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Author Topic: UP 3.0 RC Released to Public :)  (Read 91251 times)

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SAS~CirX

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Re: UP 3.0 RC Released to Public :)
« Reply #96 on: May 25, 2011, 09:19:45 PM »

As I wrote previously in this thread, with 2G of ram for your entire PC (not just for running the game lol, youd have to switch off windows for that ;D ) up to 512mb on the selector is more or less safe (and already 5 times more than stock!), over that gets dicey.

I use 512,I have 2GB ram myself.
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SAS~CirX

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Re: UP 3.0 RC Released to Public :)
« Reply #97 on: May 25, 2011, 09:21:23 PM »

for windows xp users, I can say, the 256 ans 512 settings are the "safe" ones.
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farang65

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Re: UP 3.0 RC Released to Public :)
« Reply #98 on: May 25, 2011, 09:30:36 PM »

2 gig this morning a few days to go  :D 8)

I hope I don't shag the modem.

The wife will kill me  ???   

Looking forward to installing perhaps Friday Saturday.  ;D 8) :P

Kirby
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Baco

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Re: UP 3.0 RC Released to Public :)
« Reply #99 on: May 25, 2011, 10:18:00 PM »

UP down bad.. can any body link me to the Torrent file? Thanks
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Frankiek

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Re: UP 3.0 RC Released to Public :)
« Reply #100 on: May 25, 2011, 10:25:33 PM »

I can't get it to launch with UP 3 selected, I could never get the Mod Activator to work either, is there some secret to getting this to work now?.  I never had a problem with 2.0.  I have 4.10.1 loaded clean and UP 3.0 installed, it's a clean download, and should work, the stock 4.10.1 works as advertised and says 4.10.1 when it launches. 

I wish we had stayed with what worked in the first place, it was not broken.
Neither are the SAS Modact 3.04 or UP3. If its not working for you then the likelihood is that the problem is on your end.

make sure you have activated "Enable UP3" in the Jsgme before using the selector
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Baco

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Re: UP 3.0 RC Released to Public :)
« Reply #101 on: May 25, 2011, 10:31:14 PM »

Got UP site back, never mind.... Thanks.
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Neil Lowe

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Re: UP 3.0 RC Released to Public :)
« Reply #102 on: May 25, 2011, 11:09:52 PM »

Hi,

Thanx again for the pack :)

Downloaded and installed ok, runs fine ;)

I did notice though that you have used V1.1 of Darwin instead of the V2.0 Final. Is there a particular reason for this?

Edit: Interestingly, all the custom objects I created for V2.0 of Darwin is included for use in the FMB  ;)

Cheers, Neil :)

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PO_MAK_249RIP

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Re: UP 3.0 RC Released to Public :)
« Reply #103 on: May 26, 2011, 12:13:06 AM »

I have too admit i'm tempted to stay with the SAS Modact and add only those mods I like and need - the only thing i'll likely miss is the flyable Do217 but i'm sure someone will make that available soon?

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StG77_HaDeS

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Re: UP 3.0 RC Released to Public :)
« Reply #104 on: May 26, 2011, 12:34:47 AM »

The install was a piece of cake.. I just deleted my 2.0 that was still on my drive,  copied my stock 4.10.1 from D to C and it went in smooth. I have to say the new look is nice.. and the sim looks good..  The P-51 seems to me to be a lot smoother.. A LOT smoother.. handling wise. The new P-51 cockpit is interesting.. it will take a little getting  used to, the new lights and the look of glass on the gauges.. but it looks good.  The cockpit lights aren't as bright.. I like the fact that that solitary pipper is gone when cycling through the K-14 sights.. If you recall in one mod pack.. I don't recall which one it started in but in HSFX 5.0 the stationary dot at the center of the Mustang pipper stays when cycling through the K-14 sights very annoying..  I think the sim overall looks better with 3.0.. (but for some reason UP usually does..) I did notice a bug on the 109s.




For some reason there is a smoke trail on the 109s.. and those are AI 109s so it isnt a mixture issue.. but that's what it looks like. almost.. but the lines are too defined to be mixture.
[/qote]

Actually its not a bug but a feature. There were reports from WWII that when the Bf-109 pilots used their enfgines to the most smoke came out from their engine exhausts. This feature is made by Anto and the A8MT Bf-109 pack.

The jury is still out on the guns.. I need to fly it more before I make any assessments of that.. the same with performance, but so far overall it isn't bad..  The interface is totally different.. so is the GME..

Thanks for the effort guys.

Thank you for using it, :)

Cheers :)
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CWMV

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Re: UP 3.0 RC Released to Public :)
« Reply #105 on: May 26, 2011, 12:59:11 AM »

Ok another video of the 109 with DB 605.


The smoke trail is clearly visible in the 720p setting at :20-30 and 1:21-1:29 (and other places as well its just that these really stand out because of the angle to the camera) but its very, very faint, not the two black lines drawn with a sharpie that we have in game.
So fainter, lighter, and more diffused would seem to be the order of the day for these. More like a light gray contrail-ish smoke?
Oh don't pay any mind to the r-tards in the video "sounds like a Rolls Royce engine" my ass!
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SAS~Malone

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Re: UP 3.0 RC Released to Public :)
« Reply #106 on: May 26, 2011, 01:00:38 AM »

the smoking 109's is not a bug, but rather a new feature (mod), and a historically accurate one, at that.  :)
having said that, i agree that it would look better if the smoke trails were a bit lighter, and not as dark as they currently are....
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StG77_HaDeS

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Re: UP 3.0 RC Released to Public :)
« Reply #107 on: May 26, 2011, 01:01:08 AM »

If anyone has crashes when trying to load in FMB a large map or any other crashes like the "paratroopers not created" message, etc, check this:

http://ultrapack.tuttovola.org/index.php/topic,4039.msg38885.html#msg38885

Enable the 4GB address in the Il2 selector and if it still crashes increase memory utilization to 1200MBs and you will be fine.
We are pushing game to its limits thus more memory required. But its not a problem since most have at least 2GBs of memory.

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