PS:
I don't have a line "@sfs MOUNT sasup_decals_01.sfs" inside my .rc file AFAIK (DBW 1.71 one stop install).
What I do have is this:
...
@sfs MOUNT SAS_DBW/sasup_decals_01.sfs
@sfs MOUNT SAS_DBW/dbw_decals_01.sfs
@sfs MOUNT SAS_DBW/dbw_decals_02.sfs
...
Tried this e.g.
@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
@sfs MOUNT SAS_DBW/sasup_decals_01.sfs
@sfs MOUNT SAS_DBW/dbw_decals_01.sfs
@sfs MOUNT SAS_DBW/dbw_decals_02.sfs
and boom, 5% CTD.
I put the SFS files inside:
IL-2 Sturmovik 1946\SAS_DBW
I use the buttons from 20.02./13
A log:
[06.06.2013 23:43:18] ------------ BEGIN log session -------------
[23:43:18] OpenGL provider: Opengl32.dll
[23:43:19] OpenGL library:
[23:43:19] Vendor: ATI Technologies Inc.
[23:43:19] Render: ATI Radeon HD 5700 Series
[23:43:19] Version: 4.0.10188 Compatibility Profile Context
[23:43:19] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[23:43:19] Size: 1152x864
[23:43:19] ColorBits: 32
[23:43:19] DepthBits: 24
[23:43:19] StencilBits: 8
[23:43:19] isDoubleBuffered: true
[23:43:19]
[23:43:19] *** Looking for Advanced CPU Instructions...
[23:43:19] [x] PentiumPro
[23:43:19] [x] Multimedia (MMX)
[23:43:19] [x] 3D (SSE2)
[23:43:19] [x] 3D (SSE2)
[23:43:19] [x] 3D (3DNow)
[23:43:19] ColourBits 32, ABits 8, ZBits 24
[23:43:19]
[23:43:19] *** Looking for Render API Extensions ...
[23:43:19] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[23:43:19] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[23:43:19] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[23:43:19] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[23:43:19] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[23:43:19] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[23:43:19] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[23:43:19] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[23:43:19] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[23:43:19] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[23:43:19] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[23:43:19] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[23:43:19] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[23:43:19]
[23:43:19] Maximum texture size : 16384
[23:43:19] Maximum simultaneous textures :8
[23:43:19] MaxAnisotropic (1.0 = none) : 16.000000
[23:43:20] ERROR sfs: SFS library (SAS_SFS/sasamt_jetwar_01.sfs) NOT Mounted: No such file or directory: SAS_SFS/sasamt_jetwar_01.sfs
[23:43:20] com.maddox.rts.SFSException: No such file or directory: SAS_SFS/sasamt_jetwar_01.sfs
[23:43:20] at com.maddox.rts.SFS.mount(Native Method)
[23:43:20] at com.maddox.rts.cmd.CmdSFS.exec(CmdSFS.java:35)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1575)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[23:43:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[23:43:20] at com.maddox.il2.game.Main.exec(Main.java:420)
[23:43:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:43:20] ERROR sfs: SFS library (SAS_SFS/sasamt_jetwar_02.sfs) NOT Mounted: No such file or directory: SAS_SFS/sasamt_jetwar_02.sfs
[23:43:20] com.maddox.rts.SFSException: No such file or directory: SAS_SFS/sasamt_jetwar_02.sfs
[23:43:20] at com.maddox.rts.SFS.mount(Native Method)
[23:43:20] at com.maddox.rts.cmd.CmdSFS.exec(CmdSFS.java:35)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
[23:43:20] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1575)
[23:43:20] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
[23:43:20] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[23:43:20] at com.maddox.il2.game.Main.exec(Main.java:420)
[23:43:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:43:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[23:43:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[06.06.2013 23:43:21] -------------- END log session -------------
Edit:
Solution:
SFS files into
IL-2 Sturmovik 1946\SAS_DBW
.rc:
Must be
@sfs MOUNT SAS_
DBW/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_
DBW/sasamt_jetwar_02.sfs
For DBW and not
@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs
and goes this way:
@sfs MOUNT SAS_DBW/sasamt_jetwar_01.sfs
@sfs MOUNT SAS_DBW/sasamt_jetwar_02.sfs
@sfs MOUNT SAS_DBW/sasup_decals_01.sfs
At least that's my install.