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Author Topic: Hurricane MkII Hercules  (Read 50247 times)

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SAS~Riken

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Re: Hurricane MkII Hercules
« Reply #72 on: August 10, 2012, 06:39:51 PM »

Hmmm. weard. I did remove the cod folder and created this as a sole new slot aircraft. I have tested this in DBW1.7 and it worked for me on a stock g-card (laptop)... When you say jittery... do you mean that your game studders and lags a bit when firing?
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tooslow

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Re: Hurricane MkII Hercules
« Reply #73 on: August 10, 2012, 08:12:51 PM »

Riken,

I think I discovered what the problem is.   

I had the constant stuttering problem with the HurricaneHurcules20mm and also with the original HurricaneHurcules.  First I tried removing a bunch of the mods I had added, but the stuttering continued.   I assumed there was a conflict with another mod.  Then I remembered had that I had recently added in the JSGME the "#DBW_1.71_V4.2Gurner FX comp" and once I removed that (using the JSGME) both HurricaneHurcules worked perfectly.  Something in that package conflicts with the original HurricaneHurcules so your 20mm mod never had a chance.   

Thanks for the 20mm mod it really gives a punch to the Hurricane ... TS

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Joberg

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Re: Hurricane MkII Hercules
« Reply #74 on: August 11, 2012, 04:10:31 PM »

Dang I really like those effects too! Have you had luck with other effects packs?
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SAS~Riken

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Re: Hurricane MkII Hercules
« Reply #75 on: August 12, 2012, 08:35:52 AM »

Well that's good to know that I didnt mess something up :D

Right now I'm running DWB1.7, and these are the effects that I am running on my rig...

Plutonium_Universal_Max_Effects_DBW_v2
00__PALTracersSmokeTrails
00_PAL-SmokeTrails
00_Philip_ed_Bullets_Intermittent_Smoketrail_V1
00_Realistic Lights
0eff-intrmttnt-trcr-all-weapons
AirfieldTexturesPAL
Clouds BIG V2.1a
DaddersmuzzleflashlowfatV2
Jones_Low_Dust v2
McWolf_DecalsShine
-Smoketrails for Mg17,131.Browning303

No conflicts so far and smooth flying on my laptop with stock G-card
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Mad026

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Re: Hurricane MkII Hercules
« Reply #76 on: August 12, 2012, 08:55:38 AM »

Is there any way to make a hercules wich is compatible with the gurner fx mod? :)
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SAS~Riken

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Re: Hurricane MkII Hercules
« Reply #77 on: August 12, 2012, 09:30:41 AM »

Might talk with the AAuthor of that mod and see if he might know a reason as to why this could be happening. I cant see any reason as to why it would on my end, but I dont have that mod, nor can this laptop support it either, so it would be hard to reproduce the problem.

Doesnt mean that I dont want to help work this problem out and fix this.
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Mad026

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Re: Hurricane MkII Hercules
« Reply #78 on: August 12, 2012, 10:34:55 AM »

ok I will ask about that then I will post the answer
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SAS~GJE52

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Re: Hurricane MkII Hercules
« Reply #79 on: August 12, 2012, 12:35:53 PM »

Quote
Is there any way to make a hercules which is compatible with the gurner fx mod?
  ::)

From what I see the question should be " Is there any way to make the Gurner FX mod compatible with the rest of the mods ?"  ;)

The Hercules Hurricane is not the only mod to have issues when run alongside the Gurner FX mod, so if I was in your shoes I would not demand that it is "altered" to work with your particular set up .

I suspect Gurner FX causes FRAPs reduction because of the high level of detail load it places on the rendering process.

It is in the very nature of the un-connected way that individual mods are created that not all will be compatible. As I have said elsewhere ... life is full of choices.


G
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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

SAS~Riken

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Re: Hurricane MkII Hercules
« Reply #80 on: August 12, 2012, 04:48:57 PM »

Ahhhh. Good point there. I had forgotten that this is a heavy FX mod and that it's hard on frame rates. That could very well be a good reason too
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Birdman

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Re: Hurricane MkII Hercules
« Reply #81 on: August 13, 2012, 05:12:43 AM »

I think that is not because Gurner FX is too heavy but because the exhaust flame code there for Hurricanes, Spitfires and Mustangs creates a huge amount of flame effects to all exhausts of the engine at high throttle setting. All Merlin Hurricanes have six exhausts, so the code creates flame effects always to all those six exhaust effect hooks, and that works well for all Merlin Hurricanes. However, that flame code is also used for these Hercules Hurricanes since it is in parent classfile, but these have less exhausts and that causes the problem. Creating flame effects to the missing exhaust hooks causes errors in console and logfile, and there are a lot of those errors. Then the game stutters because generating that huge amount of error messages eats almost all CPU time.

However, I have to agree that Gurner FX is a pretty heavy effect mod in terms of effect texture sixe with all those animated textures. Thus, it may be too much for PCs with little RAM and graphics memory. Other problem is that dropping a nuke, cookie or some other large bomb into a city overloads the rendering engine with all those burning and smoking houses. As a result only some of the effects are rendered and you may not see the mushroom effect of the bomb itself at all, and all glass surfaces of planes will disappear when that destruction is visible. To fix that we could make only one tenth or so of buildings catch fire when destroyed and use some other short dust effect with a few particles for the others. That would be more realistic also since not every destroyed building catches fire and starts smoking, usually they just collapse with a cloud of dust.
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Marsei13(BG)

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Re: Hurricane MkII Hercules
« Reply #82 on: August 28, 2012, 11:17:29 AM »

and what is the Hurricane MkII Hercules because the motor is completely different .





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Marsei13(BG)

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Re: Hurricane MkII Hercules
« Reply #83 on: August 29, 2012, 09:01:28 AM »

no no no I just wanted to ask if it has something to do with this plane. I do not personally there is no dispute. Just wondering if I should put the plastic model as Hurricane MkII brother Hercules. because they serve the new guinea and I would like to do for yourself campaign on their Activities.

Marsei13(BG)
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