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Author Topic: Light in the IL2 by carsmaster  (Read 162554 times)

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PA_Willy

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Re: Light in the IL2 (beta)
« Reply #300 on: May 30, 2012, 09:20:42 AM »

Waiting for this 2048 thing finished, with maps and textures ready to download. Looking ahead. Good work.
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ghost5229

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Re: Light in the IL2 (beta)
« Reply #301 on: May 30, 2012, 10:31:45 AM »

That Airfield looks amazing!  :)
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Semor

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Re: Light in the IL2 (beta)
« Reply #302 on: May 30, 2012, 06:18:55 PM »

..amazing is no word for this...wuahhhhh...holy shit.  ???
I want to see more of this...

carsmaster,keep on your good work!

Cheers.
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carsmaster

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Re: Light in the IL2 (beta)
« Reply #303 on: May 30, 2012, 08:10:50 PM »

In connection with some small personal problems and lack of time to work on a project to temporarily shut down.

When is the continuation of the work I do not know....

Thank you all for your attention.
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Gumpy

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Re: Light in the IL2 (beta)
« Reply #304 on: May 30, 2012, 08:15:18 PM »

Bummer! I was looking forward to the progress on this mod.I hope your problems can be worked out carsmaster.Good luck
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squiffy

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Re: Light in the IL2 (beta)
« Reply #305 on: May 30, 2012, 08:58:37 PM »

Wow.  Can't wait to see where this leads...     :o
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agracier

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Re: Light in the IL2 (beta)
« Reply #306 on: May 31, 2012, 12:19:03 AM »

been converting a lot of textures/maps/objects

Does it really make any sense to convert things upwards? There won't be any extra information or anything visual in an upwards converted texture or object.

I would think that in order to profit from the higher resolution, it is necessary to create completely NEW textures and objects and skins ...

And making new sets of everything is going to be a huge and immense job. Twice as large in resolution means 4x more area for every texture and object ...
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~Brutus~

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Re: Light in the IL2 (beta)
« Reply #307 on: May 31, 2012, 06:36:56 AM »

Definitely a huge step forward. I'd briefly messed with this a little while back but never even considered to index the textures (thanks Bee!). Yes, creating new textures, especially for map makers, is going to be even more time consuming but at least we now have that ability. This sim is far from done, there is too much great content and still much potential for new developments. Now if only we could apply normal maps to 3D objects, now that would be something...
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Hangman

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Re: Light in the IL2 (beta)
« Reply #308 on: May 31, 2012, 07:41:56 AM »

I get error.bessarabia/load_odessa.ini when I try to fly in new Bessarabia map
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Gumpy

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Re: Light in the IL2 (beta)
« Reply #309 on: May 31, 2012, 01:27:20 PM »

What I would like Boomer is detailed instructions on how you change your textures,what editor you use,how you edit your load ini so the textures show up in your game.I know carsmaster has some sort of instructions to do it but,even at best the translated Russian version is still a little confusing at least to me.
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agracier

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Re: Light in the IL2 (beta)
« Reply #310 on: May 31, 2012, 01:48:32 PM »

I've never said anything about hard disk space being used. I could care less how large files are. As long as they work in a game.

I have indeed used many texture files of my own making and in different maps retained the same name for those textures - but - even though they have the same name, they are different in many aspects according to which map they were used in. So, anyone wanting to use one texture of the same name in different maps, is going to get very odd looking maps.

And besides, with each map having their own specific texture folder, it makes things much easier when installing and deleting maps.

I do believe however that in years past it was agreed that enlarging a 512x512 texture into a 1024x1024 just by multiplying by 200% didn't really add anything extra to the texture, detail-wise ... so, by analogy wouldn't the same apply to turning 1024 textures into 2048 textures?

Which is why I would think that only by making new, fresh 2048 textures, would the difference be visible in game ... so I'd really love to see a newly made 2048x2048 texture map.
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slipper

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Re: Light in the IL2 (beta)
« Reply #311 on: May 31, 2012, 01:51:02 PM »

Quote
What I would like Boomer is detailed instructions on how you change your textures,what editor you use,how you edit your load ini so the textures show up in your game.I know carsmaster has some sort of instructions to do it but,even at best the translated Russian version is still a little confusing at least to me.


Yeah i wouldn't mind aswell if at all possible please? Sounds really great.

regards

slipper
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