Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3   Go Down

Author Topic: Colour of Fog (..and clouds?) in IL2  (Read 8364 times)

0 Members and 3 Guests are viewing this topic.

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 2078
Re: Colour of Fog (..and clouds?) in IL2
« Reply #12 on: May 04, 2011, 12:35:03 AM »

um...i need that map. would you mind posting a link?


It is Agracier's Sidi Ifni map (Spanish territory in Western Africa):

https://www.sas1946.com/main/index.php/topic,12129.0.html

I created some quick missions for it but that d/l link is in his first post.  ;)
Logged
"The Best Things In Live Aren't Things"

whiskee

  • member
  • Offline Offline
  • Posts: 77
Re: Colour of Fog (..and clouds?) in IL2
« Reply #13 on: May 04, 2011, 12:45:01 AM »

THANKS SO MUCH!  :D :D :D
Logged

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 2078
Re: Colour of Fog (..and clouds?) in IL2
« Reply #14 on: May 04, 2011, 12:47:56 AM »

A bit off topic, but I also still wonder if the color of the sky can be altered. E.g. for deserts and Pacific, I'd like more upper blue as seen in many regions, e.g. in the Israel region, the Sahara (also combined with a greenish haze) or Hawaii.
IIRC Uufflakke advised to edit the HighClouds and HighCloudsNoise tgas.
In my installs I only found various Clouds and CloudsNoise tgas + one NightCloud tga in my _tex folder.
I made a windows search but couldn't find any HighClouds tgas.
A tip for a mod attempt would be very appreciated-otherwise carry on!
That desert smoke test by Uufflakke looks awesome!

Tom

There are about 24 different high clouds in Benders cloud mod. It is called somethink like Environmental Mod. There is a post in the Guest Mods or Visuals section about his mod as far as I know. But as it is extracted from another flightsim add-on there were problems with copyrights, authorship with the original creators (or whatever) the download link had to be removed.
I'm at work now but I can PM you the d/l link this evening.

I don't know if the colour of the sky can be altered. Landlight can be altered by editing the landlight.mat entries. There must be a way to change the sky because that has been done already by Daidalos Team? Haven't they altered the higher sky into another blue colour in one of their updates?

EDIT
Topic about Bender's Cloud mod here:

https://www.sas1946.com/main/index.php/topic,1786.0.html

Logged
"The Best Things In Live Aren't Things"

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: Colour of Fog (..and clouds?) in IL2
« Reply #15 on: May 04, 2011, 11:45:40 AM »

Well, thank you, Sir! ;) :)
I already use Bender's Ultimate Environment mod, but the color wasn't altered with the sets I tested so far, namely different cloud and stratosphere textures-only resolutions, white to grey tones and cloud model appearance vary. I experienced some problems and especially did not like some of the pixelated stratus skies, so I reverted to default in most installs. Some stratus were nice nevertheless.

I also thought of Team Daedalus' latest upper sky fix. They managed to get rid of that "über" blue and reduced it to something more baby-blue.
I'd like to see the opossite effect for the sky color in total.
Maybe someone will enlighten me one day, so far thanks a lot and carry on. :)


Tom
Logged

WhiteCat

  • Modder
  • member
  • Offline Offline
  • Posts: 325
Re: Colour of Fog (..and clouds?) in IL2
« Reply #16 on: May 05, 2011, 02:38:31 PM »

Inside Plutonium effects mod there is folder named : " SpritesFog " with included texture .
Copy that folder in to your effects mod whichever mod you're using :
YourEffectsMod\3DO\Effect\SpritesFog and try giving that texture inside SpritesFog folder
new painted sand color and try it in game .
It might work , I used to have even blue haze when testing this effect a long time ago but
except for reducing texture file size down to only 17kb , we left it as it is without any other changes  ;D

S! HG  :)

PS: @ Uufflakke , that's a nice try  8)


@ HG, I tried your hint, coloring that .mat you suggested using a brown orange combination :) and it was very promising, but it has 2 problems (sorry I can't post screenshots, for some reason my stupid IL2 keeps crashing when I try to print a screen)

- First, that Spritesfog controls the immediate fog at ground level, so everything looks sandy-foggy in haze weather in the morning from the cockpit, it's cool, but when you go to medium altitude and look below to the fog in the valleys and ravines, the fog is still white-blueish.

- Second, and much more annoying :) that sprite appears the moment you enter or exit with your plane from a Cummulonimbus (normal round cloud, not the high altitude ones) so you get flashes of orange when you enter in the clouds... seems like the kammeraden cook was terribly wrong adding those mexican mushrooms to the risotto for the desert Jagdgeschwader. Good old mexicans.

So no clue yet about how to control the colour of the near haze (the far haze seems to be controlled by 3 tgas, MAPS\_Tex\clouds_horizon_blind.tga, MAPS\_Tex\clouds_horizon_blind.tgb, MAPS\_Tex\clouds_horizon_hazy.tga)

The landlight.mat and the cloudshadows.mat don't seem to help either :(

Any ideas guys? apart from the nice approach of Uufflakke using smoke objects I mean.
Logged

SAS~HolyGrail

  • Modder f*ck*r =)
  • SAS Team
  • member
  • Offline Offline
  • Posts: 874
  • A little mod in the making !
Re: Colour of Fog (..and clouds?) in IL2
« Reply #17 on: May 06, 2011, 06:11:43 AM »

Thank you for giving a try WhiteCat  :)
you've done more detailed and extensive test than me as there was no plan to change anything
about it  , just having fun for a moment with different color haze  8) .
Like a lot of other things once again there is some kind of surprise or limitations which we're all
always trying to overcome and trying to find the way to make it happen .
Maybe I shall get some mushrooms too  ;D to boost brain creativity how to make it work but at this
point I have no idea what to do next .
I hope you'll find the way rather sooner than latter :)

S! HG
Logged
Dignified silence is worth more than a thousand insults...

