Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 36 37 38 [39] 40 41 42 ... 95   Go Down

Author Topic: IL2 1956 - The Jet Era, Version 1.33 (10/11/13)  (Read 1235651 times)

0 Members and 1 Guest are viewing this topic.

SAS~Anto

  • Aussie Bush Pilot
  • Editor
  • member
  • Offline Offline
  • Posts: 4439
  • Retired from modding
Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #456 on: June 06, 2013, 01:30:16 AM »

Birdman, the crash is still happening with 1.32 on 4.101m? I'll have a look tonight.

Unfortunately I don't have 4.101m install on my work laptop and instead relying on error reports from my Eclipse java setup. I'll copy the 4.101m DBW class and see how that works tonight.

As for the missile bug, seems like it may be related to the MiG-21 missile issues (same log error appearing).
Logged

Mad026

  • Modder
  • member
  • Offline Offline
  • Posts: 683
  • F.A.C. Tailnumber 26
Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #457 on: June 06, 2013, 02:11:33 AM »

It's crashing me too.
Logged

Wulfy

  • member
  • Offline Offline
  • Posts: 596
Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #458 on: June 06, 2013, 05:38:53 AM »

Look for a mod called AIdriver, it caused issues
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #459 on: June 06, 2013, 06:54:17 AM »

Anto, since I cannot fly much these days, just atm try the latest fixes..as for .rc entries, I use DBW 1.71 and latest Engine mod, this mod and update and also suffer from the silent Mig(-17) engine.

Where exactly do I add the .rc entry, above

"@sfs MOUNT SAS_DBW/dbw_decals_01.sfs"

Thanks!
Also, I only have a folder named
"SAS_DBW" with SFS files in it...I assume that's the target for the preset SFS files, dropped it there without any further .rc edits and had the above mentioned sound lack..
Sorry for being a noob here..

Thanks ;)

Thorst.
Logged

Mad026

  • Modder
  • member
  • Offline Offline
  • Posts: 683
  • F.A.C. Tailnumber 26
Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #460 on: June 06, 2013, 10:52:00 AM »

Look for a mod called AIdriver, it caused issues

I don't have that mod..
Logged

Whacker

  • member
  • Offline Offline
  • Posts: 53
Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #461 on: June 06, 2013, 03:49:08 PM »

I have a bug in which none of the F-86K Saber Dog variants work.  I'm running DBW 1.71 on top of 4.10.1m, with the outstanding https://www.sas1946.com/main/index.php/topic,19921.0.html clean modding packs installed.  Any ideas?
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #462 on: June 06, 2013, 03:57:10 PM »

PS:
I don't have a line "@sfs MOUNT sasup_decals_01.sfs" inside my .rc file AFAIK (DBW 1.71 one stop install).
What I do have is this:
...

@sfs MOUNT SAS_DBW/sasup_decals_01.sfs

@sfs MOUNT SAS_DBW/dbw_decals_01.sfs
@sfs MOUNT SAS_DBW/dbw_decals_02.sfs
...


Tried this e.g.



@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

@sfs MOUNT SAS_DBW/sasup_decals_01.sfs

@sfs MOUNT SAS_DBW/dbw_decals_01.sfs
@sfs MOUNT SAS_DBW/dbw_decals_02.sfs


and boom, 5% CTD.

I put the SFS files inside:
IL-2 Sturmovik 1946\SAS_DBW

I use the buttons from 20.02./13

A log:
Code: [Select]
 
