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Author Topic: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)  (Read 131658 times)

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flying scotsman

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #84 on: August 13, 2011, 08:22:55 AM »

 :D Having read many other posts, Cirx wisely advises us to have multiple copies of the game and in various states of mod, so that we can play, tinker, patch etc. So decided to bite the bullet and make copies 4.09/10/10.1 and a 'trial' copy, it may take ages, but once it's done, it's done...having a 1Tb backup drive helps a lot.
so disregard the above & yes we do read the posts
Cheers
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teddybear

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #85 on: August 14, 2011, 02:27:53 AM »

This things been driving me fucking nuts! The hours ive wasted triyng to get this thing working, I have always managed to get every other mod done for this superb program going before, placing new flyable aircraft in manually and changing the .ini's etc was better than this nightmare! WHY can't SOMEONE create a working .exe that puts everything in the right place first go? Its done all the time with patches so why not with the 3.06.
I HAVE followed every instruction , Read every tutorial, visited every forum, for weeks now, These "Mod" sites are becoming far too enclosed and "clique" No newbie's = Death of a site, or just a few sad techno's that still live with their mums?
Come on guys think outside the box, its not like you can't do it right? Please don't post saying their of plenty of people who got it going Durrr? I get it.
Please make .exe's
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SAS~Malone

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #86 on: August 14, 2011, 06:43:58 AM »

Its done all the time with patches
i assume here you are talking about official game patches?
we are not privy to the same tools as the official guys, so we have to make do with our own workarounds....

some of your other comments about mod sites being 'clique' and so on....hmmm....we have gone to great lengths with tutorials and guides to help newcomers, all that is required of them is to read it.
modding Il2 has never been a simple exe installation, or very rarely, at least - for the simple reason that using exe installations is more dangerous in the hands of a newcomer than other options, because the possibility of over-writing existing mods is very real, if you don't know what you're doing.
this option has caused havoc in the past, and the current way of modding avoids these pitfalls.
for us to think out of the box is easy, but then to convey that way of thinking to newcomers and older guys alike, is not as easy.
please remember, we do what we can for other lovers of this sim, without any official support from 1C, etc, so often we'll have to make do with what we have.
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.....taking fun seriously since 1968.....  8)

Kazegami

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #87 on: August 14, 2011, 11:57:37 AM »

Please make .exe's

If a mod used a .exe to install it, it would mean replacing the .ini files with new ones that already have the lines added. It can get too confusing and drive you nuts. With what we have now, a .exe can't open the .ini files or .properties files and add the lines for you. They can only replace them with complete .ini's. So if you added your own lines already, before the file was replaced, you will lose them and have to add them all over again whenever you install something new.
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DFTBA

SAS~CirX

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #88 on: August 15, 2011, 03:35:38 AM »


I HAVE followed every instruction , Read every tutorial, visited every forum, for weeks now, These "Mod" sites are becoming far too enclosed and "clique" No newbie's = Death of a site, or just a few sad techno's that still live with their mums?


Thank you for your comments and observations, they have been read and taken to heart.
Have a good day.
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LuseKofte

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #89 on: August 15, 2011, 08:41:56 AM »

In short I am too a newbee, I can only say that the death or life of a site is more an issue of behavior, mutual respect and finding solutions among all members of it. I can only say "teddybear" thank you for your contribuion and welcome back
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24BodhI24

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #90 on: August 16, 2011, 01:11:56 AM »

Hi, i'm a newbie  ;D
Before the mods will work... you'll need to have this downloaded right?
Plz answer, it makes me insane because my mods never work no mather what i try (I did everything like they said in the topic about adding a new plane....)
Cheers
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LuseKofte

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #91 on: August 16, 2011, 02:17:42 AM »

Yes to mod your game you need this or one of the package, If you play only offline the best thing you can do is to DL DBW, Then you got all the planes (almost) you got all objects and less conflicts, If you are online Ultrapack or HSFX is good packages. But if you go on installing this modact remember to add the lines in the ini files and look at the folderdepth of mods you install. it goes like this maingamefolder\MODS(or#SAS# or#DBW#)\your mod\3do some mods got when you dl them an extra folder that contain the mod you want and then you will expirience ctd, it is important you take the mod out and put that in MOD folder.
Be sure you got a working IL2 patched up to atleast 4,09 but recomendable 4,101, and watch the icon of mods you DL on what these are compatible on.
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teddybear

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #92 on: August 17, 2011, 05:47:24 AM »

Ok Thankyou for the sensible explanations regarding WHY they cant do a complete Auto install .exeto make mods work. I,m sure other newbies will appreciate that too?

At time of writing i have re done everything all over again following the instructions to the letter. now im getting CTD with the Jetmod at 70% but a fully working game with the JSME activator in stock game mode etc.
 I think the problem is that In the extensive   instructions you say change the ru.and air ini and weaspons but im not convinced either,... where they are ,? or that i have changed the right ones? i mean the .inis that come with the mods can you give me the correct path to find the right  all 3 .ini's to change?

 also when i re did the whole thing i place it all in H\ubisoft and not in program files as i read in the instructions not to put it in program files, but then i read on the forums that this does not apply to XP which I Have T.I.A :-\
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LuseKofte

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #93 on: August 17, 2011, 06:19:37 AM »

70 % is a matter of static ini if I remember right. The clue with ini's in general is to make an folder called -Backup inside the objects foolder that containe the inis. When you have a fully working game you copy all the ini's into that folder. the "-" make the program not reading it. When you change the ini's do it one section at the time. Air.ini then check if that worked continue with static.ini try again. this way you will allways have a working backup. If somthing fail you will know what entry you did wrong and can only copy that ini from your backup. When you have done changes that work remember doing the backup again right away so you are backed up on status quo. You are not alone when it come to reinstalling games. I have done it many times. No I have selected me a package DBW so the good guys do the work for me. It is really no more CTD for me anymore.
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teddybear

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #94 on: August 19, 2011, 05:58:39 AM »

Thankyou Le0ne for your concise and helpful reply. It amazing how you guys can tell / diagnose a problem just by seeing at what "%" the game ctd's Also i cant find any reference in the extensive instructions regarding the "Static.ini" Until your post i did not know there was one or where to find it! So FYI future mod makers and Tutorial writers, Many times you will see Senoir "Modders" (bless them all) Scolding Newbies for not reading the tutorial properly, Come on guys give us all chance!

Fabulous what youve done, only wish i had stuck to the "old Manual way" when i had all the jets working
Well here goes another 5 hours i expect?
Thanks again Le0ne
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stugumby

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #95 on: August 28, 2011, 10:22:34 PM »

Im having a problem in vista and up-3. My stock and sas modacts work fine but up-3 will start to select but falls back to game 4101 original. i had removed up-3 from the right side of jsgme before nstalling sas selector and mod act. I may have missed an exe? buried somewhere in up-3? I have the latest, 20 july version of the exe.Will tinker further in daytime.
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