I've posted this in the using mods section, but i'll repeat it here where the specific expetise are; i'm a=getting a 60% crash
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I've been trying to update to Jetwar 1.3 today, without avail - I keep getting a 60% crash. I was running v1.2 on a 4.101 install.
I've tried:
-re-downloading AI/Engines/Hotkeys etc. One of the solution threads on here mentions the .rc files in connection with this but I can't find anything in the readme of this particular mod. I'm on version 2.5.
-upgrading to buttons 10.3
-removing every 3rd party jetwar related mod I can find
-installing the jetwar 1.3 4.101 bomb patch
-checking the .rc file to see that the SFS references are still there. They are, and i've overwritten the v1.2 files with 1.3 version
-combing through air.ini for extra aircraft/missing parts etc
And to be honest, i'm a bit stumped. I need to upgrade really as I want to do some more advanced aircraft. I'm confident I can get v1.2 back up if I need to though.
This is my logfile; I can't make much of it, although it looks like buttons could be part of the problem:
[02.02.2014 17:57:23] ------------ BEGIN log session -------------
[17:57:23] OpenGL provider: Opengl32.dll
[17:57:25] OpenGL library:
[17:57:25] Vendor: ATI Technologies Inc.
[17:57:25] Render: ATI Radeon HD 4850
[17:57:25] Version: 3.3.11653 Compatibility Profile Context
[17:57:25] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[17:57:25] Size: 1024x768
[17:57:25] ColorBits: 32
[17:57:25] DepthBits: 24
[17:57:25] StencilBits: 8
[17:57:25] isDoubleBuffered: true
[17:57:25]
[17:57:25] *** Looking for Advanced CPU Instructions...
[17:57:25] [x] PentiumPro
[17:57:25] [x] Multimedia (MMX)
[17:57:25] [x] 3D (SSE4)
[17:57:25] [x] 3D (SSE4)
[17:57:25] [-] 3D (3DNow)
[17:57:25] ColourBits 32, ABits 8, ZBits 24
[17:57:25]
[17:57:25] *** Looking for Render API Extensions ...
[17:57:25] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:57:25] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:57:25] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:57:25] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:57:25] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:57:25] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[17:57:25] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:57:25] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:57:25] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:57:25] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:57:25] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:57:25] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:57:25] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:57:25]
[17:57:25] Maximum texture size : 8192
[17:57:25] Maximum simultaneous textures :8
[17:57:25] MaxAnisotropic (1.0 = none) : 16.000000
[17:57:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[17:57:25] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[17:57:29] sFMDir = gui/game/buttons
[17:57:29] s1 = flightmodels/bf-109e-4.fmd
[17:57:29] s = FlightModels/Bf-109E-4.fmd
[17:57:29] m_lastFMFile = null
[17:57:29] opening new fm file gui/game/buttons
[17:57:29] Main begin: null
[17:57:29] java.lang.NullPointerException
[17:57:29] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1024)
[17:57:29] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2461)
[17:57:29] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2894)
[17:57:29] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[17:57:29] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[17:57:29] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[17:57:29] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[17:57:29] at com.maddox.il2.game.Main.exec(Main.java:420)
[17:57:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[02.02.2014 17:57:29] -------------- END log session -------------
-Matt
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In addition to that (the OP), i'm running SAS modact 3.06, i've been through the 60% crash troubleshooter, and I haven't added the air.ini lines for the 1.3 install as I want the game to run before I add them.