Manually installing the water stuff in #SAS will also work, but you'll probably need to reshuffle the directory hierarchy within the water mod directory. Here's how it should work:
[#SAS]
|_[0_HT_Water]
|_[Maps]
|[_Tex]
|_[water]
|_[animated]
|_FoamNV40.tga
This is not quite the correct file and folder structure for Foam.tga's
It should just be water/foam.tga (or FoamNV40.tga) and not actually in the water/"animated" folder
The foam .tga just sits in the water folder
#SAS/MapMods/maps/_Tex/water/foam.tga or foamNV40.tga
In the load.ini of a map under the [APPENDIX] header
is where you see the foam.tga being
called on by the game(in red below)You can see the game call's for it in just the water folder,
where as the water/animated folder highlighted in Teal color has the "Noise.tga's" inside it
and there "kinda like" an animated Giff file in a way as they move or flicker back and forth>
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = ag/Suomussalmi/LAL5_CloudsNoise.tga //CloudsNoise.tga
Moon = Moon\Moon0000.tga
// CloudsMap = CloudMap4x4km.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart =
Water/Animated/WaterNoise00.tga ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees/AlteredBush8a.tga //ag/Suomussalmi/AlteredBush8a.tga //dlv_summer1_AlteredBush8a.tga
TreeLightMask = Trees/LightM256.tga
Keep in mind,the load.ini of the map would need to be calling on the FoamNV40.tga in order for the map to actually use that specific foam.tga
In the above load.ini I posted change/edit foam.tga to foamNV40.tga and have the foamNV40.tga in your MapMods/maps/_Tex/water folder
only other way to get that map and or all your maps using that specific foam.tga would be then to rename the foamNV40.tga to just foam.tga and place it in the _Tex/water folder to overwrite or override the default foam.tga
hope that helps
Cheers