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Author Topic: Light in the IL2 by carsmaster  (Read 162671 times)

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Dakpilot

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Re: Light in the IL2 (beta)
« Reply #264 on: April 03, 2012, 03:42:11 PM »

I used it on an install that had no light in IL-2 folders, I dont think this version is compatible with light in IL-2 at this stage.

I think it mentions this on the download page

Cheers Dakpilot

**EDIT** "Modifications of the type Carsmaster Light in the IL2 is not yet available in this version for this plan for the future"

I would remove Light in IL-2 folders go back to stock DLL's etc and just add the map and the; il2_core.dll and il2_corep4.dll from the folder; CMR Project 2048-4096 v. 1.0
That got me up and running on DBW1.71
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #265 on: April 03, 2012, 03:56:34 PM »

I used it on an install that had no light in IL-2 folders, I dont think this version is compatible with light in IL-2 at this stage.

I think it mentions this on the download page

Cheers Dakpilot

**EDIT** "Modifications of the type Carsmaster Light in the IL2 is not yet available in this version for this plan for the future"

I would remove Light in IL-2 folders go back to stock DLL's etc and just add the map and the; il2_core.dll and il2_corep4.dll from the folder; CMR Project 2048-4096 v. 1.0
That got me up and running on DBW1.71
Yes you are right. In this version there is no Light in the IL2. Light in the IL2 will then enabled. To use this version, REMOVE ALL FILES and FOLDERS associated with the Light in the IL2!!!

 **EDIT**In a few days will be the enhanced(  better )version of the card(maps) CMR BESSARABIA 2048 v. 2
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Gumpy

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Re: Light in the IL2 (beta)
« Reply #266 on: April 03, 2012, 04:15:14 PM »

I used it on an install that had no light in IL-2 folders, I dont think this version is compatible with light in IL-2 at this stage.

I think it mentions this on the download page

Cheers Dakpilot

**EDIT** "Modifications of the type Carsmaster Light in the IL2 is not yet available in this version for this plan for the future"

I would remove Light in IL-2 folders go back to stock DLL's etc and just add the map and the; il2_core.dll and il2_corep4.dll from the folder; CMR Project 2048-4096 v. 1.0
That got me up and running on DBW1.71
Okay I did get it working in a version of 411, I was just wondering if your other maps load that use the new TGA files Dakpilot?
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Dakpilot

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Re: Light in the IL2 (beta)
« Reply #267 on: April 03, 2012, 04:40:20 PM »

Negative on that Gumpy, i was rather hoping to get those lovely trees in all the other maps...but no go, perhaps there is more to edit in load ini for new trees to work?

Thanks Carsmaster, looking forward to your update  :)

Cheers Dakpilot
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Gumpy

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Re: Light in the IL2 (beta)
« Reply #268 on: April 03, 2012, 05:09:51 PM »

(UPDATE) Now working in DBW 1.71 and all maps seem to load so far.Thank you carsmaster.Will be looking forward to updates.
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kakkola

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Re: Light in the IL2 (beta)
« Reply #269 on: April 03, 2012, 08:18:47 PM »

Hi all,
First post here but i`ve been visiting and downloading mods for years ;D!
I have many mods but never messed with maps,i`m trying to get bessarabia 2048 map to work with DBW or UP3 but i always get a error message"Bessarabia/load_odessa.ini loading error"
Any good soul to help me out?
thx guys!!!!
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Gumpy

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Re: Light in the IL2 (beta)
« Reply #270 on: April 03, 2012, 10:54:58 PM »

kakkola do you have any version of a carsmaster mod installed?If you do remove it totally from your mods folder and if you have any of  carsmaster's dll's in your main game folder remove them and revert back to stock dll's then install the new ones from this new mod.That is how I fixed this problem.
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Verhängnis

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Re: Light in the IL2 (beta)
« Reply #271 on: April 04, 2012, 01:05:57 AM »

I think it's possible. I mean why not, I saw older games than IL2 with that. The problem of course is the knowledge and the game's code. We need good programmer.

Also, there probably would be the problem with the team dedalus (or however they call themselves), they are the owner of the code now, and it would not go in the line of their job, which is basically to phase out IL2 in the favor of Crap over Dover.

The only place I could think of to get some guidance or help is from the OpenGL forum:

http://www.opengl.org/discussion_boards/

There is no doubt a wealth of knowledgeable coders willing to provide some guidance to the OpenGL code that IL-2 uses, and since we have all the source classfiles availible it will be easier for them to check out the code. At the very least they might be able to tell us whether it is possible or not.
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agracier

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    • The Great War in a Different Light
Re: Light in the IL2 (beta)
« Reply #272 on: April 04, 2012, 01:14:03 AM »

I have many mods but never messed with maps,i`m trying to get bessarabia 2048 map to work with DBW or UP3 but i always get a error message"Bessarabia/load_odessa.ini loading error"

I keep on getting load error messages too ... it is always the first texture loaded that is said to be missing, even though I have checked several times that it is indeed present and correctly named.

Which is something else, as in the original download, it looks like all texture files are given the suffix .tgb ... then the error console gives a message about a missing tga file which seems logical as the load.ini files all refer to tga in the texture slots.

I've renamed the tgb files into tga files and can then view them in a graphics viewer, but still the Bessarabia map in 2048 won't load for me ...

I don't seem to be able to get it to work ... any hints, suggestions or instructions on the tgb/tga thing?
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Dakpilot

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Re: Light in the IL2 (beta)
« Reply #273 on: April 04, 2012, 02:05:16 AM »

Agracier, I have a total of 13 .tga (along with a lot of .tgb) files that came with the Bessarabia 2048 map download in the tex folder, I think you may have a corrupt download, did you download the two parts from mediafire? i had a corrupt file in both of those... when i downloaded the map in one part from mail.ru it was fine. Just in case, you have also downloaded the two dll's and put in the main game folder?

As has been mentioned before, you must remove all traces of carsmasters "light in IL-2" as well

Hope you get sorted, i keep an install just  for these type of beta projects, just in case  :), keep trying it really is worth seeing  ;)

Cheers Dakpilot
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kakkola

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Re: Light in the IL2 (beta)
« Reply #274 on: April 04, 2012, 01:25:37 PM »

Hey Gumpy,
Thx for your help,i guess i have to reinstall the game cuz i did not save the original files(replaced them with carmaster light)oh well.....thank you very much anyway!!!!

Cheers Kakkola!
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Gumpy

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Re: Light in the IL2 (beta)
« Reply #275 on: April 04, 2012, 01:34:28 PM »

Hey Gumpy,
Thx for your help,i guess i have to reinstall the game cuz i did not save the original files(replaced them with carmaster light)oh well.....thank you very much anyway!!!!

Cheers Kakkola!
The old saying rings true.(BACKUP!BACKUP!BACKUP!)
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