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Author Topic: Light in the IL2 by carsmaster  (Read 162679 times)

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PA_Willy

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Re: Light in the IL2 (beta)
« Reply #216 on: January 21, 2012, 03:51:04 AM »

I stay with 2.2 version, because Alpha 2.3 has its own .exe and I need to use the standard.
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #217 on: January 21, 2012, 12:39:45 PM »

I'm trying to use it with ModAct, but this mod has it's own -exe so it forces to load default 4.101...
Any chances to make it to work with ModAct?
Try to use your the file EXE
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PA_Willy

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Re: Light in the IL2 (beta)
« Reply #218 on: January 21, 2012, 01:14:31 PM »

I'm trying to use it with ModAct, but this mod has it's own -exe so it forces to load default 4.101...
Any chances to make it to work with ModAct?
Try to use your the file EXE

Can we use the 2.3 alpha version DLL,s with our exe,s instead of your modified .exe? Any issue doing that? Will we able to enjoy this mod at full?
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #219 on: February 04, 2012, 11:41:47 AM »

Hello all!

I represent the version mod Carsmaster Light in the IL2+1536 pix (beta) v.2.2, supporting structures in the texture size
1536x1536 pixels for skins on-default planes, structures of the earth and objects.

Skins in format BMP from folder PaintSchemes\Skins 1536x1536 pix NOT !!! supported!!!    Skins 1024x1024  SUPPORTED!!! 
Mod Carsmaster Light in the IL2+1536 pix (beta) v.2.2 works in versions of game 4 09M, 4 10 1M

In the version of game 4 11M work ONLY!!! textures 1536x1536 pixels.
 
Light DOES NOT WORK!!!!!


DT has changed a code in classes and WHILE version 4 11M WILL NOT be supported!!!

Probably DT complicates life modders....

Links downloads:

http://files.mail.ru/NV2XIC

https://www.mediafire.com/?13zzansrg4gmn7i
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hguderian

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Re: Light in the IL2 (beta)
« Reply #220 on: February 04, 2012, 01:40:12 PM »

Many Thanks for the update!

Do you've any plan to take a look at the colour banding for Nvidia GFX inside .dll's?

Best Regards 
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #221 on: February 05, 2012, 07:01:24 AM »

...Do you've any plan to take a look at the colour banding for Nvidia GFX inside .dll's?...

 And what you don't like in color?
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hguderian

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Re: Light in the IL2 (beta)
« Reply #222 on: February 05, 2012, 07:58:45 AM »

I'm referring to one of the most annoyng issue in IL2...that ugly colour gradient or banding as you could see in these screenshots









I'm always hoping someone could get rid off that!

Regards
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Gurner

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Re: Light in the IL2 (beta)
« Reply #223 on: February 05, 2012, 02:48:46 PM »

Very smart - thanks Carsmaster/Skipper  8)  Planes are looking super sharp.

What has changed with the 2048 textures?  I don't think I understand understand exactly what this changes. 
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agracier

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Re: Light in the IL2 (beta)
« Reply #224 on: February 05, 2012, 03:09:25 PM »

Replacing dll is for me a hazardous undertaking, in that I do not wish to mess things up. So I'd like to ask: will the dll's alone make a big difference in how the game looks?

Because I previously once installed the other parts of the d/l, the large sized sun.tga and it really caused the frs to drastically drop to unusable levels ... very sever stuttering. But if this is not necessary, then it is perhaps a different thing ... I'd like to leave the sun.tga out of my install, but is it an intricate part of this mod, or will the dll's make a difference without?
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OberstDanjeje

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Re: Light in the IL2 (beta)
« Reply #225 on: February 05, 2012, 03:13:35 PM »

The better choice is using JGSME to activate this mod so you can judge by yourself
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agracier

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Re: Light in the IL2 (beta)
« Reply #226 on: February 05, 2012, 03:17:37 PM »

jsgme to activate dll's? It never even occurred to me ... I had no idea it could even work. I'm not even sure that the folder structure corresponds to dbw either ...

But I'll see ... though jsgme is still a bit of a mystery to me ...
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Gurner

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Re: Light in the IL2 (beta)
« Reply #227 on: February 05, 2012, 03:43:30 PM »

The way I did it Agracier was to copy the original dlls so that I could replace them if there was a problem, then paste carsmaster's dlls into IL-2 root and overwrite original dlls.

Then I copied "carsmaster light in the il-2" folder into my DBW folder, so I can confirm that it works fine with DBW.  Simples!

Re the sun tga, this seems to just be a single texture, so if you leave it out you should just be left with the stock sun, which always looked fine to me!

Again I would like to ask someone to explain what this mod does to the textures?!   :)
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