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Author Topic: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)  (Read 131700 times)

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Kazegami

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #48 on: June 14, 2011, 05:54:05 PM »

Is UP3 disabled in JSGME?
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dietz

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #49 on: June 14, 2011, 11:07:31 PM »

Is UP3 disabled in JSGME?
Yes=removed all mods in Jsgme before installing SAS mod.
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GerritJ9

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #50 on: June 16, 2011, 10:23:40 AM »

Weird problem- in my previous installation of 4.101m with modactivator 2.72, my WIP NEI maps (neither work nor progress at the moment, I'm afraid) all load without a hitch. Just created a new installation of 4.101m with latest modactivator 3.06, added exactly the same maps, and when opening the maps I get a CTD. Also tried to load several stock maps- Solomons August 1942, Kiev, Burma- same result, CTD. Any suggestions on this one?
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SAS~Storebror

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #51 on: June 16, 2011, 10:59:09 AM »

Safe settings: 512MB, no LAA. Should work.

Best regards - Mike
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GerritJ9

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #52 on: June 16, 2011, 01:56:17 PM »

I'd set the RAM to 1024 MB originally as I successfully used the 1 GB exe with modact 2.72. Setting the RAM to 512 MB makes no difference- still get the CTDs with my WIP maps and with some of the stock IL2 maps. Also get the CTDs with the stock maps when my maps are not installed.
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SAS~Storebror

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #53 on: June 17, 2011, 01:19:20 AM »

Well, I'm sorry but in that case from an outside spectator's point of view there's nothing left to say but "something's messed up".
Now that you're a map maker yourself, you're supposed to know exactly what you're doing. Please reconsider what changes you've applied and which of them might have caused these side effects.
If you still don't succeed, the only advice left is to start with a clean vanilla re-installation.

Best regards - Mike
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SAS~Storebror

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #54 on: June 18, 2011, 12:20:01 AM »

Thanks for your report Arkbird.
I guess it's just me, but I don't get what you wanna tell us.
Could you be so kind to provide some step-by-step guide (Joe User style, click here, click there, check this, look there) to get to the point where you think that something is wrong and point out what exactly is wrong then and how we can recognize that it's wrong?
Thank you very much.

Best regards - Mike
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SAS~CirX

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #55 on: June 18, 2011, 01:59:01 AM »

yes, do you mean in QMB, or FMB, with Missionpro, without missionpro? we cannot gues these things.
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Oscarito

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #56 on: June 18, 2011, 03:03:17 AM »

Hi!

Please, could someone tell me where the game should be located instead of "Progam Files" to work properly with this ModAct?
I've tryed C:\Ubisoft\IL2 but got some error messages! ::)

Obs.: My Sistem is Windows XP...

Thanks!

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SAS~Storebror

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #57 on: June 18, 2011, 06:18:40 AM »

got some error messages!
I've got some thoughts.
If you could be a bit more precise with your error messages, I might be more precise with my thoughts too.

My Sistem is Windows XP
The advice to keep IL-2 out of the "Program Files" tree doesn't apply to XP.

Best regards - Mike
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SAS~Storebror

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #58 on: June 19, 2011, 12:49:24 AM »

Arkbird, seriously: Are you just posting to get rid of your frustration, or do you read the replies too?
If you read the replies, which of the four lines of my previous reply to you couldn't you get?

Best regards - Mike
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dietz

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #59 on: June 19, 2011, 10:15:00 AM »

I think I've got this up & running & will make the SAS my default player ...am delighted to have it ! I have two quick question does it bring any new maps to SAS install that UP3.0 install doesn't have ( I'm trying to redo my maps...Second how about planes are ther more or mods on existing one? Finally are ther effects that migh conflict with othe old effects I might try to add...( Maybe there's aredme I should have looked for first?) :-\
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