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Author Topic: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)  (Read 131657 times)

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csvousden

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #72 on: July 27, 2011, 11:28:23 PM »

Gentlemen,

I love this.  I am a fan of all the mods (HSFX, UP, and DBW, etc.), but I think I have found an issue with the extractor 1.5. 
I am playing mostly DBW1.3, by the way. 
I added the Swordfish 2, and now the swordfish 1 will cause a CTD if I choose to fly it under RN colors.  If I choose other non-British countries it is fine. 
I switched back to the 1.3 version of the extractor and both swordfish flew under all country's colors. 

I am hoping that the swordfish 2 will simply be part of one of the upcoming builds of DBW, but in the meantime I thought I would bring this to your attention.

Thanks for a great effort.  I love your work, and I envy you your talent.
C
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Docholiday

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #73 on: July 28, 2011, 12:47:22 PM »

Gentlemen,

I love this.  I am a fan of all the mods (HSFX, UP, and DBW, etc.), but I think I have found an issue with the extractor 1.5. 
I am playing mostly DBW1.3, by the way. 
I added the Swordfish 2, and now the swordfish 1 will cause a CTD if I choose to fly it under RN colors.  If I choose other non-British countries it is fine. 
I switched back to the 1.3 version of the extractor and both swordfish flew under all country's colors. 

I am hoping that the swordfish 2 will simply be part of one of the upcoming builds of DBW, but in the meantime I thought I would bring this to your attention.

Thanks for a great effort.  I love your work, and I envy you your talent.
C

Unfortunately the same problem in my installation  (Swordfish II  amd Liberator V.)  of DBW + Default skin mod. The game freezes after some seconds flying these planes.    :( UP 3 or HSFX no issues.

Doc
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CzechTexan

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #74 on: July 29, 2011, 02:27:58 PM »

This is  my first time using any kind of SAS mod package.  Previously I used the old AAA package and just added mods that I like as I go along.
This SAS mod activator is perfect for me because this way I can get up to date with using mods with 4.10.1 without having to download the huge UP3 package... which includes mods that I may not want.

I'd like to say thanks to the SAS people who made this and everything else possible.

I started transferring my old mods into the #SAS folder last night.  I noticed some mods cause the modact not to load.  The best way to transfer is to just do a few at a time in case there is a problem with one.

I had a mod named Collision Height or something like that and that caused my FMB not to load.
The DIFF-FM mod also would not allow the modact not to load.  I assume it's already in there?

I noticed that I don't have a mod folder for a flyable P-36/Hawk-75.  My AAA had a flyable one but I don't know how to get that into this Modact.  There are probably other planes with the same problem but I haven't had a chance to transfer my planes yet.
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SAS~CirX

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #75 on: July 29, 2011, 04:14:29 PM »

download the modact 3.06 guide (link in the first post) and then read it.
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CzechTexan

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #76 on: July 29, 2011, 04:53:40 PM »

I was just making some comments about the experiences I had and thought this might help others.
I can live without the mods that i had problems with, no big deal.

All is working fine so far.
I just need to continue adding my old mods to the #SAS folder (I have two seperate IL2 folders, one Mods and one Basic IL2+Modact).

I appreciate the help.
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GrEaSeLiTeNiN

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #77 on: July 31, 2011, 05:20:44 AM »

Hi,

I have 4.10.1m + SAS Modact 3.06 + UP3 RC3. I enabled UP3 in Gen Mod Enabler. Then started up Modact 3.06 (with UP3 selected). Game starts fine. But my mods (00_Richochet and 00_FX Revolution) in the #SAS folder are no longer working. I would like them to work with and over UP3. What should I do?

Thanks. 
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DonaldDuck

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #78 on: July 31, 2011, 11:36:41 AM »

HI,

I have the same problem like GrEaSeLiTeNiN,
I have added my mods in the SAS folder, added the entries in the air.ini, plane_ru.properties, and weapons_ru.properties, but everytime i select weapons, the game completely crashes while loading the aircraft at 30%, especially when I fly  the B-24 SP "Enola Gay".
Im new with modding IL-2, so could someone please help me??

Sorry for my English...
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redfox

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #79 on: July 31, 2011, 05:55:06 PM »

Sorry GrEaSeLiTeNin, but if you are selecting UP3 then it will ignore everything in #SAS, Mods, Files and #DBW folders, if you have them.

To use mods with UP3, you need those mods in your #UP# folder.

Redfox
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GrEaSeLiTeNiN

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #80 on: July 31, 2011, 07:49:36 PM »

Sorry GrEaSeLiTeNin, but if you are selecting UP3 then it will ignore everything in #SAS, Mods, Files and #DBW folders, if you have them.

To use mods with UP3, you need those mods in your #UP# folder.

Redfox

Thanks Redfox,

I realise that now. I am beginning to get use to this mod thing.
I'll just have to copy those mods into the #UP# folder and select UP3.

Cheers! 
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CzechTexan

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #81 on: August 02, 2011, 07:04:10 PM »

I really like this Modact.
 
But problem:  Now tthe player plane will not takeoff with autopilot.  I have to manually takeoff and once in the air the autopilot will work. 

Autopilot will start engine and warm up but it just sits there.  If I am the leader, planes behind me will also start engines, run a while but then shut off.

***PROBLEM SOLVED  Zuti newest version of CTO+ground attack MOD fixed it.
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Paulo Hirth

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #82 on: August 03, 2011, 04:34:08 PM »


   Please, do you have the 3.06 Modactivador quick missions working correct? Is all in SFS files now... how to fix now?
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flying scotsman

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #83 on: August 13, 2011, 02:12:41 AM »

Hi Cirix,
           Have basic 4.101, no up/jismge,bigme etc etc, just Big modact3.06 - keeps it simple
My problem is some aircraft fw190/bf109/b26, fire the guns, out of ammo,
Everything else brilliant, latest button added, no change
Read these posts, no information, but this is somthing really simple, is there a weapons loadout file I can amend.
Running the game in c:\1946, so it's not Win7 problem.
A steer in the right direction appreciated.

Thanks
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