Hi, I'm realy glad to see a new version of your map. MASH-es are what I wos looking for. Thank's m8.
Here's my feedback after short testing:
For first: here are some bugs I found, I think you should be awared about them:
1. Water on Winter 1950 map is black - fixable by setting temperature to 0 or more in load.ini though
2. Water on both Winter maps is hard and soilid, you can even land on it - fixable by changing camuflage to SUMMER in load.ini, what we don't want however.
3. There's:
<-----<-->
<____>__>
>____<>>>
<>>>___->
bug on both MLR maps on railway/trenchline crossing South of Panmunjom - you know what I mean.
4. Runway at K-55 Osan-ni AB is bugged - rynway markers are to close to each another, so the runway is 400m long for AI and only 1/6 of runway is used.
That's all I found. The MASH units are awesome - finally some use fore Bell47.
After few evac actions with bell I want to suggest something:
1. Mark MASH units on map like you marked hills on frontline, so it'll be easier to find them for mapmakers.
2. If possible, add airbases on MASH helipads in cas of easier mission making - not important suggestion though, cause AI doesn't fly chopers anyway.
3. Change texture between trench lines at 38 pararell on MLR maps into some dark mud texture (maybe with some craters) so it would realy look like no-man's
land.
4. Add some village at Panmunjom
- it was not only meeting place of Military Armistice Comission. What is there now is how it looked after Korean War. There should be just a village on 1950 maps and tents instead of baracks on MLR maps (MAC worked in tents outside of village, to the north from Seul-Keasong road.
Also few suggestions to Comand and Control mod:
1. Make RESCAP object require landing for some time (10-15 s maybe) in order to capture the soldier. Also make the soldier shout "got you in sight" later - When I tried rescap mission on Heartbreak ridge (you know how does the terrain look like there) he said he was to the north long before I could see him.
2. Maybe add some Medi Evac object, which will require landing close to the victim (30-15 m) for, let's say, 20-30 s, and then unloading him on MASH object.
Thank's again for a great map. Looking forward to UP 3.0 release as well, so I can create some medievac missions on MLR.
mati140 out