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Author Topic: revamped 109 cockpits by Greif11  (Read 54169 times)

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SAS~Anto

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Re: revamped 109 cockpits by Greif11
« Reply #60 on: June 26, 2011, 08:56:01 PM »

Okay, cool, I believe you :) So what I must have seen is photos of the patch minus the desiccant beads (hence the transparency).
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Gerson

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Re: revamped 109 cockpits by Greif11
« Reply #61 on: June 27, 2011, 08:01:16 AM »

Hi guys
I could not make it work in DBW
I Downloaded the pack and dropped it into the #DBW# folder but the cockpits are not in the game
Does it work alone or it need Der Wurstenfuks cockpits pack also installed
Best regards
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Greif11

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Re: revamped 109 cockpits by Greif11
« Reply #62 on: June 27, 2011, 09:04:57 AM »

In #SAS folder works without problem as stand alone mod version 4.101
In case of minor problem Look in log file for problem mat (Bf109A2SuperGloss.mat)copy _paste mat and texture from another folder.
Best solution is instalation of Der Wurstenfuks cockpits pack and overwrite cockpit folder with cockpit folder from that mod.
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BRGDS Andrew

PO_MAK_249RIP

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Re: revamped 109 cockpits by Greif11
« Reply #63 on: June 27, 2011, 07:37:26 PM »

Hi guys
I could not make it work in DBW
I Downloaded the pack and dropped it into the #DBW# folder but the cockpits are not in the game
Does it work alone or it need Der Wurstenfuks cockpits pack also installed
Best regards

Strange - works for me in DBW - not checked every single cockpit yet but no probs so far - its the only cockpit mod in my #DBW# folder perhaps you have a conflict?
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*Steppenwolf*

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Re: revamped 109 cockpits by Greif11
« Reply #64 on: July 08, 2011, 07:58:42 PM »

First off, thank you for all your hard work.
I'm wondering if I have something messed up though. The sun shines through some of the cockpit textures. Am I missing something or could there be a conflict with some other mod? Thanks.
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Mick

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Re: revamped 109 cockpits by Greif11
« Reply #65 on: July 09, 2011, 12:19:43 AM »

This is a very old bug from Freddy's cockpits, because he used alpha channel for some textures ...

This has been fixed in UP3, and you can easily extract the fix and apply it to your 109 cockpits ... ;)
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CWMV

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Re: revamped 109 cockpits by Greif11
« Reply #66 on: July 09, 2011, 12:23:43 AM »

And what of the artificial horizon? Is there an easy fix for it?
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Mick

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Re: revamped 109 cockpits by Greif11
« Reply #67 on: July 09, 2011, 05:22:05 AM »


...never heard about a bug with the artificial horizon, could you be more precise ...??
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*Steppenwolf*

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Re: revamped 109 cockpits by Greif11
« Reply #68 on: July 09, 2011, 09:02:47 AM »

Thanks for the reply Mick. I wouldn't know what to look for in UP3 to extract? Is the fix available outside of downloading UP3?
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Der Wüstenfuchs

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Re: revamped 109 cockpits by Greif11
« Reply #69 on: July 09, 2011, 10:26:09 AM »

Thanks for the reply Mick. I wouldn't know what to look for in UP3 to extract? Is the fix available outside of downloading UP3?

Hey, please try this fix (extracted from UP3, thanks to the original authors). Just extract and move the folders to MODS\Combined Bf-109 Cockpits Pack (or whatever you named it)\3do\Cockpit

https://www.mediafire.com/?f7td6qd18wh7065
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*Steppenwolf*

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Re: revamped 109 cockpits by Greif11
« Reply #70 on: July 09, 2011, 10:51:15 AM »

Awesome! I'll give it a go as soon as I get off of work. Thank you.

steppenwolf
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CWMV

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Re: revamped 109 cockpits by Greif11
« Reply #71 on: July 09, 2011, 10:54:19 AM »


...never heard about a bug with the artificial horizon, could you be more precise ...??

Sure. It's just off by a fair margin. When you are in level flight according to the gauge you are actually in a shallow dive.
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