I apologize to the community for my lack of experience but when I created this
mod I believed I was following a demonstrated precedent.
Take for example these 4 identical, yet differently skinned, objects.
Now note their corresponding entries in the static.ini file. See how each object
has it's own separate 3do folder? If you were to extract these folders from the sfs
files you would see that each folder contains all the relevant mat, mesh, and tga(skin)
files for each (identical) object.
[buildings.House$Abri_bois]
Title Abri_bois
MeshLive 3do/Buildings/Norway/Abri_bois/live.sim
MeshDead 3do/Buildings/Norway/Abri_bois/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.1
[buildings.House$LuftWood]
Title Luft_Wood
MeshLive 3do/Buildings/Norway/Luft_Wood/live.sim
MeshDead 3do/Buildings/Norway/Luft_Wood/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.1
[buildings.House$Abri_boisC]
Title Abri_boisC
MeshLive 3do/Buildings/Norway/Abri_boisC/live.sim
MeshDead 3do/Buildings/Norway/Abri_boisC/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.1
[buildings.House$LuftNetted]
Title Luft_Netted
MeshLive 3do/Buildings/Norway/Luft_Netted/live.sim
MeshDead 3do/Buildings/Norway/airshelter_01/dead.sim
AlignToLand 0
Body WoodMiddle
Panzer 0.1
I structured this mod based on what I have seen elsewhere in IL-2.
If an object is reskinned,the new textures are already in the game
so no,you would not need the reskinned textures unless you yourself were reskinning some textures
You do not need anything except the static.ini to clone and create copy's of an object in the static.ini
Some of the objects have indeed been reskinned. Nothing major. Just a little desaturating or slight recoloring.
Some of the objects appeared to look too "new".
My reasoning behind having separate 3do folders is that by having
the folders in their own location, they will still function as the different
mod-packs may have different static.ini files or different 3do folder
structures. While my method may be overkill it should also be relatively
bulletproof.
Also, the way I have it arranged makes it very easy to use the unlocked FMB
to edit maps. All the raised objects are under one heading and are very easy
to find.
I guess the decisions about how to set up this small mod reflect my own usage
patterns of IL-2.
I hope this helps to explain the reasoning behind why I did things the way I did.
spdr