WhiteCat

  • Modder
  • member
  • Offline Offline
  • Posts: 325
Re: Colour of Fog (..and clouds?) in IL2
« Reply #18 on: May 06, 2011, 04:39:03 PM »

Some screenshots so far, with blind weather and clouds at 500 m (I think I can get lower clouds in 4.10 but I haven't migrated yet  ::) well, I got upset when I saw I had to redo my repaint of the Slot in 4.10...)

As you see, the best I could get is colored fog sprites + colored clouds (which affect every cloud in the game so you have to switch the mode when not playing in 'desert storm' mode), but as you can see the fog in the ravines (third screen) is blueish (and the blurring of the lanscape in the distance) and I'd prefer rather having THAT fog brown, and leaving the clouds alone (or tweaking the clouds only slightly) I sort of like the current look though :)







Logged

Uufflakke

  • Modder
  • member
  • Offline Offline
  • Posts: 2078
Re: Colour of Fog (..and clouds?) in IL2
« Reply #19 on: May 07, 2011, 03:27:43 AM »

Hopefully you manage to find a way to get that sandy haze. It gives it a more desert-like feel to these maps.  8)
I tried out what SAS~HolyGrail suggested by repainting the fog sprite .tga but didn't get it to work in game.

Anyway, I've been fiddling around with the black smoke mod again (see first page) and can create a sandstorm that covers a very large area. It looks nice from far away but when getting closer you see a line on the ground where it starts. Not very immersive and when flying through it and looking around it disappears and comes back again.  :(
So I leave it for what it is and a reduces version maybe nice for a smoke mod on the battle field, a very local desertstorm or blizzard.  ;)

Nice from a distance as you can see...  :)



But when getting closer...   



And closer...  :(




Logged
"The Best Things In Live Aren't Things"

WhiteCat

  • Modder
  • member
  • Offline Offline
  • Posts: 325
Re: Colour of Fog (..and clouds?) in IL2
« Reply #20 on: May 07, 2011, 04:52:11 AM »

@Uufflakke: Very nice! mmm let me think, if we combine that with hazy weather and my fog sprites we may have a solution... To smoothe that limit you encounter. Another thing I've thinking about was, can the clouds be lowered to ground level easily? Because looking around in google, some sand storms look very much like my screenshots, especially the 3rd one, but at ground level:





Others look very much like yours, also:

Logged

WhiteCat

  • Modder
  • member
  • Offline Offline
  • Posts: 325
Re: Colour of Fog (..and clouds?) in IL2
« Reply #21 on: May 07, 2011, 07:02:14 AM »

@Uuff: independently of all this your object has a lot of value, I'm just reading about tank battles in the desert and apart of socorrista's mod, we should use your object as a big cloud on top of the battlefield, that's what happened in reality, at some point the cloud generated by the mayhem made difficult flying over it.

Another example, I've always thought we needed better clouds of dark smoke over battles, especially over places like Stalingrad, or densely bombed islands like Iwo and Palau. Some mission builders use the big white round smoke but it doesn't do the job well IMHO
Logged

slipper

  • Modder
  • member
  • Offline Offline
  • Posts: 920
Re: Colour of Fog (..and clouds?) in IL2
« Reply #22 on: September 20, 2011, 04:03:42 PM »

UUfflakke

Quote
Anyway, I've been fiddling around with the black smoke mod again (see first page) and can create a sandstorm that covers a very large area. It looks nice from far away but when getting closer you see a line on the ground where it starts. Not very immersive and when flying through it and looking around it disappears and comes back again.  :(
So I leave it for what it is and a reduces version maybe nice for a smoke mod on the battle field, a very local desertstorm or blizzard.  ;)

Is there any chance you could release this smoke mod please mate

I was thinking that if the colour was changed it would be a good substitute for smoke over a burning city/town/factory and also for maybe a smoke screen over a battleship for example.


regards

slipper
Logged

Pursuivant

  • member
  • Offline Offline
  • Posts: 711
Re: Colour of Fog (..and clouds?) in IL2
« Reply #23 on: September 20, 2011, 04:28:47 PM »

I was thinking that if the colour was changed it would be a good substitute for smoke over a burning city/town/factory and also for maybe a smoke screen over a battleship for example.

An option for clouds and fog in different colors would be extremely useful.

Light sandy brown clouds for dust storms.

Yellowish gray fog over populated areas to represent pollution from coal (during WW2 most electrical energy and heat was generated by coal and environmental regulations were unknown), very appropriate for maps of London or the Ruhr valley.

Gray clouds to represent smoke from forest fires or burning cities

Black clouds to represent smoke from burning oil fields, refineries, etc.
Logged
Pages: 1 [2] 3   Go Up
 

Page created in 0.066 seconds with 24 queries.