Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9 10 11 ... 34   Go Down

Author Topic: Water=4  (Read 201427 times)

0 Members and 1 Guest are viewing this topic.

McWolf

  • member
  • Offline Offline
  • Posts: 67
Re: Water=4
« Reply #84 on: April 25, 2011, 08:05:26 AM »

Me too, I have a GTX275 with windows7x 64 bit i5 cpu 750, but in water = 1,2,3,4,5... The expected effects do not appear, no foam, no more pronounced waves instead seem unrealistic transverse purple streaks .. I forgot what to change? Thanks for an answer.
Try Hazy or Poor, GTX275 should not have this problem. IL2 is an old game. check your setting if it's Perfect set!
Logged

PA_Willy

  • member
  • Offline Offline
  • Posts: 775
Re: Water=4
« Reply #85 on: April 25, 2011, 08:33:27 AM »

What wonderful pic! Moreover, without edition...
Logged

Hey_Joe

  • Just having some fun
  • member
  • Offline Offline
  • Posts: 34
Re: Water=4
« Reply #86 on: May 21, 2011, 07:25:46 PM »

Finally had the some time to install your work SAS~Skipper. Very nice!

Thanks for sharing this.

A view in bad weather....



HJ
Logged

Lt.Krueger

  • member
  • Offline Offline
  • Posts: 7
Re: Water=4
« Reply #87 on: May 23, 2011, 10:48:28 AM »

Hi all!

I have a problem; I play IL2 with patch 4.09 and UP 2.01. The water in my game does not look as good as the pictures shown here. My waters are a flat blue plate! I changed in the conf.ini water=1 to water=4. No effect!! Can anybody help me?

My System:
Win XP
Nvidia 460 GTX
4 GB Ram

Thanks a lot!

Greetings

Lt.Krueger

p.S. Sorry for my bad english! :-[
Logged

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4572
  • aka Segfej
Re: Water=4
« Reply #88 on: May 23, 2011, 12:40:41 PM »

Wait for UP 3, make an update to 4.101m Patch and finally tweak your conf.ini manually to get perfect/higher gfx settings.
Then apply this Mod and enjoy a better IL-2.
It is not recommended to use ingame settings, better do your own manually.
Mission for Today or SturmoWiki holds Tutorials for Conf.ini, how it works, what can be changed. You may also like to use Hades' Post about GFX settings and Sound settings, I found them usefull.
It could fill pages till you get it worked out, please search a bit. I'm waiting for UP3.
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: Water=4
« Reply #89 on: May 23, 2011, 01:20:44 PM »

Very nice. Thanx for sharing.
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: Water=4
« Reply #90 on: May 23, 2011, 01:26:21 PM »

Hey McWolf, where did you get that plane? I must have missed that one. Can you point me in the right direction? Thanx.
Logged

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1649
Re: Water=4
« Reply #91 on: May 23, 2011, 02:26:36 PM »

Hey McWolf, where did you get that plane? I must have missed that one. Can you point me in the right direction? Thanx.
Kinda wondering that to McWolf,I remember the wip thread it was in but,it's gone now.
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Water=4
« Reply #92 on: May 23, 2011, 08:00:51 PM »

Hi all!

I have a problem; I play IL2 with patch 4.09 and UP 2.01. The water in my game does not look as good as the pictures shown here. My waters are a flat blue plate! I changed in the conf.ini water=1 to water=4. No effect!! Can anybody help me?

My System:
Win XP
Nvidia 460 GTX
4 GB Ram

Thanks a lot!

Greetings

Lt.Krueger

p.S. Sorry for my bad english! :-[

PS: ... besides getting some time reading about the config.ini settings it is mandatory to run the game in Open GL and with Perfect landscape settings for the perfect water. You can enable both  ingame.

For Ati cards water=2 is the max, for NVidia water=4.

Besides the setup tool and the ingame settings, it's indeed the best way to make additional changes in the config.ini.

Tom
Logged

Lt.Krueger

  • member
  • Offline Offline
  • Posts: 7
Re: Water=4
« Reply #93 on: May 23, 2011, 11:31:10 PM »

Hello Tom2,

as I have already written, I have already set in the config.ini water = 4. I have enabled in the game open GL. Both unfortunately have no effect. There are also activates the "perfect" ground textures in Game. And again .... no effect. Can anybody post his config.ini, with correct water effect! Then i can compare with my config.ini. Is the perfect water in game only with open GL setting and patch 4.10?
Thanks again for your help!

Greetings

Lt.Krueger

@McWolf

This photo is wonderful. What are settings and mods you have with your IL2? Is this a original screenshot from IL2 1946(this looks like CoD!)? Can you post here your conf.ini? That  would help me a lot!  A  thank you in advance!

Greetings

Lt.Krueger

Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Water=4
« Reply #94 on: May 23, 2011, 11:56:36 PM »

Lt Krueger, it'll be easier if you can post your conf.ini here for us, then we can identify your problem.
please be sure to paste your conf text using the insert code option....the '#' icon.... ;)
Logged
.....taking fun seriously since 1968.....  8)

stanislao

  • Modder
  • member
  • Offline Offline
  • Posts: 1597
Re: Water=4
« Reply #95 on: May 24, 2011, 07:01:54 AM »

Dear Malone also I have tried and tried to install this mod on maximum settings, but the only result was to fill the texture of the sea of ??multicolored stripes perpendicular to the waves.
 I attach my conf.ini. Thanks for your help.



[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=4

Sky=3
Forest=2
LandShading=2
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
Water=4
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Logged
Pages: 1 ... 5 6 7 [8] 9 10 11 ... 34   Go Up
 

Page created in 0.052 seconds with 28 queries.