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Author Topic: Swordfish Mk.II (Update 20.10.2012) new mediafire links  (Read 59816 times)

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newnoobplayer

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #96 on: February 09, 2016, 02:40:05 AM »

well i didn't had answered your questions about where the game is installed or about the version i'm playing because like i've said, i'll put all informations here after i try again later, with the log file, version, etc etc.. what matter to know where it is if i cant show the error? as you told, there's not a common error, so i've thinking how those information could be useful without the error details in the log, may i be wrong but.. anyway if it'll be helpful, its inside C:\Program Files (x86)\IL-2 Sturmovik - 1946\#SAS and im playing with the 4.12 version and SAS modact 5.3, and the plane version is that one for 4.101+SAS MODACT. (or at least i think it is that version, the link downloads are a bit of confuse.
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SAS~Malone

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #97 on: February 09, 2016, 03:05:37 AM »

..and that is exactly why i asked for that info up front  -  because you won't be able to get a log while your game is installed inside Program Files.
this is because of Windows permission issues in that folder.
any changes you make to conf.ini will simply disappear when you next run the game, and you will NEVER get an error log
you need to copy the entire game folder to a location outside of Program Files, for example C:/Games/IL-2 Sturmovik, and then run it from that location.
you don't need to reinstall it, simply copy the entire game folder. you can do this as many times as you like, and have as many copies of the game as you like.
we won't ask for info unless it is necessary, and when you said you couldn't find the log, i already guessed that it was because the game is installed in Program Files. now you understand why i ask the things i did, in the order i did.
as i said, we are trying to help you - and if you are new, and don't quite understand everything yet, it's best to just accept the advice given, and answer the questions we ask, instead of trying to guess by yourself what we might or might not need.
i am not trying to be a wiseguy, sorry if it may sound like it - i am really just trying to help you, to help us, to help you.....that is how this community works. ;)
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newnoobplayer

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #98 on: February 09, 2016, 06:00:41 AM »

hahahahahaha i completely understand, sorry about that, next time i'll answer everything, but about the game dont generate the log in program files... well, here's a log from that folder :
Code: [Select]
2016-02-09 10:45:21:469 (dinput.dll) : IL-2 Process ID = 000013A0
2016-02-09 10:45:21:469 (dinput.dll) : Starting Watchdog at C:\Program Files (x86)\IL-2 Sturmovik - 1946\bin\selector\basefiles\IL-2 Watchdog.exe
2016-02-09 10:45:21:485 (dinput.dll) : Watchdog process started.
2016-02-09 10:45:21:485 (dinput.dll) : JVM Parameters injector activated
2016-02-09 10:45:21:485 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2016-02-09 10:45:21:485 (dinput.dll) : Adding JVM Option: -Xms444M
2016-02-09 10:45:21:485 (dinput.dll) : Adding JVM Option: -Xmx444M
2016-02-09 10:45:21:485 (dinput.dll) : Adding JVM Option: -Xss4096K
2016-02-09 10:45:21:485 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2016-02-09 10:45:21:485 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2016-02-09 10:45:21:485 (dinput.dll) : Checking duplicate JVM Options...
2016-02-09 10:45:21:485 (dinput.dll) : Checking mandatory JVM Options...
2016-02-09 10:45:21:485 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2016-02-09 10:45:21:485 (dinput.dll) : Adding JVM Option: -Xincgc
2016-02-09 10:45:21:485 (dinput.dll) : Adding JVM Option: -Xverify:none
2016-02-09 10:45:21:485 (dinput.dll) : Adding JVM Option: -Xcomp
2016-02-09 10:45:21:485 (dinput.dll) : Final JVM Option List:
2016-02-09 10:45:21:485 (dinput.dll) : -Xms444M
2016-02-09 10:45:21:485 (dinput.dll) : -Xmx444M
2016-02-09 10:45:21:485 (dinput.dll) : -Xss4096K
2016-02-09 10:45:21:485 (dinput.dll) : -XX:PermSize=64M
2016-02-09 10:45:21:485 (dinput.dll) : -XX:MaxPermSize=64M
2016-02-09 10:45:21:485 (dinput.dll) : -Djava.class.path=.
2016-02-09 10:45:21:485 (dinput.dll) : -Xincgc
2016-02-09 10:45:21:485 (dinput.dll) : -Xverify:none
2016-02-09 10:45:21:485 (dinput.dll) : -Xcomp
2016-02-09 10:45:21:500   (watchdog) : IL-2 Parent Process Handle = 00000108, ID=000013A0
2016-02-09 10:45:21:500   (watchdog) : IL-2 Watchdog started.
2016-02-09 10:45:21:500   (watchdog) : Message Window Created.
2016-02-09 10:45:21:550 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2016-02-09 10:45:21:565 (dinput.dll) : JVM Parameters injected successfully
2016-02-09 10:45:21:565    (wrapper) : ProcessAttach, attached Processes =  1
2016-02-09 10:45:21:565    (wrapper) : Calling GetCommandLineParams()
2016-02-09 10:45:21:581    (wrapper) : MODS Folder = "#SAS"
2016-02-09 10:45:21:581    (wrapper) : No FILES Folder set.
2016-02-09 10:45:21:581    (wrapper) : Calling LinkIl2fbExe()
2016-02-09 10:45:21:581    (wrapper) : Trying to link back to C:\Program Files (x86)\IL-2 Sturmovik - 1946\il2fb.exe through LoadLibrary()
2016-02-09 10:45:21:581    (wrapper) : Calling CreateModsFolderList()
2016-02-09 10:45:21:613   (watchdog) : Splash Screen Created.
2016-02-09 10:45:22:675    (wrapper) : Scanning #SAS folder took 1093 milliseconds.
2016-02-09 10:45:22:676    (wrapper) : Total number of modded files = 167947.
2016-02-09 10:45:22:676    (wrapper) : Calling SortList()
2016-02-09 10:45:22:728    (wrapper) : Sorting modded files list took 51.768 milliseconds.
2016-02-09 10:45:22:728    (wrapper) : Calling RemoveDuplicates()
2016-02-09 10:45:22:730    (wrapper) : Removing 3955 Duplicates took 1.621 milliseconds.
2016-02-09 10:45:27:287   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x00A30752
2016-02-09 10:45:27:303   (watchdog) : Activating IL-2 Main Window (0x00A30752) using SwitchToThisWindow()
2016-02-09 10:45:27:334    (wrapper) : ThreadAttach, attached Threads =  1
2016-02-09 10:45:27:334    (wrapper) : ThreadAttach, attached Threads =  2
2016-02-09 10:45:27:334    (wrapper) : ThreadAttach, attached Threads =  3
2016-02-09 10:45:27:334    (wrapper) : ThreadAttach, attached Threads =  4
2016-02-09 10:45:27:419    (wrapper) : ThreadAttach, attached Threads =  5
2016-02-09 10:45:28:303   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x00A30752)
2016-02-09 10:45:38:989    (wrapper) : ThreadAttach, attached Threads =  6
2016-02-09 10:45:38:989    (wrapper) : ThreadDetach, attached Threads =  5
2016-02-09 10:45:40:832    (wrapper) : ThreadAttach, attached Threads =  6
2016-02-09 10:45:40:832    (wrapper) : ThreadDetach, attached Threads =  5
2016-02-09 10:45:50:068    (wrapper) : ThreadAttach, attached Threads =  6
2016-02-09 10:45:50:068    (wrapper) : ThreadDetach, attached Threads =  5
2016-02-09 10:45:55:969    (wrapper) : ThreadAttach, attached Threads =  6
2016-02-09 10:45:55:969    (wrapper) : ThreadAttach, attached Threads =  7