[06.06.2013 23:43:18] ------------ BEGIN log session -------------
[23:43:18] OpenGL provider: Opengl32.dll
[23:43:19] OpenGL library:
[23:43:19]   Vendor: ATI Technologies Inc.
[23:43:19]   Render: ATI Radeon HD 5700 Series
[23:43:19]   Version: 4.0.10188 Compatibility Profile Context
[23:43:19]   Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[23:43:19] Size: 1152x864
[23:43:19] ColorBits: 32
[23:43:19] DepthBits: 24
[23:43:19] StencilBits: 8
[23:43:19] isDoubleBuffered: true
[23:43:19]
[23:43:19] *** Looking for Advanced CPU Instructions...
[23:43:19] [x] PentiumPro
[23:43:19] [x] Multimedia (MMX)
[23:43:19] [x] 3D (SSE2)
[23:43:19] [x] 3D (SSE2)
[23:43:19] [x] 3D (3DNow)
[23:43:19] ColourBits 32, ABits 8, ZBits 24
[23:43:19]
[23:43:19] *** Looking for Render API Extensions ...
[23:43:19] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[23:43:19] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[23:43:19] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[23:43:19] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[23:43:19] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[23:43:19] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[23:43:19] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[23:43:19] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[23:43:19] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[23:43:19] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[23:43:19] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[23:43:19] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[23:43:19] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[23:43:19]
[23:43:19] Maximum texture size : 16384
[23:43:19] Maximum simultaneous textures :8
[23:43:19] MaxAnisotropic (1.0 = none) : 16.000000
[23:43:20] ERROR sfs: SFS library (SAS_SFS/sasamt_jetwar_01.sfs) NOT Mounted: No such file or directory: SAS_SFS/sasamt_jetwar_01.sfs
[23:43:20] com.maddox.rts.SFSException: No such file or directory: SAS_SFS/sasamt_jetwar_01.sfs
[23:43:20] at com.maddox.rts.SFS.mount(Native Method)
[23:43:20] at com.maddox.rts.cmd.CmdSFS.exec(CmdSFS.java:35)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1575)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[23:43:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[23:43:20] at com.maddox.il2.game.Main.exec(Main.java:420)
[23:43:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:43:20] ERROR sfs: SFS library (SAS_SFS/sasamt_jetwar_02.sfs) NOT Mounted: No such file or directory: SAS_SFS/sasamt_jetwar_02.sfs
[23:43:20] com.maddox.rts.SFSException: No such file or directory: SAS_SFS/sasamt_jetwar_02.sfs
[23:43:20] at com.maddox.rts.SFS.mount(Native Method)
[23:43:20] at com.maddox.rts.cmd.CmdSFS.exec(CmdSFS.java:35)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1575)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[23:43:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[23:43:20] at com.maddox.il2.game.Main.exec(Main.java:420)
[23:43:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:43:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[23:43:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[06.06.2013 23:43:21] -------------- END log session -------------


 ;)



Edit:
Solution:

SFS files into
IL-2 Sturmovik 1946\SAS_DBW

.rc:
Must be

@sfs MOUNT SAS_DBW/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_DBW/sasamt_jetwar_02.sfs

For DBW and not

@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

and goes this way:

@sfs MOUNT SAS_DBW/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_DBW/sasamt_jetwar_02.sfs

@sfs MOUNT SAS_DBW/sasup_decals_01.sfs


At least that's my install. :-\
Logged

Wulfy

  • member
  • Offline Offline
  • Posts: 596
Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #463 on: June 06, 2013, 07:09:42 PM »

Load the jetwar stuff at the vary bottom.
Logged

ian_n

  • member
  • Offline Offline
  • Posts: 3
Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #464 on: June 07, 2013, 07:15:04 PM »

I just tried to install this, but I'm getting a crash when opening Il-2 at 20%. Any reason for this?
Logged

Dark Apostle

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1499
Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #465 on: June 08, 2013, 06:08:06 AM »

I just tried to install this, but I'm getting a crash when opening Il-2 at 20%. Any reason for this?

Without us knowing what Version of 1946, Modact/ Version of DBW, and other mods your running, nor a logfile for us to look at, we cant really help you Ian_n.
Logged

Whacker

  • member
  • Offline Offline
  • Posts: 53
Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #466 on: June 11, 2013, 02:08:26 PM »

I have a bug in which none of the F-86K Saber Dog variants work.  I'm running DBW 1.71 on top of 4.10.1m, with the outstanding https://www.sas1946.com/main/index.php/topic,19921.0.html clean modding packs installed.  Any ideas?

I tried editing my .rc file and ensuring the jetwar sfs packs come last, but that doesn't help.  I think it's a cockpit issue, because the models appear correctly on the loadout view.  Any ideas or help guys?  All of the other jetwar aircraft seem to work.
Logged

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: IL2 1956 - The Jet Era, Version 1.32 (04/06/13)
« Reply #467 on: June 11, 2013, 02:37:16 PM »

Whacker: AFAIK if it is a cockpit issue, the planes would load in a mission, only with a blank screen, but switching to outside view would still give your the 3D model of the plane.
At least that is how it happens in my installs when I have issues with cockpits, e.g. missing files..
PS:
See my last post, I also found out the entry for SAS had to be with "DBW" in the name instead "SFS"..worked for me that way.
 
Logged
Pages: 1 ... 36 37 38 [39] 40 41 42 ... 95   Go Up
 

Page created in 0.047 seconds with 26 queries.