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Author Topic: Light in the IL2 by carsmaster  (Read 162578 times)

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MANYSH

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Re: Light in the IL2 (beta)
« Reply #252 on: March 29, 2012, 06:37:28 AM »

Full-screen post-processing filter/shader would be a very very welcome addition to the game.
That may kill java engine and your CPU ;)  I think the simple solution is more effective and less problematic. Our game looks very cool with perfect settings, but color adjustment is something what we need to update the game to today's standards
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #253 on: April 02, 2012, 08:43:44 AM »

Notice. Available modes allowing the texture of 2048 x 2048.

 Draft Light in the IL2 (beta), and Project-2048 and Water=4 combined.

 All downloads are now available only on the links. There is a text in English

 http://dispersalfield.ru/main/index.php/topic,705.120.html

 http://forum.aviaskins.com/showthread.php?p=98280#post98280

 See the news out there.

You can write on ENG there. You too can write.  I will respond.
 After downloading the file must read the README!!!

 Sincerely Carsmaster
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Dakpilot

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Re: Light in the IL2 (beta)
« Reply #254 on: April 03, 2012, 01:33:50 AM »

Hi Carsmaster, downloaded and tested your 2048 Bessarabia map and LA5-Fn and WOW! truly this is a huge leap forward, no frame rate issues I could fly around at a solid 60fps  :) and the higher resolution makes a huge improvement in my eyes, trees look stunning and everything just......so much better  :)

Congratulations on your work and good luck with future developements! my only worry is that it is going to spoil the look of "low-res" maps in the future  ;)

Cheers Dakpilot
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Verhängnis

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Re: Light in the IL2 (beta)
« Reply #255 on: April 03, 2012, 02:26:50 AM »

A question to experts who know this sort of thing:  ::)

What about using GLSL, it is an Open-GL shader function which can be accessed using Java commands that tell the program to use GLSL rendering techniques over the standard shader modules. Not sure if it can be done with the old code of IL-2 but it seems these shaders have been in OpenGL for years before IL-2 was created. Here is an example of what can be done with certain values. (Minecraft - Mostly written in Java):



http://en.wikipedia.org/wiki/GLSL

Let me know what you think.  ;)

Also I remember what Hades said:

Shadowing can work in IL2, in all cockpits with not bad results. The only thing that needs to be done is to enable the shadowing in IL2's engine. The feature IS there, it just needs someone that knows-how to Enable it.

Once someone enable it, we will all have a nice surprise ;) A positive one. And i know exactly what i am talking about ;)

I also saw on youtube that ChampionFX was working on some GAPA, lighting mod that he unfortunately lost...
Now I am not nessacarily thinking of internal shading but rather external.
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vpmedia

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Re: Light in the IL2 (beta)
« Reply #256 on: April 03, 2012, 02:34:38 AM »

I downloaded the Bessarabia map 2048 mod but it doesnt work (console says buffer limit), using DBW 1.71
is this mod for 4.11 beta modact?

carsmaster

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Re: Light in the IL2 (beta)
« Reply #257 on: April 03, 2012, 04:13:08 AM »

I downloaded the Bessarabia map 2048 mod but it doesnt work (console says buffer limit), using DBW 1.71
is this mod for 4.11 beta modact?
I'm sorry, I have very little time to work on the IL-2, but I have not tested on other versions of the game, except for pure 4.09, 4.10.1, 4.11. I use to test here these files(il2fb.exe and wrapper.exe) in all versions of the game.

https://www.mediafire.com/?3qvu1tra4azagkz
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Dakpilot

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Re: Light in the IL2 (beta)
« Reply #258 on: April 03, 2012, 04:19:27 AM »

working fine in DBW1.71 here

GTX260 896m/ 4GB ram/i7 920

Cheers Dakpilot
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #259 on: April 03, 2012, 04:22:16 AM »

A question to experts who know this sort of thing:  ::)

What about using GLSL, it is an Open-GL shader function which can be accessed using Java commands that tell the program to use GLSL rendering techniques over the standard shader modules. Not sure if it can be done with the old code of IL-2 but it seems these shaders have been in OpenGL for years before IL-2 was created. Here is an example of what can be done with certain values. (Minecraft - Mostly written in Java):
Thanks for the info. I will study it. Maybe someone from the experts in the Java language will help to understand this.
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #260 on: April 03, 2012, 04:30:03 AM »

I downloaded the Bessarabia map 2048 mod but it doesnt work (console says buffer limit), using DBW 1.71
is this mod for 4.11 beta modact?

Il2_core.dll il2_corep4.dll files and put in the root of the game!!!

Council. If not enough memory, include conf.ini
 TexFlags.TexCompressARBExt = 1 and TexCompress = 1
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Avala

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Re: Light in the IL2 (beta)
« Reply #261 on: April 03, 2012, 11:05:28 AM »

A question to experts who know this sort of thing:  ::)

What about using GLSL, it is an Open-GL shader function which can be accessed using Java commands that tell the program to use GLSL rendering techniques over the standard shader modules. Not sure if it can be done with the old code of IL-2 but it seems these shaders have been in OpenGL for years before IL-2 was created. Here is an example of what can be done with certain values. (Minecraft - Mostly written in Java):

http://en.wikipedia.org/wiki/GLSL

Let me know what you think.  ;)

Also I remember what Hades said:

Shadowing can work in IL2, in all cockpits with not bad results. The only thing that needs to be done is to enable the shadowing in IL2's engine. The feature IS there, it just needs someone that knows-how to Enable it.

Once someone enable it, we will all have a nice surprise ;) A positive one. And i know exactly what i am talking about ;)

I also saw on youtube that ChampionFX was working on some GAPA, lighting mod that he unfortunately lost...
Now I am not nessacarily thinking of internal shading but rather external.


I think it's possible. I mean why not, I saw older games than IL2 with that. The problem of course is the knowledge and the game's code. We need good programmer.


Also, there probably would be the problem with the team dedalus (or however they call themselves), they are the owner of the code now, and it would not go in the line of their job, which is basically to phase out IL2 in the favor of Crap over Dover.
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SkyHigh

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Re: Light in the IL2 (beta)
« Reply #262 on: April 03, 2012, 12:04:25 PM »


"Also, there probably would be the problem with the team dedalus (or however they call themselves), they are the owner of the code now, and it would not go in the line of their job, which is basically to phase out IL2 in the favor of Crap over Dover."

Avala, I think you're being a bit hard on TD there; if 4.11 is an example of 'phasing out' Il-2, they're not doing a very good job, as I find it a big improvement, and quite amenable to modding. And we can always ignore these developments. :)
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Gumpy

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Re: Light in the IL2 (beta)
« Reply #263 on: April 03, 2012, 03:33:30 PM »

Ive put all the files and folders in the correct positions and corrected my config ini and I get this on the new default skin for the LA-5FN this is what the Bessarabia map looks like and for some reason all maps that use the AlteredBush8a TGA and the AlteredBush8aTL TGA file fail to load the new larger versions Are we supposed to remove the older versions?I was currently up to 1536 pix v.2.2.1 in DBW 1.71 but,not sure if I'm supposed to take out the older version of Carsmaster Light in the IL2 (beta)+1536 pix v.2.2.1 (4 10 1) folder or any of the dll's that came with it
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