 30, 2011, 04:01:10 PM »

That will last some time. Duties, plus I must install clean 4.101. But I will do it till the morning. 23:00 here now  :)

Will report back.
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #186 on: October 30, 2011, 04:58:40 PM »

That will last some time. Duties, plus I must install clean 4.101. But I will do it till the morning. 23:00 here now  :)

Will report back.
When not working, put in a root folder with the game this file: https://www.mediafire.com/file/z2p5slqmym9yta2/il2_core.rar
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X-Raptor

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Re: Light in the IL2 (beta)
« Reply #187 on: October 30, 2011, 06:10:31 PM »

@carmaster:  SOME GOOD  and some BAD news :   the new "core.dll" you indicated did the result of 2024x2024 textures in consolle, the game show more sharp and "clear"  but the game play with studder (not smooth= slow FPS) especially over cities and BAD (for me) there are some ARTIFACTS !!  see this for example:

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Slikk

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Re: Light in the IL2 (beta)
« Reply #188 on: October 30, 2011, 11:12:10 PM »

I get the same artifacts.
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Avala

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Re: Light in the IL2 (beta)
« Reply #189 on: October 30, 2011, 11:23:34 PM »

In version 1 does not use 2048x2048 textures. Now I will write another answer. Wait.

1. Search for yourself in your mods folder and other folder file hash 5D18E55E5DF1D418, use the default search windows.

2. Try a clean(no SaS modactivator) version 4 10 1 with these files:
    Try to use these EXE and Wrapper files: https://www.mediafire.com/file/8gl27iac7fsgql0/EXE%20and%20Wrapper.rar

3. Let me know the results of experiments.

I did search for 5D18E55E5DF1D418 file in my game, and did not find it, except the one which is in "Carsmaster Light in the IL2 (beta) v.2 (4 10 1)".

I made new install of 4.10.1 version. Put exe and wrapper in it and try to run the game, but the game load just till 95%, until that it just stand with the loading screen at 95%.

Also I tried it (stock 4.10.1 version) with the new "il2_core.dll" that you provided later. It also just stand at 95% loading.

Then I tried new "il2_core.dll" with the "Carsmaster Light in the IL2 (beta) v.2 (4 10 1)" in my moded game (V 4.10.1 with SAS ModActivator 2.72) and it is working now. Console shows exactly this:

Quote
Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8 )
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8 )
 Depth = 24, stencil = 8

So, it is working  :)

I don't see so many difference in visual aspect, but than again that could be because I was already using nvidia inspector and some other nvidia graphic enhancements tools.

But I see dramatic increase in FPS count, maybe even for a 30-40%! Now it is going in hundreds  ;)

Game goes very smoothly and I don't have any stuttering, not even low above water. Also I don't have any artifacts, everything looks normal.

I forgot to mention, my processor is: AMD Athlon 64 X2 Dual, 5000+, 2,60Ghz.
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hguderian

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Re: Light in the IL2 (beta)
« Reply #190 on: October 31, 2011, 02:54:25 AM »

The same as Avala.
With the new .dll it work! (UP3+DBW1.6)
Smooth game and increase more stable FPS.
Also I've notice that some minor stutters are gone away. Over water at lowest level (water=4 + your water mod) imperceptible stuttering yet.
No artifacts for now.

Could be an impression but now the lightshine on planes seems reduced a little bit (I'm using also Avala's Planeshine).

Thank You carsmaster!!!!!

P.S.
I hope you can now remove the infamous "water rings" now that you're working on dll files!!!


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carsmaster

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Re: Light in the IL2 (beta)
« Reply #191 on: October 31, 2011, 03:00:35 AM »


I made new install of 4.10.1 version. Put exe and wrapper in it and try to run the game, but the game load just till 95%, until that it just stand with the loading screen at 95%.

I think the version of RUSSIAN AND ENGLISH differ from each other.

 I've been playing RUSSIAN version of the game 4 09 M with SAS ModActivator 2.72.

 Game 4 10 1 I only have to work and is secondary .!!!!

Try to use only files:

il2_core.dll           https://www.mediafire.com/file/z2p5slqmym9yta2/il2_core.rar
il2_corep4.dll
il2corSSE3.dll
il2corSSE4.dll
jgl.dll
msvcp71.dll
msvcr71.dll

Other file, use your own.

Unfortunately I have not now time to refine the BETA version of a British version of the game ..

When working modes, monitor the temperature CPU and GPU VIDEO CARDS




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