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Author Topic: UP 3.0 RC Released to Public :)  (Read 91212 times)

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SAS~Howlin

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Re: UP 3.0 RC Released to Public :)
« Reply #120 on: May 26, 2011, 08:53:40 AM »

deeply deeply impressive release, well done.
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FlatSpinMan

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Re: UP 3.0 RC Released to Public :)
« Reply #121 on: May 26, 2011, 08:59:23 AM »

Just reporting a couple of issues.
1. Where are the Tropicalised 109's? I looked in the F - G series and tried selecting different maps (desert, etc), loadouts etc but just get the standard ones. I seem to have everything else - Mig 17s, the incredibly lethal Skyraider (it carries NUKES for god's sake - and it's a ground attack plane - what were people thinking in the 50's?!!).

Very minor
2. In the FMB, there are a couple of little oddities in the "Objects" List.
A couple of items appear twice and this creates a weird loop in which you scroll through from 2058 (bridge) to 2057/56/55 (all fine - more bridges) and then suddenly reappear at 2083 (Temple ruins).
Same thing happens with these really cool German trucks - objects 609 - 604. There is a plain one and  red cross one and they appear alternately at least twice each, creating another weird little feedback loop.

Seeding again - just checked and it's going upstream at 1.2MB/s! Nice to feel like I'm helping my fellow IL2ers around the world. This P2P stuff is cool sometimes.
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Ojisan_bart

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Re: UP 3.0 RC Released to Public :)
« Reply #122 on: May 26, 2011, 09:01:48 AM »

This is the most extreme il2 upgrade i ever seen, the eye candy for mission builder is just the max :))

Thanks very much for all the people that create this mod pack.
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stugumby

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Re: UP 3.0 RC Released to Public :)
« Reply #123 on: May 26, 2011, 09:19:31 AM »

i endured i wa sin 410.1 and removed the old files and mods folder from y ultrapack 2. installed and works just fine. My only quibble is any missions made with what are new consolidate dplanes has created unflyable missions. These entailed anything hurricane 2 series and f65 and fm-2 and fm-2 new. Quite a tickler but once i reviewd the sample air ini it s just a couple of changing the air ini description lines away from being flyable again. So far so good, went in flawlessly as for the install. Also check the bf109f4 on a quick desert map the trop filter dosnt show.
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FlatSpinMan

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Re: UP 3.0 RC Released to Public :)
« Reply #124 on: May 26, 2011, 09:20:08 AM »

@FlatSpinMan

Then set your RAM setting to 512MB or 1024 at most.

Please tell me, can you confirm this bug?

https://www.sas1946.com/main/index.php/topic,15966.msg172011.html#msg172011

That the helicopters and Lancaster are missing?
 

Probably too late and already answered by someone else, but I can confirm I have the Lancaster, the Halifax, the helicopters, an awesome Skyraider.
No Tropical 109's though (just in case you were wondering).
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cheesehawk

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Re: UP 3.0 RC Released to Public :)
« Reply #125 on: May 26, 2011, 09:22:47 AM »

It seems my SAS Modact 3.02 selector has somehow replaced the one that came with UP3.0 (I don't have the Enable 6DOF check box anymore)  Every thing seems to run ok, any reason I should put it back?
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SAS~Storebror

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Re: UP 3.0 RC Released to Public :)
« Reply #126 on: May 26, 2011, 09:58:53 AM »

If it works for you, you might leave it like that.
In case of trouble, go pick the latest Modact selector.

Best regards - Mike
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Don't split your mentality without thinking twice.

stranger

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Re: UP 3.0 RC Released to Public :)
« Reply #127 on: May 26, 2011, 10:04:32 AM »

uhm, i may have skipepd that but...does planes during QM start with engines off? at every altitude? so does my copy.
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SAS~CirX

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Re: UP 3.0 RC Released to Public :)
« Reply #128 on: May 26, 2011, 10:07:15 AM »

Just reporting a couple of issues.
1. Where are the Tropicalised 109's? I looked in the F - G series and tried selecting different maps (desert, etc), loadouts etc but just get the standard ones.

There seems to be a bug in UP3, that will make your plane default to summer skin regardless of which map you fly on and what default scheme skins it has available. Since this mechanism is the one that triggers the appearance of trop filers on desert maps as well, one can assume this is broken by the same bug.

The bug has been reported in the private development thread.
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SAS~CirX

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Re: UP 3.0 RC Released to Public :)
« Reply #129 on: May 26, 2011, 10:10:26 AM »

uhm, i may have skipepd that but...does planes during QM start with engines off? at every altitude? so does my copy.

this is not a UP3 bug, it is a 4.101 bug. I had it once, but I cannot recall what mistakes I made in what sequence to cause it, nor exactly how I solved it. But it has to do with changing QMB scenarios and difficulty setting in a certain order and way, And I think I eventualy solved it by deleting my Quick.ini in the user folder, as well as a bunch of other "remembered" setting in the user folder, or something like that. Sorry I cannot be more help, but at least you will know where to start looking.
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FlatSpinMan

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Re: UP 3.0 RC Released to Public :)
« Reply #130 on: May 26, 2011, 10:10:49 AM »

Thanks for the reply, CirX. Hope you guys can get a fix on it or my Tunisia campaign is dead in the water:)!
Don't worry, I have faith. :)
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lam

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Re: UP 3.0 RC Released to Public :)
« Reply #131 on: May 26, 2011, 11:08:01 AM »

I recall reading (don't recall where...possibly in the readme or faq) that non-torrent download links will be made available in a couple of days(?). My internet doesn't allow torrent downloads :-[. I don't want to spread rumors, so can anyone confirm if non-torrent download links will indeed be made available? Thanks!
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