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Author Topic: He-219 'Uhu' v5.17m  (Read 99274 times)

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max_thehitman

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Re: He-219 'Uhu' v5.141m
« Reply #168 on: June 09, 2014, 04:12:05 PM »



Thank you for the new fix!

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Epervier

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Re: He-219 'Uhu' v5.141m
« Reply #169 on: June 09, 2014, 04:21:11 PM »

@Epervier, y aurait il moyen de faire un patch pour les utilisateurs 4.12 pour inclure le fonctionnement de l'instrument permettant la navigation par balise radio (en bas à gauche du tableau de bord) ?
Il faut demander à un Ange Gardien 4.12 ! Pas à moi !  ;)
Must ask a Guardian Angel 4.12! Not me!
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JG13~Wulf

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Re: He-219 'Uhu' v5.141m
« Reply #170 on: June 09, 2014, 04:29:24 PM »

Ok, tu n'aurais pas le noms d'un ange sous la serre par hasard? :)
Sinon j'irais mettre un post dans "request", il n'y a pas que le 219 qui aurait besoin de ce petit patch pour la 4.12 ;)
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lantanido

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Re: He-219 'Uhu' v5.141m
« Reply #171 on: June 12, 2014, 10:41:06 AM »

Thx for this update  :D !
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Birdman

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Re: He-219 'Uhu' v5.141m
« Reply #172 on: June 13, 2014, 02:14:17 PM »

Looks like internal parts of He-219 can't be damaged at all now after that hitbone fix. I can't get any engine damage, fires, controls damage or killed pilots by shooting at these planes now although those were possible before hitbone error fix. Thus, I hope this bug could be fixed somehow because it makes these almost bulletproof against defence MG fire from bombers.
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SAS~Malone

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Re: He-219 'Uhu' v5.141m
« Reply #173 on: June 13, 2014, 02:49:55 PM »

i thought i'd been taking a lot of hits without any seemingly serious damage, thought i've just had a long lucky streak, lol.
this would explain it :D
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Birdman

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Re: He-219 'Uhu' v5.141m
« Reply #174 on: June 13, 2014, 09:12:19 PM »

With that fix pilot can die and engines can be damaged in my DBW but
Code: [Select]
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.UHUxyz.hitBone(UHUxyz.java:398)
at com.maddox.il2.objects.air.UHU.hitBone(UHU.java:46)
at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1337)
at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:1014)
at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:1032)
at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:77)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Message.send(Message.java:1091)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:45)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:15)
at com.maddox.il2.objects.air.Aircraft$1.doAction(Aircraft.java:1164)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.fm.AircraftState.hitTank(AircraftState.java:521)
at com.maddox.il2.objects.air.UHUxyz.hitBone(UHUxyz.java:409)
at com.maddox.il2.objects.air.UHU.hitBone(UHU.java:46)
at com.maddox.il2.objects.air.Aircraft.msgShot(Aircraft.java:1337)
at com.maddox.il2.objects.air.Aircraft.splintersHit(Aircraft.java:1014)
at com.maddox.il2.objects.air.Aircraft.msgExplosion(Aircraft.java:1032)
at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:77)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Message.send(Message.java:1091)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:60)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:15)
at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:785)
at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Epervier

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Re: He-219 'Uhu' v5.141m
« Reply #175 on: June 14, 2014, 02:38:44 AM »

With that fix pilot can die and engines can be damaged in my DBW but
Yes !
This is what I fixed!
But this correction results invulnerability that you mention above!  :-X

With the correction was these alarms. But they are not fatal!  :-[
I can not fix it properly! I'm too "rookie" in Java code!  :'(
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Birdman

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Re: He-219 'Uhu' v5.141m
« Reply #176 on: June 14, 2014, 10:33:51 AM »

Maybe copying damage code from other similar plane (like Bf 110 or Me 210) and renaming hitboxes in meshes to have the same names could fix it, or maybe some small code changes are needed if hitboxes are different.
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CWatson

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Re: He-219 'Uhu' v5.141m
« Reply #177 on: June 14, 2014, 01:26:49 PM »

I was wondering, this entry:
Code: [Select]
    protected void hitBone(String s, Shot shot, Point3d point3d)
Is located in both the HE_219 (mother) and HE_219UHU (child) classfiles. When a entry is in both classfiles does the (child) nullify the entry in the (mother) classfile?

If the (child) class nullifies the entry in the (mother)'s entry the ony damage would be:
Code: [Select]
    protected void hitBone(String s, Shot shot, Point3d point3d)
    {
        if(s.startsWith("xxcannon01"))
        {
            debuggunnery("Armament System: Left Wing Cannon: Disabled..");
            ((FlightModelMain) (super.FM)).AS.setJamBullets(1, 1);
            getEnergyPastArmor(World.Rnd().nextFloat(6.98F, 24.35F), shot);
            return;
        }
        if(s.startsWith("xxcannon02"))
        {
            debuggunnery("Armament System: Right Wing Cannon: Disabled..");
            ((FlightModelMain) (super.FM)).AS.setJamBullets(1, 2);
            getEnergyPastArmor(World.Rnd().nextFloat(6.98F, 24.35F), shot);
            return;


CW
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Epervier

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Re: He-219 'Uhu' v5.141m
« Reply #178 on: June 15, 2014, 01:44:54 AM »

Maybe copying damage code from other similar plane (like Bf 110 or Me 210) and renaming hitboxes in meshes to have the same names could fix it, or maybe some small code changes are needed if hitboxes are different.

I was wondering, this entry:

Is located in both the HE_219 (mother) and HE_219UHU (child) classfiles. When a entry is in both classfiles does the (child) nullify the entry in the (mother) classfile?

If the (child) class nullifies the entry in the (mother)'s entry the ony damage would be:
I think I found the cause of the problems!

- For this problem: xxcannon
I moved the code in the Class-mother!

- For this problem: xxtank
I searched all over the 3D model and there is no box colision (hitboxes) provided for fuel tanks!
Accordingly when the code tries and can not find these boxes it generates this error!
So I remove the code!

If there are 3D specialists, this plane needs you ... for the Plane and the Cockpit!  ;)

Test this update...
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Mick

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Re: He-219 'Uhu' v5.141m
« Reply #179 on: June 15, 2014, 07:45:22 AM »

... just tested in 4.09m and the only alarm I had was:


[14:05:02]   WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Plane/He-219UHU/skin1o.tga'

... so I added line:

tfNoDegradation 1

... to the first Gloss.mat (the one that rules skin1o.tga) and the alarm has now gone ...  ;)

... but don't ask me what this tfNoDegradation line does, 'cause I have no idea ...  :P
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