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Author Topic: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)  (Read 1235581 times)

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Sputty

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #528 on: August 02, 2013, 08:32:16 PM »

I just downloaded the SAS F'n Big Superpack, what version of Jetwar do I update to next?
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perawaspop

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #529 on: August 03, 2013, 09:16:27 PM »

Hi !!
I'm having problem with spawning aircraft on carriers.

I created mission in FMB.
If I've made an "air base" on aircraft carrier, then when I play in Multiplayer/ Dogfight loading screen will freeze at 79% (at "loading tank")
If I've made an "air base" on "Static" aircraft carrier, then when I play in Multiplayer/ Dogfight loading screen will freeze at 85% (at "loading Stationary Object")

I'm using IL2 4.11.1 with Jet War 1.32 and have some ship installed (Yamato , Iowa , Arizona , Nagato , Bismarck)
In the past when I used 4.10.1 with JW 1.2 , I can do all stuffs mentioned above (with same ships installed)

Anyone . Plz help me - -"
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MarvinT

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #530 on: August 04, 2013, 01:20:43 PM »

Hello.  If anyone experienced the problem of loosing sound from, the MiG-17s and F-86K, after installing the MiG-21s and Jet War 1.3.  I changed the Buttons file from 10.3  back to  10.0  ( Stable buttons ) for 4.101 DBW  1.71.  Now all aircraft sounds  work, no more freezes or crashes. The only problems I have now is when the MiG-21s are installed in FMB as stationary  aircraft, I get warnings ( shift + tab key) " to clear VBuff# so and so, and clear IBuff# so and so". The missions will lock up. When the Stationary 21s are removed and replaced with other stationary MiGs- 15 to 17, the mission will work properly, sounds included. Same problem with stationary MiG-19, only in  some missions.  Another item causing conflict is the two part radar antenna , items #171 and 172 in DBW objects ( VBuff and IBuff  ) warnings as mentioned above. In some missions I still get by with the antennas. I hope this helps anyone who experienced this problem. Solved by reading read me messages on this forum.  Thank you.
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Riptide_One

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #531 on: August 05, 2013, 07:08:15 AM »

MarvinT,

Thanks for sharing. I tried flying both the MiG-17 and the F-86K a few days ago and was surprised that both have gone silent. Until I read your post, I had not idea about what could have gone wrong.

Cheers,

Riptide
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taro77

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #532 on: August 20, 2013, 08:39:00 AM »

Hey all,
I have a little problem with 1.3v of the JetEra.

After upgrading from 1.2 to 1.3, all my add-on aircraft have lost their weapon loadouts. Now I can only have loadouts with 'default stock-game weapons' (like tiny tim, drop tanks, etc) and all add-on weapons are gone (even though I have not deleted them) 
Even the weapons that came with JetEra are not appearing in the loadout menu's of the JetEra planes. (Like Mk Nukes, new models of 500lb bombs ETC)

Can anyone help?

cheers




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SAS~Anto

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #533 on: August 20, 2013, 08:51:20 AM »

What version of the game are you running? If 4.101m, install the the bomb patch provided on first page, that will fix your problem.
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taro77

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #534 on: August 20, 2013, 09:27:56 AM »

Silly me  :-[
I didn't notice the patch note on the first page..
It works all fine now,
Thank you mate.
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Draken

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #535 on: August 21, 2013, 05:59:03 AM »

I tried to activate Jetwar 1.3 under HSFX6 ( without EXPERT mode ) , and I got a 60 %CTD .
Here is my logfile :
Code: [Select]
[21.08.2013 13:53:32] ------------ BEGIN log session -------------
[13:53:32] OpenGL provider: Opengl32.dll
[13:53:42] OpenGL library:
[13:53:42]   Vendor: NVIDIA Corporation
[13:53:42]   Render: GeForce 7600 GS/PCIe/SSE2/3DNOW!
[13:53:42]   Version: 2.1.2
[13:53:42]   Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[13:53:42] Size: 1280x960
[13:53:42] ColorBits: 32
[13:53:42] DepthBits: 24
[13:53:42] StencilBits: 8
[13:53:42] isDoubleBuffered: true
[13:53:53]
[13:53:53] *** Looking for Advanced CPU Instructions...
[13:53:53] [x] PentiumPro
[13:53:53] [x] Multimedia (MMX)
[13:53:53] [x] 3D (SSE)
[13:53:53] [x] 3D (SSE2)
[13:53:53] [x] 3D (3DNow)
[13:53:53] ColourBits 32, ABits 0, ZBits 24
[13:53:53]
[13:53:53] *** Looking for Render API Extensions ...
[13:53:53] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:53:53] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:53:53] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:53:53] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:53:53] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:53:53] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:53:53] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[13:53:53] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[13:53:53] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[13:53:53] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[13:53:53] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[13:53:53] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[13:53:53] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[13:53:53]
[13:53:53] Maximum texture size : 4096
[13:53:53] Maximum simultaneous textures :4
[13:53:53] MaxAnisotropic (1.0 = none) : 16.000000
[13:53:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/TankSmokeSPD.eff'
[13:53:57] WARNING: object '3DO/Effects/Aircraft/TankSmokeSPD.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineSmokeSPD.eff'
[13:53:57] WARNING: object '3DO/Effects/Aircraft/EngineSmokeSPD.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Aircraft/EngineSmokeTSPD.eff'
[13:53:57] WARNING: object '3DO/Effects/Aircraft/EngineSmokeTSPD.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[13:53:57] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIBlue.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIBlue.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIGreen.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIGreen.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIOrange.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIOrange.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIPink.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIPink.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIRed.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIRed.eff' of class 'FObjSect' not created
[13:53:57] INTERNAL ERROR: Can't open file '3DO/Effects/Fireworks/TIYellow.eff'
[13:53:57] WARNING: object '3DO/Effects/Fireworks/TIYellow.eff' of class 'FObjSect' not created
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SAS~Anto

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #536 on: August 21, 2013, 07:03:36 AM »

Buttons error. Install latest SAS Buttons.

Come on guys, this is some basic stuff! Read the instructions and the troubleshooting guide we put together for you!
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Draken

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #537 on: August 21, 2013, 10:10:42 AM »

But I used the latest buttons ( 10.3 for 4.11 online , this one which weights 2650 k ) .
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kaxII

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #538 on: August 21, 2013, 03:23:09 PM »

Can draken put that in code format, it is quite big...
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SAS~Anto

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Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #539 on: August 21, 2013, 06:46:17 PM »

But I used the latest buttons ( 10.3 for 4.11 online , this one which weights 2650 k ) .

A 60% error indicates that the game can't find a particular flight model. It may be due to:
- Flight model being absent in the buttons file
- Incorrect air.ini entry
- Error in flight model reference within java code  (which it isn't in this case)

So the money is either on incorrect air.ini or flight model missing in buttons. The question is which aircraft is causing this. To figure that out, we need a complete error log (yours currently stops before it even mentions flight models)
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