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Author Topic: Scratching my head: Mod pack ease vs Individual mods trouble ?  (Read 5409 times)

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renmik

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Re: Scratching my head: Mod pack ease vs Individual mods trouble ?
« Reply #24 on: June 06, 2011, 03:35:12 PM »

DBW= Dark Blue World , the project name for the SAS/UP offline pack. It is an homage to the movie.(and a little joke about the colour of the upper sky in il2  :D )
Lol... nice one... I'm not an Offliner, but I surly will try it also !!

What surprices me is, CloD is out... and IL-2 1946 still lives... great :D
Ok ok, I know, half world can't play, due to astronomic Hardware is needed,
other half can't play, 'cause its not released there...

I also have it, but byside I can't play it smoothly, I'm missing variations.
IL-2 joys me 10 Years now, and thank to all Modders, it still does!

But I thought, I'm the only one... thx God I'm wrong!

To the point:
I saw the first Mods, over at tripple A, first soundmod was awesome (tears on cheak, as far I remember)
and learned how to install all things manuell... also with filelist.txt... some of you might remember.

Now I'm absolutely glad, you Guys did Modpacks, no hours on error hunting, it doesn't work?
Do install again, now its fine.... cool !!
I play with Squad and friends once a week, a fast update/config is cool to enjoy the game together.
More time we don't have anymore, family comes first :)

So, many thx for build Mod Packages, for us it saves nerves and time!
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HundertzehnGustav

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Re: Scratching my head: Mod pack ease vs Individual mods trouble ?
« Reply #25 on: June 07, 2011, 02:21:27 AM »

What surprices me is,

not to me.
There were, even before the release a thousand good reasons to keep playing 1946.
what the future brings, we will see.

FS9 and FSX
CFS2 and 3
SHIII and IV and V

are other things that come to mind when comparing games. The older one was not so quickly abandoned in each case, because of moddability.
What BoB brings in 2011 and 2012... we shall see.
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FlatSpinMan

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Re: Scratching my head: Mod pack ease vs Individual mods trouble ?
« Reply #26 on: June 07, 2011, 08:03:25 AM »

 Hey vampire_pilot (I've sat in the cockpit of one, BTW)
See the problems guys like Boelcke are having with their DGen campaigns. I know nothing about how that whole thing works but it sounds like (correct me if I'm wrong) names of aircraft have been changed so that they are now unplayable. Also, I recall him writing something about exploding planes on start off. Maybe it was TD and their pesky meddling, not sure, but things like this are a waste. That's why the above proposal sounds really damned good.
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FlatSpinMan

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Re: Scratching my head: Mod pack ease vs Individual mods trouble ?
« Reply #27 on: June 07, 2011, 08:31:44 AM »

BTW, I think I forgot to say HUUURRRRRAAYYYYYY!!!!!!!!!
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SAS~CirX

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Re: Scratching my head: Mod pack ease vs Individual mods trouble ?
« Reply #28 on: June 07, 2011, 09:03:30 AM »

Hey vampire_pilot (I've sat in the cockpit of one, BTW)
See the problems guys like Boelcke are having with their DGen campaigns. I know nothing about how that whole thing works but it sounds like (correct me if I'm wrong) names of aircraft have been changed so that they are now unplayable. Also, I recall him writing something about exploding planes on start off. Maybe it was TD and their pesky meddling, not sure, but things like this are a waste. That's why the above proposal sounds really damned good.

Hi

ABout the changing plane names, TD is actually innocent. Although they did remove a lot of squadrons from the regiments list or renamed them or added new ones, creating a tidy amount of havok  :) I think though that this was becaue 20000000000 USSR  regiments were obviously not enough. However, we fixed this in the current FC.

The plane name changes, that is our fault, the modding community. But, faced with a limitation in what can be gottten from jdk 1.3, there is a finite amount of things and planes you can have in the game. And also, the situation with new slots, especially with 109's, was fast becomming a complete disaster. I mean, there were new slots popping up for 109 all over the place, many were duplications, many were just small variants of slots we already had, some had no right to be anything more than a loadout-option at all. Pretty soon we would have had a seperate slot 109 for ever Russian Regiment!

So we ruthlessly consolidated them, and ruthlessly applied that standardisation. That is not to say we wont ammend this in future, but we are in the weird situation that we set trends here, and sometimes that comes with the responsibility to make unpopular but neccesary decisions. The consolidation of some plane family lists were a result of that.

Now, in that, we did make some mistakes, one that comes to mind is that we mistakenly renamed some loadout options, which cause more problems that the name change would cause on it's own. This we are setting right though in upcoming updates.

And we are now making a stable base, to which the few older campaigns and missions that have been affected by a dropped slot, can much more easuily be adapted. And, we are saying that this base we have now, is staying.
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Vampire_pilot

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Re: Scratching my head: Mod pack ease vs Individual mods trouble ?
« Reply #29 on: June 07, 2011, 09:18:03 AM »

Yes, CirX is right!

in fact UP2.01 was at certain points half hearted and 4.101 now "forced" the cleansing upon the modding "baseline".

- planes -> no more 37 modded varaints of the ever same G6 jut because "original loadouts must not be edited due to online blah...."
- objects -> all F+++ng ships as ships and no seperate packs for this and that.

the exploding planes issue is a bug in UP3RC, so no 4.10 involved here.

most problems came for Boelcke as he extensively just finished his DGEN campaigns for the UP2.01 plane lineup. Now he is losing lots of the German doublettes and has to step back again.

but all in all this can be worked out. individual campaigns can allways be modified if it is just a plane name that needs to be edited with notepad. There are no systematical incompatibilities. all former stock comntent (be it DGEN or static) still works and should allways be "grandfathered" over. It is being done well as far as I see it.

As far as I heared around here, DGEN.exe is supposed to be fed to some hardcore cracker dudes to get this final barrier for offline joy down.

FlatSpinMan... I hope not while flatspinning. You lucky man.


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StG77_HaDeS

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Re: Scratching my head: Mod pack ease vs Individual mods trouble ?
« Reply #30 on: June 07, 2011, 09:50:18 AM »

- planes -> no more 37 modded varaints of the ever same G6 jut because "original loadouts must not be edited due to online blah...."

Yeap in UP too. We consolidated the planes, stock or not ;)

the exploding planes issue is a bug in UP3RC, so no 4.10 involved here.

Already fixed ;)
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