and i realize another thing, the game does not freeze entirely at 100%, i'm able to pause the game pressing "esc", and i go to options pause screen, as if when we press esc in middle of a quick match , and cant get back, if i try to QMB screen by clicking done at the mission statistics, the button also freeze, and i cant go back, but only the that button, the other appears to work correctly
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Epervier

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #99 on: February 09, 2016, 07:32:59 AM »

This is not the LOG!
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newnoobplayer

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #100 on: February 09, 2016, 07:59:52 AM »

saisauhasuhasiuaasu oh man.. but i did the changes in conf, as told to do, and shows it hahaha buts ok, i've already doubled the number of planes since i've meet with sas comunity, this on will not make diference :P
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SAS~Malone

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #101 on: February 09, 2016, 08:14:07 AM »

if you make the correct edits in conf.ini, and your game is now outside of Program Files, then the error log will be called 'log.lst'
that is the only error log which we are concerned with.
whether you use this plane or not, you must be able to use this error log for any future problems you might have. without it, no-one here can help you with anything, so it is imperative that you can get this log working....

also, i asked you earlier which version of the game you downloaded, as i suspect you downloaded the wrong one.
you confirmed that for me in your last reply, you are using the wrong version, 4.101.
you need the version that works for 4.12.2, and that version is not linked in the first post!
the correct version of this plane is linked a few posts before your first post in this thread, on page 8 of the thread, second post (reply # 85)

and that is the reason we ask people to first read the full thread before asking a question which didn't need to be asked....
i am not a big fan of listening to my own voice, so i don't like to repeat things over and over for each new member.
we ask certain things of new guys, such as reading first, before posting, and this is a perfect example of why we ask this....
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newnoobplayer

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #102 on: February 09, 2016, 08:38:37 AM »

