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Author Topic: SAS Most Awesome Modact 3.04b (no longer available)  (Read 124391 times)

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cheesehawk

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Re: SAS Most Awesome Modact 3.02 for 4.101 b (updated 6 May 2011)
« Reply #228 on: May 07, 2011, 01:31:01 AM »

Thanks Mike, that is useful.  I have a wierd problem showing up now.  If I use the new .exe to start the game, use the switcher to select stock game, my TrackIr doesn't work at all.  Conf.ini still shows TrackIR=1.  Selecting the SAS Modact 3 version of the game, it works perfectly with 6DOF enabled through JSGME.  As a stock game, I won't effect anything by the JGSME correct?  But does it load a different conf.ini or something that doesn't have TrackIR enabled?

Also, I have different installations of 4.09 modded, HSFX5.01, and a clean 4.09 right now, how would I go about condensing these into my new SASModact installation?
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SAS~Storebror

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Re: SAS Most Awesome Modact 3.02 for 4.101 b (updated 6 May 2011)
« Reply #229 on: May 07, 2011, 06:02:25 AM »

Thanks for the positive feedback Kirby, much appreciated.
cheesehawk, though I'm not a TrackIR user, as much as I know the TrackIR support should be incorporated in the stock No CD il2fb.exe already. You just have to set trackIRUse=1 in the [rts] section of conf.ini. However I might stand corrected here, other TrackIR users should know best.

Regarding your different installations:
First of all, better not mix 4.09 and 4.10.1 installations. It's known to work under specific circumstances (e.g. the 4.10.1 switch in Ultrapack 2.01), but it's always prone to unpredictable conflicts.

Any other installation can be mixed as long as the mixed installs don't share the same "FILES" or "MODS" folder. For instance, you can use Stock 4.10.1, SAS Modact 3.x, HSFX 5 and UltraPack 3.x (as soon as it becomes available) in one single installation folder, since they either don't touch modded files (Stock version) or use distinctive folder locations.
Now that shared installations in a single folder are still somewhat new and hence kinda "expert" stuff, I'd recommend that in case of trouble you either offer a week of solution research for yourself before asking for help, or take the safety approach of separate installations.

Best regards - Mike
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cheesehawk

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Re: SAS Most Awesome Modact 3.02 for 4.101 b (updated 6 May 2011)
« Reply #230 on: May 07, 2011, 08:33:40 AM »

Good idea Mike, I'll take your suggestion, keeping my 4.09 with UP2.01 separate, and I'll attempt to combine my SAS with HSFX.  Still not sure about the TrackIR, but I'll check around.

Thanks for the prompt help, and clarifications!

~S!
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singüe

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Re: SAS Most Awesome Modact 3.02 for 4.101 b (updated 6 May 2011)
« Reply #231 on: May 07, 2011, 01:15:28 PM »

Hi, sirs, I have a little problem with  Modact 3.02. Afeter istalling it, everything seems to be OK, but when I try to run the game appears a warning
saying file corrupt 1. What file could be? I installed over 4.01 with some mods and mod activator 2.5. Please, help, UP3 is coming and I´m not ready!
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Uzin

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Re: SAS Most Awesome Modact 3.02 for 4.101 b (updated 6 May 2011)
« Reply #232 on: May 07, 2011, 03:25:49 PM »

1. installed SASmodact3.02 over vanilla Il2_4.101 version, on E drive of my WinXP 2nd patch. "Yes" to "all overwrite". My PC: 3GHz P4, 2GB RAM.
2. Selected Stock game: runs OK.
3. Selected 512MB RAM, SAS Modact 3: at best, get to the second  loadscreen, but instead of GUI, statement appears :"file il2Fb.exe caused an error...blabla...". After clicking on that statement, game gets out. The il2fb.exe file has the size of 4456kB, was created on 4th May 2011 at 15:25. Is it OK ?
4.Alternatively, the game goes through two loadscreens, then freezes at "Stand by".
5. Behaviour of game SAS Modact 3 is very sensitive to the RAM settings.
Any help, please ?
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Dinga

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Re: SAS Most Awesome Modact 3.02 for 4.101 b (updated 6 May 2011)
« Reply #233 on: May 07, 2011, 05:51:16 PM »

I installed the latest modact 302 ,upgraded from 301 and it loads up okay then stops responding at the main menu screen.The mouse cursor will not move.Eventually I removed the 2 new files that came with this and replaced with 301 files of the same type and everything appears okay again ,loads and works properly.I followed the instructions for this latest version.Do I need to disable all the mods in Jsgme pogramme first perhaps, as I did not do that.Do I need to install 302 or will 301 be okay to work with the new release of UP when it it is available?
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SAS~CirX

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Re: SAS Most Awesome Modact 3.02 for 4.101 b (updated 6 May 2011)
« Reply #234 on: May 07, 2011, 06:46:16 PM »

Hi guys

If 3.01 works for you, and 3.02 doesnt, stick 3.01. Apparently there are some things left to discover about the exe on different systems. Hopefully we will soon find them with all the feedback.

