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Author Topic: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)  (Read 131664 times)

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Plowshare

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #96 on: August 29, 2011, 07:41:20 PM »

Hi all:

Well, I've finally gone through all my versions of Il2 - v4.10.1, DBW, UP3RC4, and, lastly, this ModAct.

I like all the maps in DBW and UP3 but am having hell's own time with another aspect - vehicles.

My question here is: is there one download to get all the maps from DBW into this ModAct? How about all the aircraft?

I realize that I could better use UP3 and DBW and get most everything I want but right now I'm fixating on the vehicles - I can only get about 3 stationary US Army vehicles to show in one place in DBW and UP3. Even in 4.10.1 the limit seems to be about 15 or so then meshes get lost or flicker; still, that's a far cry from 3.

Thanks for any help.

Bob
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LuseKofte

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #97 on: August 30, 2011, 01:02:17 PM »

You do not need this modact if you have DBW . Modact is only if you mod a clean il2 4.101
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Plowshare

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #98 on: August 30, 2011, 04:55:00 PM »

LeOne:

As I said in my post:

"I realize that I could better use UP3 and DBW and get most everything I want but right now I'm fixating on the vehicles - I can only get about 3 stationary US Army vehicles to show in one place in DBW and UP3. Even in 4.10.1 the limit seems to be about 15 or so then meshes get lost or flicker; still, that's a far cry from 3."

ModAct lets me have far more vehicles showing and it is this reason alone that prompted my request for the maps.

Bob
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redfox

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #99 on: August 31, 2011, 02:24:29 AM »

If you have DBW and UP3, then you already have all the maps and a/c. It's just a case of getting ModAct (I assume you are using the #SAS folder) to mount them via your .rc file.

It's really a case of how confident you are at copying the relevant contents of one .rc file and .ini files from #DBW to #SAS. Because if you get it wrong you'll compromise your ModAct game. Backup first is the name of the game.

If your happy with IL2's file structure, then one way to go is disable your current #SAS folder (i.e -#SAS), make a new #SAS folder and copy the Mapmods, STD and XTD folders from #DBW to the new #SAS folder. Then run the SAS ModAct game and in theory all the maps and a/c from DBW should be available, but you may still end up with the vehicle limit you mentioned. If that process doesn't work then it's a case of deleting the new #SAS folder and enabling the original one.

Cheers - Redfox

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greybeard

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SAS Modact 3.06 and Mat Manager interaction
« Reply #100 on: September 03, 2011, 03:01:00 AM »

Installed last evening Modact 3.06.

First nice news reading instruction was that installation of 3.06 was possible without removing anything added after stock 4.10.1 installation: very appreciated.

Among these, I had Mat Manager and, although I was unable to notice any difference after 3.06 installation, I would be curious to know how its markings interact with previous ones.

I greatly appreciated new sounds: stock ones were really ugly IMO and often identical for different aircrafts; now I hear lovely and different engine noises :)

I like as well gun sounds. On the whole, a careful and comprehensive work was done IMO; my huge thanks to its authors.

I feel now like a kid who got a real tank to play: so powerful and dangerous that I fear to harm, but immensely fashinating ;D

Best regards,
GB
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Aragorn1963

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #101 on: September 11, 2011, 12:37:35 AM »

I also installed this great mod. Simple and solide. A well-meant thank you to all who made it possible. I salute you.
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misha.misha

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #102 on: September 14, 2011, 04:26:20 PM »

  I am have crash in quickmissions with Modactivator 3.06 in 80% of maps, in old versions no problems.
  Please, is possible back the old QMB system in next version? Thank you.

I join to Paulo Hirth's appeal.
Some maps just don't work (especially with new nations selected).

Any solutions?
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greybeard

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Re: SAS Modact 3.06 bug
« Reply #103 on: September 18, 2011, 10:05:45 AM »

Hi!

I got a bug with ModAct 3.06 in Ardennes having ALL aircrafts involved in mission exploding as soon as mission is loaded and cockpit appears.

If I load mission in stock IL2, it works.

Airport is that of Metzbroek, but I had same problem at Eindhoven. Also, loading a mission which starts from an aerodrome a few kilometers north of Bagerovo, near Kerch, I see no cockpit, just a pink propeller...

I see that I'm third person in two months signalling this problem (see misha.misha and Paulo Hirth ones above): hope SAS team will read and check...

Thank you!
GB
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SAS~Storebror

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #104 on: September 18, 2011, 11:11:02 AM »

You're still talking about QMB missions?
If yes: Tell your exact settings in QMB (screenshots would help for instance).
If not: Please provide the mission file you're using.

Which mods do you have installed?
Which type of il2fb.exe are you using?
If it's the selector, tell us your settings (better: Post your il2fb.ini).
For the no cockpit, pink propeller issue: Which aircraft?

There could be 100 persons reporting trouble like this, and all of you could use as big font as you like, unless we get some information about how to reproduce the issue, it's pretty unlikely that you'll get back any valuable response.

Best regards - Mike
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greybeard

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #105 on: September 19, 2011, 02:35:36 AM »

You're still talking about QMB missions?

No sir, I'm speaking about careers

Quote
If not: Please provide the mission file you're using.

Gladly I would attach mission file, but when I click on "attachments" button below I get nothing useful to attach anything :(

Quote
Which mods do you have installed?

Ultimate_Bf109s_v31
Combined_Bf109CockpitsPack_V4_CirXcustom_Lowrez_4.101
Fw190_CockpitsPack_SAScomplete_v1.2_for_4.101
Ki61CP_color_SAS
Ki84CPs_color_SAS_v2
CobraCockpits_ReColor

and a bunch of new flyables, NONE of them required to play crashing mission.

Quote
Which type of il2fb.exe are you using? If it's the selector, tell us your settings (better: Post your il2fb.ini).

My selector settings were:
SAS ModAct 3 or later
1200MB RAM usage

Quote
For the no cockpit, pink propeller issue: Which aircraft?

P-39Q-1

Thanks for your attention,
GB
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greybeard

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #106 on: September 19, 2011, 08:52:44 AM »

Thanks Boomer.

Unfortunately, it doesn't work in my case.

I uploaded all campaign folder and DGen text I got after failed mission at my site:

http://greybeard.xoom.it/virgiliowizard/sites/default/files/sp_wizard/docs/dgen_c_ddgbarbegris0_0.zip

http://greybeard.xoom.it/virgiliowizard/sites/default/files/sp_wizard/docs/DGen_failed_mission_GB_0.txt

S!
GB
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SAS~Storebror

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #107 on: September 19, 2011, 12:57:17 PM »

Nice, some files.
Which goes where?
Sorry but I don't know what to do in order to reproduce your issue and I just don't have time to guess myself.
Some step by step instruction to get there would be very helpful.

Best regards - Mike
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