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Author Topic: SNARK - Autogyro went on the warpath!  (Read 84652 times)

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Batbomb

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Re: SNARK - Autogyro went on the warpath!
« Reply #120 on: June 09, 2011, 10:36:48 AM »

and it still doesn't work in UP 3.0 RC... oh maaan :(
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Korrigan

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Re: SNARK - Autogyro went on the warpath!
« Reply #121 on: June 09, 2011, 12:05:41 PM »

and it still doesn't work in UP 3.0 RC... oh maaan :(
It does work in my UP 3.0 RC install. Do you use the DiffFM mod for UP3 ?
https://www.sas1946.com/main/index.php/topic,12169.0.html (See first post by Sani)
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SAS~Skipper

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Re: SNARK - Autogyro went on the warpath!
« Reply #122 on: June 09, 2011, 12:19:49 PM »

Version with light tanks.
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Greif11

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Re: SNARK - Autogyro went on the warpath!
« Reply #123 on: June 09, 2011, 12:32:21 PM »

and it still doesn't work in UP 3.0 RC... oh maaan :(
For normal work with UP.3 just add DifFM mod for 4.10 Take here https://www.sas1946.com/main/index.php/topic,12169.msg127991.html#msg127991
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BRGDS Andrew

SAS~Skipper

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Re: SNARK - Autogyro went on the warpath!
« Reply #124 on: June 09, 2011, 12:42:39 PM »

After all the alterations AI no longer fly right!  >:(
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juanmalapuente

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Re: SNARK - Autogyro went on the warpath!
« Reply #125 on: June 09, 2011, 03:54:33 PM »

You did a marevellous work. Great collaboration in modifications and great skins too. What a success, may I say. People making skins for every country.
Apparently AI works fine for me. When I attack some of them, now they try to scape and get fire. Some of them dive and crash on the ground. That`s better than before, when they dived under attack and reaching the ground...they dived into the ground like it was water. So thanks to all of you.
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Metatron

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Re: SNARK - Autogyro went on the warpath!
« Reply #126 on: June 09, 2011, 05:39:03 PM »

Has anyone got this to work with HSFX? Cheers.

I added the .ini line, mod folder and DiffFM mod, game starts up fine, but the game crashes when I attempt an autogyro mission.
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Metatron

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Re: SNARK - Autogyro went on the warpath!
« Reply #127 on: June 09, 2011, 05:58:10 PM »

What do you have? HSFX 501 + HSFX Modact + latest buttons + DiffFM?
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Metatron

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Re: SNARK - Autogyro went on the warpath!
« Reply #128 on: June 09, 2011, 06:57:39 PM »

Here is my log.lst in case it helps anyone figure out what my problem is. I'm very much looking forward to flying this!  8)

[10.06.2011 0:49:43] ------------ BEGIN log session -------------
[0:49:43]   OpenGL provider: Opengl32.dll
[0:49:43]   OpenGL library:
[0:49:43]     Vendor: NVIDIA Corporation
[0:49:43]     Render: GeForce 9600M GT/PCI/SSE2
[0:49:43]     Version: 3.1 NVIDIA 188.61
[0:49:43]     Extensions: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_compatibility GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[0:49:43]   Size: 1440x900
[0:49:43]   ColorBits: 32
[0:49:43]   DepthBits: 24
[0:49:43]   StencilBits: 8
[0:49:43]   isDoubleBuffered: true
[0:49:43]   DirectX Joystick NOT created: DirectX joystick driver: device not attached
[0:49:44]   
[0:49:44]   *** Looking for Advanced CPU Instructions...
[0:49:44]   
  • PentiumPro
[0:49:44]   
  • Multimedia (MMX)
[0:49:44]   
  • 3D (SSE2)
[0:49:44]   
  • 3D (SSE2)
[0:49:44]   [-] 3D (3DNow)
[0:49:44]   ColourBits 32, ABits 0, ZBits 24
[0:49:44]   
[0:49:44]   *** Looking for Render API Extensions ...
[0:49:44]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[0:49:44]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[0:49:44]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[0:49:44]   
  • 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[0:49:44]   
  • 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[0:49:44]   
  • 'GL_ARB_multitexture' extension - Multitexturing.
[0:49:44]   
  • 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[0:49:44]   
  • 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[0:49:44]   
  • 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[0:49:44]   
  • 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[0:49:44]   
  • 'GL_NV_texture_shader' extension - NV Pixel Shaders
[0:49:44]   
  • 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[0:49:44]   
  • 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[0:49:44]   
[0:49:44]   Maximum texture size : 8192
[0:49:44]   Maximum simultaneous textures :4
[0:49:44]   MaxAnisotropic (1.0 = none) : 16.000000
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.65 (delta = -0.35) to Range 0..0.65
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[0:49:44]   INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[0:49:45]   INTERNAL ERROR: Str2FloatClamp() - Clamped 180 -> 128 (delta = -52) to Range 0.01..128
[0:49:45]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.95 (delta = -0.05) to Range 0..0.95
[0:49:45]   INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
[0:49:45]   INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[0:49:45]   INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[0:49:45]   INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[0:49:45]   INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[0:49:45]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1.5 -> 0.95 (delta = -0.55) to Range 0..0.95
[0:49:50]   sFMDir = gui/game/buttons

[0:49:50]   sFMDir = gui/game/buttons
[0:49:50]   s1 = flightmodels/b-25g.fmd
[0:49:50]   s = FlightModels/B-25G.fmd
[0:49:50]   m_lastFMFile = gui/game/buttons
[0:49:50]   sFM
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Riptide_One

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Re: SNARK - Autogyro went on the warpath!
« Reply #129 on: June 09, 2011, 08:40:36 PM »

Skipper,

Thank you for this great new toy! It merit's Riptide's Duck Under Bridges Seal of Approval and it is the first mod-plane I've installed in UP3.0RC. Truly great work! :)

Cheers,

Riptide
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RooMan296

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Re: SNARK - Autogyro went on the warpath!
« Reply #130 on: June 09, 2011, 08:58:25 PM »

Fantastic. I LOVE my autogyro. Great fun to fly! Thank you!
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SAS~Skipper

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Re: SNARK - Autogyro went on the warpath!
« Reply #131 on: June 09, 2011, 10:58:45 PM »

@Metatron

Very large and useless log file.
I usually add an entry into the top spot in AIR.INI,
and after the successful launch of its stand at the right place for me.

Which version of the game do you use?
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