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Author Topic: HUD mod - additional info  (Read 42348 times)

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SAS~Malone

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Re: HUD mod - additional info
« Reply #96 on: February 18, 2013, 01:01:57 AM »

i have added Uzin's link to the first post, for easier access.  ;)
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jeanba

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Re: HUD mod - additional info
« Reply #97 on: February 18, 2013, 01:49:09 AM »

Once again, thank you for this mod, it is very usefull
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benitomuso

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Re: HUD mod - additional info
« Reply #98 on: February 18, 2013, 03:57:32 AM »

Wonderful addition!!!
Note that unneeded values can be hidden in conf.ini by giving them =0.0 (well-known feature obviously, but nevertheless).
Also, I wonder why pressing F2 kills my game every time after I installed the latest HUDconfig?

Sirrover,
                    I use it in HSFX6 and 4.111 MODAct4 and no kind of problem when hitting F2.

  I use my VisualMOD (3D Stereo + Features) that now handles the F2 external mode in a different way, but deactivating it the HUDConfig MOD works nowrmally too.

  So I don't know what could be your problem.

  Regards,
                         Pablo
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sirrover

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Re: HUD mod - additional info
« Reply #99 on: February 18, 2013, 05:51:27 AM »

Thanks for quick reply and actually sorry for disturbance. It was Tiger's flybys that interfered in some mysterious way))
I'll be honest - I just deactivated it because this wonderful HUDconfig is something I can't live without from now on.
I was rather reluctant to use trims. Kept forgetting their position etc. Now is the new era! Wonderful!
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Church

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Re: HUD mod - additional info
« Reply #100 on: March 22, 2013, 12:15:35 PM »

Suggestions for future versions:
1) Add fuel left in percents
2) Add option to display KMH/MPH/Knots & Meters/Feets within united lines to compactify HUD yet still providing option for those accustomed to one measurement system and wishing to get used to another, or flying non native planes (eg. by landlease)
(eg.: AS:XXX kmh(NTE:700)|YYY mph|ZZZ knots, maybe even +number of 'height values' radio commands tell you to fly at)
3) If possible, add effects highlighting important values:
 a) highlight values with red font or even flashing white-red over-exceeding airspeed/overG/over angle of attack;
 b) highlight with green when speed is within landing speed range;
 c) optionally put after airspeed in parenthesis never to exceed value for easier rememberance/quick glance checkup (not calculateable/changeable value, but might be handy and also is plane specific);
 d) highlight with red if supercharger mode needs to be switched up, with blue - if down;
 e) highlight fuel mixture if according to current height it needs leaning (red) or richening (blue);
 f) blue if rpms are too low, green - cruise rpms, yellow - combat rpms, red - too much
- Drawback for such highlighting (preferably optional of course) (3.) a-b-c-d-e-f might be for it to require setting those values (from readme-s or manuals) for only one specific plane. Asking for that to be set automatically probably is too much, though several commented out lines for most common planes from which needed one can be uncommented might be simple to do.
 g) temps might benefit from highlighting as well, but overtemp shouldn't be plane specific
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HotelAlpha

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Re: HUD mod - additional info
« Reply #101 on: August 11, 2013, 07:13:33 PM »

What number, 1 or 0, activates lines?
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Whiskey_Sierra_972

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Re: HUD mod - additional info
« Reply #102 on: August 12, 2013, 05:23:48 AM »

I have test it on 412.1 and is not working:

Only units for speed and height are changed to 1 units variations over previous 10 variations.

No HUD information even if I have added those lines:

Code: [Select]
[MODS]
; 0_0_0 PAL HUD Configuration
MixedSpeedbar=1
FullSpeedbar=1
SpeedbarUnits=3
ShowSIToo=1
BombSightAssist=1
BombSightAssistConf=3
HUDGauges=2
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
PALMODsColor=1

SpeedbarGMode=3
SpeedbarTrimSet=9.0
SpeedbarFlapsSet=8.0
SpeedbarDragSet=7.0
SpeedbarWeightSet=6.0
SpeedbarHPSet=5.0
SpeedbarRPMSet=4.0
SpeedbarTempSet=3.0
SpeedbarAoASet=2.0
SpeedbarVSpeedSet=1.0

Please , can we hope in an update for 412?

Thnaks in advance!

walter
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Sparviero

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Re: HUD mod - additional info
« Reply #103 on: October 08, 2017, 05:05:28 AM »

Anyone can upload this mod or a similar one for 4.10/DBW?
Thanks
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blackshark

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Re: HUD mod - additional info
« Reply #104 on: December 27, 2018, 06:39:35 AM »

Please, anyone still has this mod (or a similar one for 4.10/DBW) and can upload it ?
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