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Author Topic: SAS Most Awesome Modact 3.04b (no longer available)  (Read 124346 times)

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Whiskey_Sierra_972

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #180 on: May 04, 2011, 02:33:52 PM »

ATM from the intallation at this moment I got all working flawless!
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Wildchild

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #181 on: May 04, 2011, 04:28:04 PM »

Also on a side note:

for those who dont know: UP 3 will stop at 95% for now because it hasnt been relesed yet (at least i think...)

second, My "Classic Mod Game" option is SAS 2.72, not HSFX. also, my mods only show up here, and no where elts...
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SAS~CirX

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #182 on: May 04, 2011, 04:32:11 PM »

Also on a side note:

for those who dont know: UP 3 will stop at 95% for now because it hasnt been relesed yet (at least i think...)

second, My "Classic Mod Game" option is SAS 2.72, not HSFX. also, my mods only show up here, and no where elts...



perhaps that is because you have not put your mods anywhere else?
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CWMV

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #183 on: May 04, 2011, 04:33:54 PM »

Also on a side note:

for those who dont know: UP 3 will stop at 95% for now because it hasnt been relesed yet (at least i think...)

second, My "Classic Mod Game" option is SAS 2.72, not HSFX. also, my mods only show up here, and no where elts...
What do you mean, that they only show up in you "classic mod game"?
Did you add them to the #SAS folder?
EDIT: Guess CirX beat me to the punch! :D
This really is great. ve been using the new activator all morning adding/checking mods, benchmarking, and generally screwing around to see if i can make it screw up. No such luck!
if I of all people cant get it to go screwy, then it should be just about bullet proof.
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Wildchild

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #184 on: May 04, 2011, 07:08:00 PM »

Also on a side note:

for those who dont know: UP 3 will stop at 95% for now because it hasnt been relesed yet (at least i think...)

second, My "Classic Mod Game" option is SAS 2.72, not HSFX. also, my mods only show up here, and no where elts...
What do you mean, that they only show up in you "classic mod game"?
Did you add them to the #SAS folder?
EDIT: Guess CirX beat me to the punch! :D
This really is great. ve been using the new activator all morning adding/checking mods, benchmarking, and generally screwing around to see if i can make it screw up. No such luck!
if I of all people cant get it to go screwy, then it should be just about bullet proof.

oh, so thats where i put them... i just copied my old mods folder from 2.72...  :P
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JMDooley

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #185 on: May 05, 2011, 12:22:20 AM »

I have a problem with my Il 2 SAS Madact 3.
I'm trying to install the J7W1 Shinden by Kodama.
I have tested both the SAS & regular IL 2 programs without any problems.
But when I do the copying of the J7W1 folder into the #SAS folder & rewrite the Air.ini, weapons_ru.properties and plane_ru.properties as according to the instructions in the STD folders my IL2 either doesn't start or crashes at 70% each time.
What did I do wrong?
I'm running Vista 64 Ultimate with a ATI Readon 2900HDS Card & 6GB of Ram
Thanks
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SAS~Storebror

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SEE47

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #187 on: May 05, 2011, 05:04:12 AM »

So far so good, but a bit of head scratching when launching due to screen freezing after load.  You must have Freetrack or TrackIR running before launching Il2 with 6 DOF enabled. I was checking that my 3.01 upgrade was launching OK but hadn't started my Tracking software........ ::)
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SAS~Storebror

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #188 on: May 05, 2011, 06:24:31 AM »

I must admit that I don't have TrackIR, so I have to rely on significant user feedback here.
I somewhat read from your post that with the new selector, your Tracking software isn't launched automatically.
I have to guess: Does it start automatically usually, i.e. when using a "normal" il2fb.exe? If so, could you do me a favor and provide that il2fb.exe to me which you're using then? Additionally, could you tell me which files of your Tracking software are eventually residing additionally in the IL-2 game folder, if any?

We have positive feedback from some TrackIR users and negative from others, but so far only one single feedback really contained relevant info, all others unfortunately are just "go/nogo" messages which are kinda nice to have, but don't assist us in fixing potential issues.

Thanks and best regards - Mike
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Nicholaiovitch

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #189 on: May 05, 2011, 07:25:47 AM »

TR/IR has always required the software to be running before loading IL-2 (all versions) as far as I’m aware.

I have TR/IR ver. 5 software, Windows XP SP3 and the following order of loading and settings work just fine with 6DOF:-

- Run the TR/IR software
- Select “#SAS_6DOFTrackIR_ClassFiles” active in RH side of JSGME and close.
- Run the SAS activator
- Open “settings” within 4 sec.
- Select SAS Modact 3 (plus I use 1024 memory)
- Tick the box for “TrackIR 6DOF enabled”
- Save settings
 
After a short pause, the prog. loads just fine and 6DOF is also running well on my setup.

Can’t thank you enough chaps…..This is really a huge leap forward.

Nicholaiovitch :)
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Knochenlutscher

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #190 on: May 05, 2011, 08:32:25 AM »

I have a problem with my Il 2 SAS Madact 3.
I'm trying to install the J7W1 Shinden by Kodama.
I have tested both the SAS & regular IL 2 programs without any problems.
But when I do the copying of the J7W1 folder into the #SAS folder & rewrite the Air.ini, weapons_ru.properties and plane_ru.properties as according to the instructions in the STD folders my IL2 either doesn't start or crashes at 70% each time.
What did I do wrong?
I'm running Vista 64 Ultimate with a ATI Readon 2900HDS Card & 6GB of Ram
Thanks

Just to pin point again, not mentioned in troubleshhooter, but widely common heard in Tech Help some decades ago, is just letting it load further up the File hierarchy:
Means if you experience strange CTDs, Mod is known to work and added lines correct, just Place i.e. "00_" without strokes before the Mods in this case all 3 Kodama Mods:
00_J4M1
00_J7W1
00_Ki-98
Or simply any other combination you prefer, just let it load before DiFF_FM.

Just try and see.
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henkypenky

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Re: SAS Most Awesome Modact 3.0 for 4.101
« Reply #191 on: May 05, 2011, 09:22:10 AM »

Hi all, man am I happy to have a week holyday while you guys launched 3.0 & 3.01. Installation worked good, no problems what so ever. Only got a quiestion; trying to add Freddy's P-51 cockpits but this mod has two folders: Mods and Files. The files in Mods are no problem put them in #SAS and it works. But where do I leave the files from Files.

BTW In the p-51B/C pit the windshield looks a bit dirty, are there 'clean' ones available?
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