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Author Topic: UP 3.0 RC Released to Public :)  (Read 91259 times)

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Spinnetti

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Re: UP 3.0 RC Released to Public :)
« Reply #192 on: May 28, 2011, 12:23:00 PM »

Works awesome in general. An amazing amount of work. THANKS!

Anybody else notice weirdness with the choppers? I set up a qmb with choppers and they immediately lost their rotors, with the chopper spinning around like a blade as they crashed, and the rotors coming down separately... I have no interest in helicopters, but did think it was a bit odd!
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GAE_Chape

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Re: UP 3.0 RC Released to Public :)
« Reply #193 on: May 28, 2011, 03:37:06 PM »

Hello CirX, Hades, Crazyflak
  and all the beautiful people of SAS, I need your help

 I'm trying to activate the MOD 6DOF_LookAround inside the folder # UP #
 It tries to step 3 ZUTI MDS files.
 When I run the game.
 I get to the cabin and the image flickers between the cockpit and loading 100%

 I acknowledge this error, I had experienced.

 It happened when these 3 files were duplicates and not replaced.

 Is there any way that this works?

 I thought to load the folder ZUTI_MDS_1.2 # UP # and replace the 3 files, but it seems impossible.
 The game crashes when executed.

 Maybe I do not have the MDS contained within the UltraPack 3.0.
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Gerson

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Re: UP 3.0 RC Released to Public :)
« Reply #194 on: May 28, 2011, 04:45:51 PM »

Hello
I achieved sucsess and could install UP3.0RC patching the steams version of the game
Many thanks
Gerson
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jlan5031

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Re: UP 3.0 RC Released to Public :)
« Reply #195 on: May 28, 2011, 05:04:25 PM »

Freya
I had the same problem. It turned out I had my RAM lever too high. I lowered it, and all was well.
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Freya

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Re: UP 3.0 RC Released to Public :)
« Reply #196 on: May 28, 2011, 05:35:06 PM »

Thanks Jlan,  but still not working... from what I understand (from post from storebror in another section)  6dof not yet configured for UP3... so its just one of those things...
   You have it working you say?

cheers, Freya
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Aussie Pilot

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Re: UP 3.0 RC Released to Public :)
« Reply #197 on: May 28, 2011, 06:00:42 PM »

Thanks Jlan,  but still not working... from what I understand (from post from storebror in another section)  6dof not yet configured for UP3... so its just one of those things...
   You have it working you say?

cheers, Freya

Freya, I have the full 6DOF working no worries, did you activate it in the start up settings?

Edit, I have just seen somewhere else someone talking about a 6DOF look around mouse related mod, if this is what you are talking about, then they said it's not in UP3.0 yet.
 
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Freya

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Re: UP 3.0 RC Released to Public :)
« Reply #198 on: May 28, 2011, 08:07:19 PM »

thanks Aussie,  The file I'm working with is called  #SAS_6DOFnormalmouse by PAL.  Its the one released with modact 3.04.   For UP3 selected - If I activate that in jgsme then it doesn't work. (or if I do it the #up# folder way neither).  It works fine running the SAS modact game. Seems to not make a difference if I check the box ( in selector ) called " 6DOF/ trackIR enabled" or not....is this what you do?
Is this the wrong file of 6dof to use with UP3?  I've nothing else activated for mods..(exept up3 widescreen haken ofcourse).  Thanks for your help.  I understand this might be too early to bother with this kinda stuff as the final version of UP might deal with this...I don't want to pester anyone more...just sayin...cheers!
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Knochenlutscher

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Re: UP 3.0 RC Released to Public :)
« Reply #199 on: May 29, 2011, 06:09:42 AM »

 :( Anyone else having trouble on CVs, I get frequent CTD's with all planes and all vessels, even hitting Autopilot seems not to work, but leads in the same CTDs. Am I the only one experiencing this?
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Spinnetti

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Re: UP 3.0 RC Released to Public :)
« Reply #200 on: May 29, 2011, 08:06:50 AM »

thanks Aussie,  The file I'm working with is called  #SAS_6DOFnormalmouse by PAL.  Its the one released with modact 3.04.   For UP3 selected - If I activate that in jgsme then it doesn't work. (or if I do it the #up# folder way neither).  It works fine running the SAS modact game. Seems to not make a difference if I check the box ( in selector ) called " 6DOF/ trackIR enabled" or not....is this what you do?
Is this the wrong file of 6dof to use with UP3?  I've nothing else activated for mods..(exept up3 widescreen haken ofcourse).  Thanks for your help.  I understand this might be too early to bother with this kinda stuff as the final version of UP might deal with this...I don't want to pester anyone more...just sayin...cheers!

I think you missed something on the install. Its a little confusing. Start with a clean 401m, apply UP3, run the startup to select the options, and pick the hacken with 6dof in JGSME, then start the game - make sure you picked the UP3 game option. Took me a couple tries to get it right.
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Hubberranz

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Re: UP 3.0 RC Released to Public :)
« Reply #201 on: May 29, 2011, 09:10:48 AM »

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stranger

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Re: UP 3.0 RC Released to Public :)
« Reply #202 on: May 29, 2011, 10:05:11 AM »

thanks Aussie,  The file I'm working with is called  #SAS_6DOFnormalmouse by PAL.  Its the one released with modact 3.04.   For UP3 selected - If I activate that in jgsme then it doesn't work. (or if I do it the #up# folder way neither).  It works fine running the SAS modact game. Seems to not make a difference if I check the box ( in selector ) called " 6DOF/ trackIR enabled" or not....is this what you do?
Is this the wrong file of 6dof to use with UP3?  I've nothing else activated for mods..(exept up3 widescreen haken ofcourse).  Thanks for your help.  I understand this might be too early to bother with this kinda stuff as the final version of UP might deal with this...I don't want to pester anyone more...just sayin...cheers!

hades replayed me in another thread. normalmouse 6dof isn't compatible cause of ZUTI and they had to cut it down...hopefully somebody with some knowledge of it will do something
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jlan5031

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Re: UP 3.0 RC Released to Public :)
« Reply #203 on: May 29, 2011, 11:25:15 AM »

Freya
I apologize. My 6DOF isn't working either. I forget the forward and back movement when I think of 6DOF. I was so long without realizing that aspect, I never missed it. When I made my suggestion to you, I wasn't thinking of forward and aft.
Sorry
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