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Author Topic: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)  (Read 131668 times)

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greybeard

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #108 on: September 19, 2011, 03:44:33 PM »

OK, I'll try.

First of all, you should install Vtrelut's French Wings 1940-45 v.10 (unmodded for stock game) that you may find at following link:

http://www.mission4today.com/index.php?name=Downloads&file=details&id=3424

this patch requires previous install of Enjoyr patch at following link:

http://www.mission4today.com/index.php?name=Downloads&file=details&id=1972

then you may unzip my file "dgen_c_ddgbarbegris0_0.zip" into your "Programs\Ubisoft\IL-2 Sturmovik 1946\Missions\Campaign\FR"  directory.

Then you may enter the game (by selector on "SAS Modact 3") and open my french campaign: I left only one mission, that which crashes, so you should be able to launch it and see.

You can also give a glance to my "DGen_failed_mission_GB_0.txt" I previously attached, who details how all aircrafts involved in mission collided with ground.

Thanks again for your attention,
GB
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Boelcke

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #109 on: September 20, 2011, 04:51:14 AM »

OK, I'll try.

First of all, you should install Vtrelut's French Wings 1940-45 v.10 (unmodded for stock game) that you may find at following link:

http://www.mission4today.com/index.php?name=Downloads&file=details&id=3424

this patch requires previous install of Enjoyr patch at following link:

http://www.mission4today.com/index.php?name=Downloads&file=details&id=1972

then you may unzip my file "dgen_c_ddgbarbegris0_0.zip" into your "Programs\Ubisoft\IL-2 Sturmovik 1946\Missions\Campaign\FR"  directory.

Then you may enter the game (by selector on "SAS Modact 3") and open my french campaign: I left only one mission, that which crashes, so you should be able to launch it and see.

You can also give a glance to my "DGen_failed_mission_GB_0.txt" I previously attached, who details how all aircrafts involved in mission collided with ground.

Thanks again for your attention,
GB

didn´t dl the attached files (i´m at work) but exploding planes at spwan and/or pink props are usualy caused by incompatibility of the planes, plane description or changed loadouts for some planes
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greybeard

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #110 on: September 20, 2011, 03:45:45 PM »

...exploding planes at spwan and/or pink props are usualy caused by incompatibility of the planes, plane description or changed loadouts for some planes

Thanks for your comment, Boelcke.

Oddly, same mission works if loaded setting selector on "Stock Game", so planes should be incompatible with SAS Modact 3, since they're all stock and in Modact's air.ini, plane.ru and weapon.ru I didn't change any of them.

Vtrelut suggested me that could be a glitch about maps in SFS files...

Regards,
GB
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greybeard

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #111 on: September 21, 2011, 01:24:38 AM »

Another question, if I can ask.

Since I had previously installed MAT Manager and would prefer to keep its national markings, would be possible to add an option to remove SAS Modact stock national markings?

Thank you,
GB
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greybeard

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #112 on: September 22, 2011, 03:31:06 AM »

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SAS~Storebror

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #113 on: September 22, 2011, 04:51:51 AM »

Thanks for your explanations greybeard, copied that.
In the meantime I take the liberty to live the life I have to live, earn some money to be able to continue doing so and schedule this issue for the next round of hours I'm able to spend for it.

Best regards - Mike
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Boelcke

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #114 on: September 22, 2011, 05:27:45 AM »

...exploding planes at spwan and/or pink props are usualy caused by incompatibility of the planes, plane description or changed loadouts for some planes

Thanks for your comment, Boelcke.

Oddly, same mission works if loaded setting selector on "Stock Game", so planes should be incompatible with SAS Modact 3, since they're all stock and in Modact's air.ini, plane.ru and weapon.ru I didn't change any of them.


it´s not trivial like this, but finaly you have to consider that this campaign was made for former versions of Il2
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greybeard

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #115 on: September 22, 2011, 10:02:43 AM »

In the meantime I take the liberty to live the life I have to live, earn some money to be able to continue doing so and schedule this issue for the next round of hours I'm able to spend for it.

Of course, Mike.

Thanks for your availability.

GB
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greybeard

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #116 on: September 22, 2011, 10:06:56 AM »

... this campaign was made for former versions of Il2

True. But it's also true that it works fine with 4.10.1m.

S!
GB
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Whiskey_Sierra_972

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #117 on: September 22, 2011, 10:30:29 AM »

@ D Prosser

When you load the game after 3.6 installation you should activate the option sas mod act 3 in the launch window and add mods in the #SAS folder....
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David Prosser

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #118 on: September 22, 2011, 08:36:33 PM »

@ D Prosser

When you load the game after 3.6 installation you should activate the option sas mod act 3 in the launch window and add mods in the #SAS folder....


[DJP]  OK, I'll try that. I just reinstalled 4.101 International version, then HSFX 5.1. It gets a 5% crash. I'd removed all the .ini files as per instructions, before installing Modact. That includes the ones in HSFX docs. There are several in zipped form. I think my HSFX is corrupted. It won't actually launch. I'll delete it.

So, I am deleting, and re-installing. Game + 408 +409m, + 4.101 +Modact. The readme is very emphatic about using 4.101, not 4.10m. I'll add some mod planes to #SAS and see if they appear. I can do without HSFX. Every time I d/l Up 3.0, the torrent is corrupted.

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Re: SAS Seriously KickAss Modact 3.06 for 4.101 (9 June 2011)
« Reply #119 on: September 23, 2011, 05:00:33 AM »

@ D Prosser

When you load the game after 3.6 installation you should activate the option sas mod act 3 in the launch window and add mods in the #SAS folder....


[DJP]  I've installed IL-2 + the mega patch that brings it up to 4.101. Then I installed Modact, and selected the sas modact 3 option. When I try to add a plane by putting the 3DO file in #SAS, and inserting the air.ini line in the supplied air ini, I get a 70% CTD.
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