About UP 3, I am not 100% sure as I am not in possesion of the whole RC2 yet, but should be by tomorrow night, I am not sure exactly what path is being taken for the RC version, but dont worry about compatibility at this stage, whichever way it comes, it will either work straigh away, or we will give  little pacth to make it work.

Also, Ill see if I can find a little time tomorrow, I will repost the set of "normal" il2fb.exe's for SAS Modact, as well as the "3.01" version of the selector (some seem to have had no issues with that, but are strggling with 3.02) for use by the guys who are having serious issues, while we sort the issues out or find out what causes them.

Uzin, that size looks correct.

On the other hand, if there are guys who are having no problems, we would also like to hear from them, just to know we are not completely screwing up here!

I have Win XP sp2, 2gb ram, AMD 64x2 Dual (6GHz, so in effect I play IL2 on 3GHz) Geforce 9600GT with 512mb ram, IL2 installed on F drive (internal). I use no special graphix card setting or any AMD application. I am having no issues at all with SAS3, stock or HSFX5.

Dinga: yes, if you did not disable all the mods in JSGME before any upgrade, your upgrade will probably be 99% botched, your jsgme will overwrite updated files, back up bad files, safe files you dont want and basically make your life a misery.

However, if all you did was the 3.01 to 3.02 update, which does not contain anything jgsme related, it wont be that, jsgme is not affected, and if you want to go back to 3.01, you need only replace the il2fb.exe. the other classfile in XTD, is just one that tells the loadscreen what version to write across the screen. It is just cosmetic.
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Gerson

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Re: SAS Most Awesome Modact 3.02 for 4.101 b (updated 6 May 2011)
« Reply #235 on: May 07, 2011, 07:21:34 PM »

Hi CirX
Im using 4.101 SAS3.02 and everything looks fine for me
No bugs, no ctd , no freezing
Thanks for a great job
Gerson
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CWMV

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Re: SAS Most Awesome Modact 3.02 for 4.101 b (updated 6 May 2011)
« Reply #236 on: May 07, 2011, 07:42:28 PM »

Windows 7 64bit, AMD Phenom 2 945 3GHZ, EVGA GTX 460 1gb, 8 Gigs ram, installed on C drive. Graphics cranked up nearly as high as the card will let me.
I haven't had a single issue with my IL2 '46 4.10.1+HSFX 5.1+SAS 3.2
Ive been adding mods with SAS, MODS, and JSGME with no issues.
Anxiously awaiting the release of UP 3 to add to it.

Question CirX, right now I have a MODS folder in SAS 3.2 for HSFX 5.1
When UP 3 comes out will it have its own specific MODS folder, or will both HSFX and UP read mods out of the same folder?
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Spinnetti

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Re: SAS Most Awesome Modact 3.02 for 4.101 b (updated 6 May 2011)
« Reply #237 on: May 07, 2011, 07:58:25 PM »

all's good for me too.. i7 2.8/win7 64 bit/ati 4850/4 gig ram.. SAS + some other random mods.
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SAS~CirX

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Re: SAS Most Awesome Modact 3.02 for 4.101 b (updated 6 May 2011)
« Reply #238 on: May 07, 2011, 08:07:20 PM »

Windows 7 64bit, AMD Phenom 2 945 3GHZ, EVGA GTX 460 1gb, 8 Gigs ram, installed on C drive. Graphics cranked up nearly as high as the card will let me.
I haven't had a single issue with my IL2 '46 4.10.1+HSFX 5.1+SAS 3.2
Ive been adding mods with SAS, MODS, and JSGME with no issues.
Anxiously awaiting the release of UP 3 to add to it.

Question CirX, right now I have a MODS folder in SAS 3.2 for HSFX 5.1
When UP 3 comes out will it have its own specific MODS folder, or will both HSFX and UP read mods out of the same folder?

I cannot answer definitively, as I am still dealing with a bugtest version of UP3, which still reads from MODS and FILES,however, I gather the Public Release version will read from a folder called #UP# , launched by this same selector (or an improved version if there is one at that time). At least , that was the plan last I heard, which was latenight yesterday .(my involvement with RC versions testing of UP3 is unfortunately limited because of my bandwidth situation, otherwise I would have been more sure), I believe public release of this RC2/3 version of UP3 is planned for sometime late this coming week, but that is all up to the gods of software, as always.
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farang65

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Re: SAS Most Awesome Modact 3.02 for 4.101 b (updated 6 May 2011)
« Reply #239 on: May 07, 2011, 08:22:10 PM »

Hi Cirx,

That's what I did.  ;) :D

Looked at the new Mod Act 3 to 3.2 Update folder and files.

I selectively copyied over new files such as the class file your talking about, new icon and a new mod into the JGSME folder etc.

To a 4.10.1 Sas Mod Act 3 version

Also 4gig ram.

Works a treat  ;D :D

Thanks again Cirx and all  ;D 8)
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