I did everything right plus all lines except stationary and technic lines placed in the right place and still crashes at 20% [Jul 21, 2021 9:25:08 AM] ------------ BEGIN log session -------------
[9:25:08 AM] OpenGL provider: Opengl32.dll
[9:25:08 AM] OpenGL library:
[9:25:08 AM] Vendor: Intel
[9:25:08 AM] Render: Intel(R) HD Graphics 2500
[9:25:08 AM] Version: 4.0.0 - Build 10.18.10.4252
[9:25:08 AM] Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_buffer GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_vertex_attrib_binding GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_EXT_shader_integer_mix GL_ARB_stencil_texturing
[9:25:08 AM] Size: 1440x900
[9:25:08 AM] ColorBits: 32
[9:25:08 AM] DepthBits: 24
[9:25:08 AM] StencilBits: 8
[9:25:08 AM] isDoubleBuffered: true
[9:25:08 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[9:25:08 AM]
[9:25:08 AM] *** Looking for Advanced CPU Instructions...
[9:25:08 AM] [x] PentiumPro
[9:25:08 AM] [x] Multimedia (MMX)
[9:25:08 AM] [x] 3D (SSE)
[9:25:08 AM] [x] 3D (SSE2)
[9:25:08 AM] [-] 3D (3DNow)
[9:25:08 AM] ColourBits 32, ABits 8, ZBits 24
[9:25:08 AM]
[9:25:08 AM] *** Looking for Render API Extensions ...
[9:25:08 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[9:25:08 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[9:25:08 AM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[9:25:08 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[9:25:08 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[9:25:08 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[9:25:08 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[9:25:08 AM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[9:25:08 AM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[9:25:08 AM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[9:25:08 AM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[9:25:08 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[9:25:08 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[9:25:08 AM]
[9:25:08 AM] Maximum texture size : 16384
[9:25:08 AM] Maximum simultaneous textures :8
[9:25:08 AM] MaxAnisotropic (1.0 = none) : 16.000000
[9:25:08 AM] WARNING: 'Perfect' Mode required pixels shaders
[9:25:08 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[9:25:09 AM] 15 Splashscreens available.
[9:25:09 AM] AutoMounting SFS files from folder SFS_AUTO now...
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[9:25:09 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[9:25:09 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[9:25:09 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[9:25:09 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[9:25:09 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[9:25:10 AM] Spawn.get( com.maddox.il2.objects.air.A1H_Tanker ): com/maddox/il2/objects/air/TypeTankerDrogue
[9:25:10 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[9:25:10 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:25:10 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:25:10 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:25:10 AM] at java.lang.Class.forName0(Native Method)
[9:25:10 AM] at java.lang.Class.forName(Unknown Source)
[9:25:10 AM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[9:25:10 AM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[9:25:10 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[9:25:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[9:25:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:25:10 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:25:10 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:25:10 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:25:10 AM] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeTankerDrogue
[9:25:10 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:25:10 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass0(Native Method)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.defineClass(Unknown Source)
[9:25:10 AM] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[9:25:10 AM] at java.lang.ClassLoader.loadClass(Unknown Source)
[9:25:10 AM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[9:25:10 AM] at java.lang.Class.forName0(Native Method)
[9:25:10 AM] at java.lang.Class.forName(Unknown Source)
[9:25:10 AM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[9:25:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[9:25:10 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[9:25:10 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[9:25:10 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[9:25:10 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)