this is the correct log?
Code: [Select]
[15:33:14] at com.maddox.rts.Message._send(Message.java:1217)
[15:33:14] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:33:14] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:33:14] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:33:14] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:33:14] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:33:14] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:33:14] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:33:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:33:14] java.lang.ClassCastException: com.maddox.il2.objects.air.SW2
[15:33:14] at com.maddox.il2.objects.air.CockpitSwordfish$Interpolater.tick(CockpitSwordfish.java:37)
[15:33:14] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[15:33:14] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[15:33:14] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[15:33:14] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:33:14] at com.maddox.rts.Message._send(Message.java:1217)
[15:33:14] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:33:14] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:33:14] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:33:14] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:33:14] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:33:14] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:33:14] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:33:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:33:14] java.lang.ClassCastException: com.maddox.il2.objects.air.SW2
[15:33:14] at com.maddox.il2.objects.air.CockpitSwordfish$Interpolater.tick(CockpitSwordfish.java:37)
[15:33:14] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[15:33:14] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[15:33:14] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[15:33:14] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:33:14] at com.maddox.rts.Message._send(Message.java:1217)
[15:33:14] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:33:14] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:33:14] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:33:14] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:33:14] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:33:14] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:33:14] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:33:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:33:14] java.lang.ClassCastException: com.maddox.il2.objects.air.SW2
[15:33:14] at com.maddox.il2.objects.air.CockpitSwordfish$Interpolater.tick(CockpitSwordfish.java:37)
[15:33:14] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[15:33:14] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[15:33:14] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[15:33:14] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:33:14] at com.maddox.rts.Message._send(Message.java:1217)
[15:33:14] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:33:14] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:33:14] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:33:14] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:33:14] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:33:14] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:33:14] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:33:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:33:14] java.lang.ClassCastException: com.maddox.il2.objects.air.SW2
[15:33:14] at com.maddox.il2.objects.air.CockpitSwordfish$Interpolater.tick(CockpitSwordfish.java:37)
[15:33:14] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[15:33:14] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[15:33:14] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[15:33:14] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:33:14] at com.maddox.rts.Message._send(Message.java:1217)
[15:33:14] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:33:14] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:33:14] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:33:14] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:33:14] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:33:14] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:33:14] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:33:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:33:14] java.lang.ClassCastException: com.maddox.il2.objects.air.SW2
[15:33:14] at com.maddox.il2.objects.air.CockpitSwordfish$Interpolater.tick(CockpitSwordfish.java:37)
[15:33:14] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[15:33:14] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[15:33:14] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[15:33:14] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:33:14] at com.maddox.rts.Message._send(Message.java:1217)
[15:33:14] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:33:14] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:33:14] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:33:14] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:33:14] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:33:14] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:33:14] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:33:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:33:14] java.lang.ClassCastException: com.maddox.il2.objects.air.SW2
[15:33:14] at com.maddox.il2.objects.air.CockpitSwordfish.reflectWorldToInstruments(CockpitSwordfish.java:116)
[15:33:14] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
[15:33:14] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
[15:33:14] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:567)
[15:33:14] at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[15:33:14] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[15:33:14] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[15:33:14] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:33:14] at com.maddox.rts.Message._send(Message.java:1217)
[15:33:14] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:33:14] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:33:14] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:33:14] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:33:14] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:33:14] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:33:14] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:33:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:33:14] java.lang.ClassCastException: com.maddox.il2.objects.air.SW2
[15:33:14] at com.maddox.il2.objects.air.CockpitSwordfish$Interpolater.tick(CockpitSwordfish.java:37)
[15:33:14] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[15:33:14] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[15:33:14] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[15:33:14] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:33:14] at com.maddox.rts.Message._send(Message.java:1217)
[15:33:14] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:33:14] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:33:14] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:33:14] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:33:14] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:33:14] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:33:14] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:33:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:33:14] java.lang.ClassCastException: com.maddox.il2.objects.air.SW2
[15:33:14] at com.maddox.il2.objects.air.CockpitSwordfish.reflectWorldToInstruments(CockpitSwordfish.java:116)
[15:33:14] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
[15:33:14] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
[15:33:14] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:567)
[15:33:14] at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[15:33:14] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[15:33:14] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[15:33:14] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[15:33:14] at com.maddox.rts.Message._send(Message.java:1217)
[15:33:14] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:33:14] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:33:14] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:33:14] at com.maddox.rts.Time.loopMessages(Time.java:252)
[15:33:14] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:33:14] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:33:14] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:33:14] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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SAS~Malone

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #103 on: February 09, 2016, 08:42:39 AM »

hooray! yes! finally, we make some progress... :D  .....   that is the right log, and that is the one we will ask for in most cases, when there are problems...
so this log indicates a definite problem with incorrect/missing classes for this plane.
please remove the one you have, and install the one i indicated to you in my previous post, then let us know how that works...
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.....taking fun seriously since 1968.....  8)

newnoobplayer

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #104 on: February 09, 2016, 08:52:40 AM »

lol man, i've read that stuff and dont undersand nothing hahahha, ill try the 4.12 now, it should work. and the log.lst was in my programs folder haha, it just iniciate the game with adm privilegies
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Gaston

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #105 on: February 09, 2016, 11:41:10 AM »

By the way... patches in the first post (at Gamefront) are not available anymore...
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milvipes

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #106 on: June 10, 2020, 06:38:11 PM »

Would someone be so kind as to make a stationary version of this "new" Swordfish? Thanks in advance.
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Mission_bug

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Re: Swordfish Mk.II (Update 20.10.2012) new mediafire links
« Reply #107 on: June 17, 2020, 01:30:02 PM »

Would someone be so kind as to make a stationary version of this "new" Swordfish? Thanks in advance.


There you go. ;)


https://www.sas1946.com/main/index.php/topic,48542.0.html





Take care and be safe.


Wishing you all the very best, Pete. ;D
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