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Author Topic: Light in the IL2 by carsmaster  (Read 162677 times)

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slipper

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Re: Light in the IL2 (beta)
« Reply #240 on: February 07, 2012, 06:49:18 AM »

Cheers Gurner

For your full and comprehensive explanation, i must admit i downloaded the wrong 2.3 alpha earlier, oops  :-[, the one without the .exe. Not at my gaming pc at the moment so i will follow your advice later and let you know how i get on.

cheers mate

slipper
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Gurner

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Re: Light in the IL2 (beta)
« Reply #241 on: February 07, 2012, 08:25:56 AM »

No problem.  It sounds like you don't need the exe anyway, but i don't imagine you'll get anywhere unless you have those classfiles!

Good luck
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #242 on: February 08, 2012, 05:24:06 AM »

Carsmaster Light in the IL2 (beta)+1536 pix v.2.2.1

A small update. Fixed a small bug.


http://files.mail.ru/SNJV1X

https://www.mediafire.com/?ecs3eysgkc5j33h

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slipper

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Re: Light in the IL2 (beta)
« Reply #243 on: February 11, 2012, 06:16:34 AM »

Gurner

Thanks for your help mate, i installed 2.3 Alpha and it appears to work fine. However i could not install the .exe contained in 2.3 as it overwrites the DBW 1.6 exe.

I did try it but when i started the game it loaded as default 4.101m, luckily i had a backup of my DBW exe, so interested to see how you and hguderian managed to use the exe.

Quote
As Hguderian said, the selector is NOT overwritten by Il-2fb.exe - they are different.  Here is what I did to get it working on DBW 1.71

Thanks again not sure if the exe makes a difference, would like to try and see

regards

slipper
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hguderian

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Re: Light in the IL2 (beta)
« Reply #244 on: February 11, 2012, 06:37:16 AM »

Firstly as I can see the carsmaster .exe don't make difference, so you can use the DBW one instead.

In the game root folder Il2fb.exe it's the 156kb game executable, IL-2 Selector.exe it's the exe for Storebros's application....so why the carsmaster's .exe does might conflict with this last one?

Cheers
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Gurner

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Re: Light in the IL2 (beta)
« Reply #245 on: February 11, 2012, 10:40:04 AM »

Yeah slipper, dunno why it doesn't work for you - I've tried it with both DBW and Carsmaster exes and it works fine so as Hguderian says, just copy everything over apart from the Carsmaster exe
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Avala

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Re: Light in the IL2 (beta)
« Reply #246 on: March 07, 2012, 11:24:47 AM »

...Do you've any plan to take a look at the colour banding for Nvidia GFX inside .dll's?...

 And what you don't like in color?

Can the overall colors in game be little more contrast?  :)
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agracier

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Re: Light in the IL2 (beta)
« Reply #247 on: March 07, 2012, 12:21:18 PM »

Can the overall colors in game be little more contrast?  :)

I thought that was possible using the light.mat and cloudshadow.mat files ... and if I'm not mistaken, didn't you make those mods/files yourself?
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Avala

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Re: Light in the IL2 (beta)
« Reply #248 on: March 07, 2012, 05:01:57 PM »

Can the overall colors in game be little more contrast?  :)

I thought that was possible using the light.mat and cloudshadow.mat files ... and if I'm not mistaken, didn't you make those mods/files yourself?

I did. But thats just for the ground. I thought of ALL colors: planes, clouds, water, objects, sky, whole atmosphere  :) Something that can change the overall look of the game. I know that TD said that's impossible (and I say bulls . . . t on that "impossible"  :D ). There are files that are referring to the colors in the DLL, I think that is not necessarily done through the shaders, there must be easier way.
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MANYSH

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Re: Light in the IL2 (beta)
« Reply #249 on: March 29, 2012, 05:31:16 AM »

...Do you've any plan to take a look at the colour banding for Nvidia GFX inside .dll's?...

 And what you don't like in color?

Can the overall colors in game be little more contrast?  :)

I will support Avala with this request. If you manage Increase contrast  it will be a historic change in the whole game. Even if big textures will become standard this not change fact, all game looks very flat, because lack of contrast. I hope you will do it :)

Regards

MANYSH
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Herra Tohtori

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Re: Light in the IL2 (beta)
« Reply #250 on: March 29, 2012, 06:03:16 AM »

Full-screen post-processing filter/shader would be a very very welcome addition to the game.

If my memory serves me right, isn't there already some sort of post-processing filter included in the game? I am, of course, talking about the sepia old-film style intro movie. What kind of solution is used to achieve that in-game, as opposed to a track? Can that be adapted to be used as a PP-filter that enhances contrast, or possibly even for other effects?

Obviously, the best possible thing would be a HDR shader which dynamically adjusts contrast for the image currently visible...
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santobr

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Re: Light in the IL2 (beta)
« Reply #251 on: March 29, 2012, 06:11:18 AM »

Our friend Benitomuso made the 3D for IL-2 with something like that too.
I think maybe he knows the way to do that. :)



santo.
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